Kamizuru Beta Character

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Kamizuru Beta Character

Post by Demon on Mon Oct 24, 2016 9:20 pm


Demon

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Re: Kamizuru Beta Character

Post by Demon on Mon Oct 24, 2016 9:20 pm


Test Character 1

Name:
Kamizuru Yuu
Appearence:

Age:
16
Weight:
185
Height:
6'0"
Eye Color:
Gold
Hair Color:
Salmon
Rank:
Genin
Affiliation:
Kamizuru Clan
Elements:
Kamizuru Hijutsu, Doton
Insect:
Fire Ant: [+10 tokens] Red imported fire ants (RIFA, for short) are more aggressive than other ant species and have a painful sting. These ants and their telltale mound nests should be actively avoided. Red imported fire ants can adapt to many climates and conditions in and around their environment. For example, if the colony senses increased water levels in their nests, they will come together and form a huge ball or raft that is able to float on the water! The sting of a red imported fire ant is painful and often results in a raised welt that becomes a white blister. Persons allergic to insect stings will react more severely. They are frustrating, not only because of the physical pain they can inflict, but because their mound-building activity can damage plant roots and lead to loss of crops.
PvP: Bug techniques deal 1 DoT dmg for 1d4 rounds, Rounds Stack, Damage does not. Tai attacks that hit the bug user deal 1d4 return dmg and have a 50% chance of applying the DoT effect.(No Clan bonuses to this dmg).

Known Jutsu:
Doton:

Rank E

Doton: Dirt Path
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 1
RP Description: With a few basic hand signs the user kicks a cloud of dirt, grass and mud at an opponent
PVP Effect: 1d4 damage
Special Note: Hijutsu available to all earth element academy students of every village

Doton: Mud Slab
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 2
RP Description: With a basic sign sequence, the user creates a small bit of mud under their opponent
PVP Effect: -1 to Target for their next roll
Special Note: Hijutsu available to all earth element academy students of every village

Rank D

Doton: Rock Wall
Jutsu Type: Taijutsu
Rank: D
Chakra Cost: 2
RP Description: Stomping the ground the user uses their chakra to raise a thick layer of rocks from the earth, using chakra encased hands they kick, punch and push the rocks against the attacker.
PvP Effect: Rank Damage + 1d4
Special Note: Can be used to block, when used to block the technique does 1 damage
Teaching/Learning: Gate System - D Rank

Doton: Attacking Plants
Jutsu Type: Ninjutsu
Rank: D
Chakra Cost: 3
RP Description: The user sends mild tremors into the earth causing roots and rock shards to fly up and rip at the target target's shins and legs.
PVP Effect: 1d10 Damage from the cuts and slashing
Teaching/Learning: Gate System - D Rank

Doton: Exploding Rock
Jutsu Type: Ninjutsu
Rank: D
Chakra Cost: 3
RP Description: The user channels earth chakra into a rock and shoots it at the opponent out of their mouth forming a seal which explodes on contact with the strength of an M80.
PVP Effect: 2d4 Damage
Special Note: -1 to Blocking this Jutsu
Teaching/Learning: Gate System - D Rank

Doton: Wall of Earth
Jutsu Type: Ninjutsu
Rank: D
Chakra Cost: 3
RP Description: The user hand signs as a wall of earth is created, protecting the user from harm.
PVP Effect: Defense roll against any jutsu with WIS
Special Note: May be used to Stop an Escape utilizing Wisdom instead of Dexterity with a +2.
Teaching/Learning: Gate System - D Rank

Doton: Heavy Feet
Jutsu Type: Ninjutsu
Rank: D
Chakra Cost: 3
RP Description: The user hand signs then raises their arms as earth from the ground raises around the enemies feet, making them move more slowly.
PVP Effect: Gives the target -1 to Dex rolls for 1d4 rounds
Special Note:
Teaching/Learning: Gate System - D Rank

Rank C

Doton: Rolling Earth
Type: Ninjutsu
Rank: C
Chakra Cost: 5
RP Description: The user does the hand seals as their earth chakra into their palms as they slam it to the ground, Causing the ground to rumble. The target losses their balance as they stumble around trying to stay standing up
PVP Effect: -2 to all rolls for 1d4 rounds
Teaching/Learning: Gate System - C Rank

Doton: Sink Hole Manipulation
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5
RP Description: Causes a sinkhole big enough for one person to form underneath the target's feet suddenly dropping them into it as they are scratched and beaten by the fall into the 8 foot hole.
PVP Effect: 2d6+1d4 Damage
Teaching/Learning: Gate System - C Rank

Doton: Earth Pillar
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5
RP Description: The user hand signs and brings forth a sharp earth pillar from the ground
PVP Effect: 2d8 Damage
Special Note: Can be used defensively with a WIS roll. User gains +1 to their roll and inflicts 1d8 damage to any Taijutsu attack blocked
Teaching/Learning: Gate System - C Rank

