6] Character Caps

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6] Character Caps

Post by N:RE DM Team on Thu May 12, 2016 6:10 pm

Ability / Clan / Bloodline Token Limit - 700 Tokens
Item Token Limit - 500 Tokens

PASSIVEATK/DEF
DMG BONUS
HP/CP
REGEN
DR
CP NEG
SKILL
DR PIERCE
DMG RE
NEG
DoT
Genin41250262503212
Chuunin51475383754323
Jounin61610041041005434
Passive Rules: Anything gained from Abilties / Items / Clans / Bloodlines etc that have an effect on your total Role Play Token cap for your charater.

ATK/DEF - All bonuses from Abilities / Items / Clans / Bloodlines
DMG BONUS - All Bonuses from Abilities / Items / Clans / Bloodlines (Does not include Jobs / Stat bonuses (Which apply ones per round), bonuses are in XdX form E,G Genin +1d8+1d4 - These only apply once per ATK/TARGET - Defensive Jutsu DO NOT gain DMG bonus, unless stated in the jutsu itself. STR DMG still applies to Defensive Taijutsu / Kenjutsu.)
HP/CP - Total Bonus of HP and CP from Abilities / Items / Clans / Bloodlines (E.G 20 CP 30 HP = 50 Total, Genin Cap)
REGEN - Total Regen of HP and CP from Abilities / Items / Clans / Bloodlines (E.G 2 HP and 1 CP = 3 Total, Chuunin Cap)
DR - Total HP and CP DR Gained from Abilities / Items / Clans / Bloodlines (E.G 7 HP and 3 CP DR = 10 total, Jounin Cap)
CP NEG - Total Negatives to CP from Abilities / Items / Clans / Bloodlines applied per round, including negatives to round maintenance on jutsu / stances (E.G -2 CP Cost and -1 CP Per Jutsu, only maximum -2 per jutsu may be applied for a Genin - Jutsu will ALWAYS cost a minimal of 1 CP, unless an ability states otherwise)
SKILL - Total skill bonus gained from Abilities / Items / Clans / Bloodlines (E.G Genin has +30 Spot, +15 Hide - May never pass the Cap per skill)
DR Pierce - Total gained from Abilities / Items / Clans / Bloodlines
DMG RE - Returned Damage from Abilities / Items / Clans / Bloodlines in XdX form (E.G Genin may have 2 Damage return or 1d6/2 (Max 2)
NEG - Maximum Negatives applied to enemies from Abilities / Items / Clans / Bloodlines (E.G Targets suffer -1 DMG -1 ATK if CON Roll failed. Each negative may never pass cap)
DoT - Maximum damage applied per from Abilities / Items / Clans / Bloodlines (E.G Those in fight with xxx take 1d4 damage (Rolled each round) may never pass DoT Cap for each Round)

ACTIVEATK/DEF
DMG BONUS
DoT
REGEN
DR
CP NEG
SKILL
DR PIERCE
DMG RE
NEG
Genin8 246412475643
Chuunin10 2896145100764
Jounin12 32128166125885
Active Rules: Active's are applied ON TOP of Passive, so these bonuse have passive bonuses added into them - Refers to anything that requires a CP (HP In some circumstances) cost to apply a Bonus. This does not include any single round / per attack / Block only etc, ontop of passive (E.G Passive +5 ATK, Jutsu gives +1d4 (Rolled 3), +2 from Chakra Focus - Chuunin Cap, May not apply any more bonuses for this ATK roll)

ATK/DEF - All bonuses from Round Jutsu / Actives
DMG BONUS - All Bonuses from Jutsu / Actives (Does not include Jobs / Stat bonuses - These only apply once per round - These only apply once per ATK/TARGET - Defensive Jutsu DO NOT gain DMG bonus, unless stated in the jutsu itself. STR DMG still applies to Defensive Taijutsu / Kenjutsu)
REGEN - Total Regen of HP and CP from Jutsu / Actives (E.G 3 HP Regen and 2 CP regen from Clan / Bloodline jutsu grants +3 HP regen totaling 8 regen, Jounin Cap)
DR - Total HP and CP DR Gained from Jutsu / Actives (E.G 5 Gained from Clan / Bloodline jutsu grants +3 HP DR and +2 CP DR totalling 12 DR, genin cap)
CP NEG - Total Negatives to CP from Jutsu / Actives per round (E.G -3 CP Cost and -2 CP Per Jutsu, only maximum -5 per jutsu may be applied for a Chuunin - Jutsu will ALWAYS cost a minimal of 1 CP, unless an ability states otherwise)
SKILL - Total skill bonus gained from Jutsu / Actives (E.G Chuunin has +30 Spot, +20 Heal Jutsu grants + 60 to Spot totalling +80 to spot - May never pass the Cap per skill)
DR Pierce - Total gained from Jutsu / Actives
DMG RE - Returned Damage from Jutsu / Actives in XdX form (E.G Chuunin may have 1d4+2 Damage return or 2d4-2 (Max 1)
NEG - Maximum Negatives applied to enemies from Jutsu / Active (E.G Targets suffer -1 DMG -1 ATK if CON Roll failed from bloodline, Jutsu makes target suffer 1d4-1 (Min 1) ATK. All negatives specific to a single thing total must never pass cap per target)
DoT - Maximum damage applied per round from Jutsu / Active (E.G Targets suffer 1d4+1 per round may never pass DoT Cap for each round)


BURSTATK/DEF
DMG BONUS
DoT
REGEN
DR
CP NEG
SKILL
DR PIERCE
DMG RE
NEG
Genin103285145100754
Chuunin1338128187125986
Jounin1644151122915011118
Burst Rules: Burst rules are ONLY applied if you use a single round jutsu / effect that applies a bonus to a single roll. This includes Free Action / Single Round Jutsu / +2 DEF etc. The chart above is the MAXIMUM that you may apply via burst only, only if the activation chart is met without the use of a Burst Jutsu, or if the burst jutsu causes the activation to be hit.

ATK/DEF - All bonuses from Burst (E.G +2 to DEF Roll, +3 to ATK Roll)
DMG BONUS - All bonuses from Burst (E.G +1d4 to Next Attack)
REGEN - All bonuses from Burst (E.G If hit, user heals 1d4+2 HP)
DR - All bonuses from Burst (E.G If defence roll fails, User gains 1d4 DR)
CP NEG - All bonuses from Burst (E.G If target is hit, they use +2 CP for the next jutsu - Jutsu will ALWAYS cost a minimal of 1 CP, unless an ability states otherwise)
SKILL - All bonuses from Burst (E.G User gains +20 to next Spot Roll)
DR Pierce - All bonuses from Burst (E.G Next Kenjutsu attack pierces 2 DR)
DMG RE - All bonuses from Burst (E.G If attack is Kenjutsu / Taijutsu, attacker takes 2 DMG)
NEG - All bonuses from Burst (E.G Target suffers -1 to ATK on their next attack)
DoT - All bonuses from Burst (E.G If target has DoT already, next round they take an additional 1d4 DMG)
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