Muri (Character Bio)

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Muri (Character Bio)

Post by werekitty on Thu Sep 01, 2016 7:32 pm

Character Name: Muri

Village: Kirigakure (Mist)

Age: 10-11

Hair colour: Red

Skin colour: Dark

Favourite food: Unknown

Weight: Unknown but looks light.

Element: Unknown

History: Unknown

Appearance:
Before you stands a tiny adolescent looking figure, with bright green curious eyes, a lock of messy red hair tied back in a ponytail and a freckled face of a curiously dark skinned girl, usually wearing a mark of her village on one of her sleeves or forehead, this Kiri ninja looks like she would punch you in the face if you don't give her what she wants.. otherwise she seems friendly enough to those she likes.

Known Jutsus




Tai-Jutsus:


Chakra Lace
Jutstu Type: Taijutsu
Rank: E
Chakra Cost: 1
Rp Description: With a thin layer of chakra covering their attack, they would strike the target with it doing a minimal amount of extra damage.
PVP Effect: Rank Damage + 1
Special Note:
Teaching/Learning: Gate System - E Rank

Chakra Focused Punch
Jutsu Type: Taijutsu
Rank: D
Chakra Cost: 2
RP Description: The user layers their fist with strengthened chakra, in order to increase their punching power
PVP Effect: Rank Damage + 1d4
Special Note:
Teaching/Learning: Gate System – D Rank


Academy Jutsu:

Cloak of Invisibility Technique
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 1 (+1 per round maintained)
RP Description: A basic technique all Academy Students learn. Taking a simple piece of fabric, they can channel; a small amount of chakra into the fabric and change the fibers to the same as their surroundings
PVP Effect: +5 Hide Roll
Teaching/Learning: Gate System - E Rank

Clone Technique
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 4 + 2 per round maintained
RP Description: The ability to create a basic clone of themselves. Unlike other types of clones, these clones are not solid clones, so they cannot do any damage or attack the Enemy
PvP Effect: As long as the bunshin is maintained when being attacked the attacker must roll 1d6. On a 1-3 the bunshin is attacked, on a 4-6 the real target is attacked.
Teaching/Learning: Gate System - E Rank

Wall/Tree Walking
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 1
RP Description: The user covers their feet with at thin layer of chakra, which acts as a stick substance to allow them to walk up solid surfaces
PVP Effect: Rolepaly Jutsu Only.
Teaching/Learning: Gate System - E Rank

Water Walking
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 1
RP Description: The user covers their feet with a thin layer of chakra, which acts as a solid surface to allow them to walk on water
PVP Effect: Rolepaly Jutsu Only.
Teaching/Learning: Gate System - E Rank

Rope Escape Technique
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 2
RP Description: This jutsu is a simple technique, which can be several different ways. It's taught to all Academy students on how to break out of anything that is keeping them tied up
PVP Effect: This jutsu is used without hand seals. It is the simple concentration of chakra to rippple around the body in effort to release yourself from ninja wire and other such bindings. WIS is rolled vs the attacker's initial Roll. In the event of Set trap skill being used in combat the user must roll the appropriate skill other wise Break DC is decided by active DM.
Teaching/Learning: Gate System - E Rank

Kai
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 2
RP Description: This jutsu is a simple two handed seal and then you focus your chakra to try and break off a genjutsu. This can also be used to harmlessly break a genjutsu's effect off another target.
PVP Effect: This jutsu is used without hand seals. It is the simple concentration of chakra to rippple around the body in effort to release yourself from genjutsu and other "stuns". WIS/INT/CHA is rolled vs the attacker's initial Roll.
Teaching/Learning: Gate System - E Rank

Henge Technique
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 2 +1 per round it remains active
RP Description: This jutsu is a simple one, that changes the users body into one of which they choose
PVP Effect: +5 Hide (Disguise)
Special Note: Must learn before becoming Genin (Rolled with WIS)
Special Note: Doesnt Stack with any Hide bonuses that are not specifically noted for disguising.
Teaching/Learning: Gate System - E Rank

Substitution Technique
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 3
RP Description: A simple technique all Shinobi need to learn. It is simple replacing their body with a nearby object in place of an incoming attack
PVP Effect: Wisdom based Dodge
Teaching/Learning: Gate System - E Rank

Elementaless Ninjutsu

Chakra Burst
Type: Ninjutsu
Rank: D
Chakra Cost: 3
RP Description: The user forces their chakra to condense in the palms of their hands, once concentrated the user the slaps their hands together creating a sonic cone to emit from their hands toward a target. Upon impact it causes the target to become temporarily deafened and causes their ear drums to bleed
PVP Effect: 1d6 damage to target, as well as a -5 to listen rolls , for 1d4 rounds
Teaching/Learning: Gate System - D Rank

Chakra Concentration: Muscles
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5
RP Description: The user Focuses chakra to their muscles making them strong enough to lift heavy objects and deal heavy blows
PVP Effect: +1d4 to STR rolls for 1d4 rounds
Teaching/Learning: Gate System - C Rank

werekitty

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Join date : 2016-08-30

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