Doton: Raining Stone Bullets
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5
RP Description: The user hand signs and scoops a handful of rocks from the ground then throws then into the air. They then stop in the air and shoot down towards the enemy
PVP Effect: 2d6 up to 1d4 targets
Teaching/Learning: Gate System - C Rank

Doton: Armor of Stone
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5 + 2 per round maintained
RP Description: The user performs a small seal chain, as the ground below them would begin their whole cover in a hard stone
PVP Effect: Extra +3 DR vs. HP Dmg, for 1d6+1 rounds but gets -2 to DEX Rolls
Special Note: May be canceled Early
Teaching/Learning: Gate System - C Rank

Doton: Fists of Stone
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5
RP Description: The user hand signs and sticks his hands into the earth. They then withdraws their hands with gloves of earth
PVP Effect: Add +2 to Strength Rolls, +1d4 to Taijutsu Damage, for 1d4 rounds.
Teaching/Learning: Gate System - C Rank

Doton: Earth Prison
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5 + 3 per round maintained
RP Description: Hand signs and sticks their hand into the ground, the user then summons up the earth around the target, trying to capture him/her in a prison of earth.
PVP Effect: Target is held for 1d6 rounds
Special Note: Unblockable, Target can escape if they beat a WIS roll against the User's original WIS roll
Teaching/Learning: Gate System - C Rank

Doton: Flying Boulders
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5
RP Description: The user hand signs then stomps as 3 boulders form in the ground and raise into the air, at the user’s command sends the boulders at the enemy.
PVP Effect: 3d4+2 Damage
Teaching/Learning: Gate System - C Rank

Doton: Underground Projection Fish Technique
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5 + 3 per round maintained
RP Description: Using this jutsu, a person can hide underground until they're ready to attack an opponent. By utilizing earth-chakra, the person can stealthily emerge from the ground without disrupting the ground around him.
PvP Description: The user hides underground for 1d6 rounds. They may make a sneak attack against any opponent on the field. Cannot be attacked while underground, After they attack this effect automatically ends.
Special Note: User gains a +3 to their roll if doing a sneak attack
Teaching/Learning: Gate System - C Rank

Doton: Inner Decapitation Technique
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5
RP Description: The user, emerging from the ground below the target area, pulls down (or possibly swaps places with) the opponent so that only their head is above ground
PvP Description: This must be used after underground Projection Fish Technique. If successful, the target is immobilized for 1d6 rounds or until hit
Special Note: Target may escape if they can beat the users Original WIS roll + 5. If hit with 'Headhunter' to break this stun, it gains an extra +1d8 to its Damage roll.
Teaching/Learning: Gate System - C Rank

Doton: Rock Staff
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5
RP Description: Forms a staff made of pure rock, that can be used in battle for a short period of time
PvP Effect: Creates a Staff of Rock for 1d6 Rounds. This Staff Does Medium Weapon Rank DMG (No Penalties)
Special Note: DEX / STR is Used to attack with this Weapon. STR DMG Does not apply to this weapon. Kenjutsu may be used with this weapon.
Teaching/Learning: Gate System - C Rank
Kamizuru Hijutsu:

Rank E

[Hivemind]
Type: Hijutsu
Rank: E
Chakra Cost: 0
RP: A basic technique for which all bug techniques are based from. Seizing command of an insect swarm to follow every instruction of their host to the best of their ability.
DF: RP only
Special: Gained on Creation
Teaching/Learning: Gate System - E Rank
Genjutsu:
Rank E

Rakuyou no Jutsu (Falling Leaves Jutsu)
Rank: E
Chakra Cost: 2
RP Description: Leayes fall rapidly along the ground and world around them in a whirlwind.
PVP: Stunned for 1 Round, or Until Hit.
Teaching/Learning: Gate System - E Rank

Atsusa Nami (Heat Waves)
Rank: E
Chakra Cost: 2
RP Description: The user completes three hand-seals creating the illusion of dense heat waves that disorient the target stunning them.
PVP: Stunned for 1 Round, or Until Hit.
Teaching/Learning: Gate System - E Rank

Fogu (Fog)
Rank: E
Chakra Cost: 2
RP Description: The user completes three hand-seals creating the illusion of a dense fog that disorient the target stunning them.
PVP: Stunned for 1 Round, or Until Hit.
Teaching/Learning: Gate System - E Rank

Electrical Waves
Rank: E
Chakra Cost: 2
RP Description: The user completes a few hand-seals, creating the illusion of lightning zapping the opponent, stunning them briefly.
PVP: Stunned for 1 Round, or Until Hit
Teaching/Learning: Gate System - E Rank

Rank D

Swirling Sand
Rank: D
Chakra Cost: 3
RP Description: The users body appears to break down into sand that swirls around the target blocking their vision
PVP: Stun, Lasts 1d4 rounds or until hit.
Teaching/Learning: Gate System - D Rank

Subayai Heki Shiawase (Fast Burst of Happiness)
D Rank
Chakra Cost: 3
RP Description: The target is overcome with joy as they compliment and make nice remarks to
their opponent, suddenly becoming overly friendly. The fight would be suddenly awkward as the target doesn't fight back.
PVP: The target may not attack for 1d4 rounds, but may defend as normal. If they are hit then the effect ends.
Teaching/Learning: Gate System - D Rank

Amour au dela' Larme (Love of Tears)
D Rank
Chakra Cost: 3
RP Description: The target bursts out into tears suddenly as they see tragic love scenes flash through their mind, making it difficult to fight.
PVP: The target is stunned for 1d4/2 rounds or until hit, they can make a CHA check vs the original attack roll to break out.
Teaching/Learning: Gate System - D Rank

Slumbers Of The Forest
Rank: D
Chakra Cost: 3
RP Description: The target sees glimmers of light as though leafs are falling from trees. It makes them tired, but not fall asleep.
PVP: -1 for 1d4 rounds. "No stun effect".
Leaf and Grass taught.
Special Note: Being hit does not break this effect.
Teaching/Learning: Gate System - D Rank

Grappling Vines
Rank: D
Cp: 3
RP Description: Vines Rise up to ensnare the target
PVP: Stun, Lasts 1d4 or until hit.
Teaching/Learning: Gate System - D Rank

Vortex
Rank: D
Chakra Cost: 3
RP Description: Upon completion the user creates the illusion of a large vortex of water has encases the target causing the target to see them self trapped inside a rapidly moving vortex of water that appears to reach to the sky.
PVP: Stun, Lasts 1d4 rounds or until hit.
Teaching/Learning: Gate System - D Rank

Cloudy Daze
Rank: D
Chakra Cost: 3
The victim sees a dense fog roll up from from the ground in the area surrounding them causing them to think they are walking around in a fog but are stationary locked in the genjutsu
PVP: Stun, lasts 1d4 or until hit.
Teaching/Learning: Gate System - D Rank

Pod
Rank: D
CP: 3
RP Description: A large, bean like pod grows from the ground and encompasses the target. It holds them there dangling in the air.
PVP: Dazed target for 1d4 rounds or until hit. Target loses 1cp per round dazed.
Teaching/Learning: Gate System - D Rank

Rank C

Withering Vines
Rank: C
Chakra Cost: 5
RP Description: Vines burst forth and wrap around the target. Thorns tare into them, causing an illusion of pain.
PVP: Stuns and drains 1d4 cp for 1d4 rounds.
Teaching/Learning: Gate System - C Rank

Desert Wasps
Rank: C
Chakra Cost: 5
RP Description: Yhe users body breaks down into sand that swirls and obscures the targets vision as desert wasps dart thru the flying sand stinging the target.
PVP: Stuns and drains 1d4 cp for 1d4 rounds.
Teaching/Learning: Gate System - C Rank

Depths of Hunger
Rank: C
Chakra Cost: 5
RP Description: The user creates the illusion of a vortex of water that reaches to the sky as the targets looks about at the rushing wall of water it turns from blue to blood red. As the blood forms in the wall piranhas begin to jump from the water latching onto the target causing a great amount of pain.
PVP: Stuns and drains 1d4 cp for 1d4 rounds.
Teaching/Learning: Gate System - C Rank

Kasumi Juusha no Jutsu "Mist Servant Technique"
Rank: C
Chakra Cost: 5
RP Descriotion: Kasumi Juusha no Jutsu is a Genjutsu technique that creates false attackers to delay and confuse the enemy. Though these servants are not real, the actual ninja is able to remain hidden and throw kunai and shuriken matching the movements of the servants. This makes it appear the false servants are capable of attacking. When the enemy attempts to attack the servant, they will merely disrupt the servants illusion body but not destroy it.
PVP: Target is stunned for 1d4 rounds or until hit.
Taking damage from Kunai or Shuriken does not break it. Only one Kunai
or Shuriken at a time can be thrown.
Special Note: Only the Genjutsu user can throw shuriken/kunai without breaking the stun.
Teaching/Learning: Gate System - C Rank

Deddo Hito Kyoukaku (Dead Man's Chest)
Rank: C
Chakra Cost: 5
RP Description: The target would stumble into an illusion of a giant treasure chest, but its alive and it swallows the target up and locks itself, while the target is in the illusion of the chest they are tortured by visions of ghouls, demons, and other hellish creatures.. their energy draining away from them.
PVP: Stuns the target for 1d4 rounds, draining 1d4 CP per turn.
Teaching/Learning: Gate System - C Rank

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