Shindou, Rei.

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Shindou, Rei.

Post by Kuroneko on Fri Jun 24, 2016 8:09 pm

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Rei (Left) stands with Kan (Right)
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NAME:
Rei Shindo
ALIAS:
Sledge
AFFILIATIONS
Kumogakure, Konohagakure, Dashi Dojo, Uchiha Clan, Kichida Clan, Tadakuro Clan.
RELATIVES:
Shindou, Katsuo – Father
Shindou, Kimiko – Mother
Shindou, Kan - Brother
Shindou Clan
SEXUAL ORIENTATION:
Straight as a razor.
MARITAL STATUS:
Single
OCCUPATION:
Shinobi
LIKES:
Women, Women, Meat, woman, Posing. Also martial arts.
DISLIKES:
Know-it-alls, Fish markets, People from Tea country (Though he's very much rethinking this one.).
GOALS:
[ ] Master a martial art
[X] Graduate from the Academy (Finally. . . )
[ ] Begin his own school of martial arts
[ ] Be the hugest.
PERSONALITY:
Spunky, loud mouthed, Smartass.
THEME SONGS:
One very angry man.
Spoiler:

A heroes stand
Spoiler:

[/center]
§ Shinobi Sheet §


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VILLAGE(S):
Kumogakure
CLAN:
Shindou Clan
RANK:
Chuunin
MISSIONS:
N/A
WEAPON OF CHOICE:
The pain train
JUTSU FOCUS:
Taijutsu
SQUAD:
N/A
§ Appearance Sheet §


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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

AGE:
17
GENDER:
Male
HEIGHT:
5'8"
WEIGHT:
200 lbs
EYES:
Green
HAIR:
Blonde
SKIN:
Pale
BUILD:
Rei is built like a welterweight boxer. If there's a good reason for his flunking out of the academy so long. . .It's probably related.
SPECIAL FEATURES:
Mild burn scars on his chest. (Acquired: Event. Aoioki's Outer Demons. Tackled a demon into water to keep it from exploding on people.)
§ Biography Sheet §


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.:: Clan / Bloodline / Special History ::.

This Clan has practiced in the art of Burst Taijutsu, the clan’s well known throughout the world as taijutsuists, they practice in expanding their chakra at the very point of impact, much like regular taijutsu. But instead of Gathering chakra to strengthen their body, they engulf their hands and feet in it.

Okay. Maybe they're a bunch of nobodies from Kumogakure. But that just means Rei has something to prove.

.:: PAST ::.

The Shindou family are known throughout the world as masters of 'Burst' taijutsu. What they -don't- know is that this barely controlled power is just as dangerous to the practitioner as it is to the enemy. So when Rei applied for Academy training at age 15 instead of younger, someone -had- to know something was up. Kept by his father to train and hone his chakra control until it wasn't a threat. . .Well. Rei had plenty of time to bulk up. Martial arts are a great way to practise Taijutsu and disciplene. In this case more the former and not the latter. At least his chakra doesn't run the risk of accidentally blowing his own arms off anymore, and that's a plus. . .Right?

Anyhow. With a goal in mind and an academy presently standing in his way, Rei brooks no nonsense from younger students, regardless of their prodigy status. The academy is a challenge to his ability to become a shinobi. A challenge that he will conquer. It's just. . .Ahhhh. . . Taken. A little while.

.:: CHUNIN ::.


None yet.

.:: JOUNIN ::.


Stay Tuned.
§ Battle Sheet §


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LvL: 25

HP: 82/82

CP: 92/92

AFFINITY:[1] -- / [2]-- / [3] --

TRAITS:


[Impacting Strikes]
The Masters of this art form caused Bursts of charka when attacking with Taijutsu, the buildup of chakra stays along the point of impact and is released as an small scale explosion that gains strength as the user becomes more precise and skilled in this Deadly art., thus hitting targets close together. When taking the time to charge this attack does not become larger it become more dense and creates a hard hit.

Universal: All Taijutsu ATK's are Melee AoE (Stun / Negatives only apply to the first target*)
Universal: Shindou may choose a path. They gain bonuses according to the path that they pick.

[Strength Path]
Genin: +1 STR Rolls (2 Melee AoE Targets), +1 DR vs HP DMG
Chunin: +2 STR Rolls (3 Melee AoE Targets), +2 DR vs HP DMG
Jounin: +3 STR Rolls (4 Melee AoE Targets), +3 DR vs HP DMG



[Taijutsu Training]
The Shindou spend countless hours training in taijutsu, and building their body to allow them to push themselves further when it comes to fighting hand to hand. With this, they have allowed their fists to become stronger, and with each punch that they do, they allow their targets to feel it. Their chakra flows so freely with taijutsu, that most Shindou are said to not even use their full chakra amount when doing jutsu, allowing them to fight for longer periods of time.

[Strength Path]
Universal: +10 HP, User takes 1/2 HP DMG from Taijutsu Attacks
Universal: Taijutsu Rank DMG is equal to Small Weapon Rank DMG (Single Wield)
Genin: -1 Taijutsu CP Costs
Chunin: -2 Taijutsu CP Costs
Jounin: -3 Taijutsu CP Costs


[Chakra Strength]
(50 Tokens - Enhanced Clan)
This strength is made by the constant practice of shifting all of your chakra out of the body and then draw it back in making the flow of your charka Strengthen, with A great amount of practice and great devotion.

Universal: +2 CP Regen
Genin: +10 Total CP
Chunin: +15 Total CP
Jounin: +20 Total CP


[Academy Graduate]
This character played through the shinobi academy and thus gains a permanent bonus.
Universal: +6 learning rolls.



EQUIPMENT: Standard


Last edited by Kuroneko on Thu Sep 08, 2016 12:50 am; edited 10 times in total
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Re: Shindou, Rei.

Post by Kuroneko on Fri Jun 24, 2016 8:15 pm

Academy Jutsu

Spoiler:
Wall/Tree Walking
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 1
RP Description: The user covers their feet with at thin layer of chakra, which acts as a stick substance to allow them to walk up solid surfaces
PVP Effect: Rolepaly Jutsu Only.
Teaching/Learning: Gate System - E Rank
Teacher: First Kinnojo Urayama, then picked up by Kotoyo Kichida.

Rope Escape Technique
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 2
RP Description: This jutsu is a simple technique, which can be several different ways. It's taught to all Academy students on how to break out of anything that is keeping them tied up
PVP Effect: This jutsu is used without hand seals. It is the simple concentration of chakra to rippple around the body in effort to release yourself from ninja wire and other such bindings. WIS is rolled vs the attacker's initial Roll. In the event of Set trap skill being used in combat the user must roll the appropriate skill other wise Break DC is decided by active DM.
Teaching/Learning: Gate System - E Rank
Teacher: Kotoyo Kichida

Cloak of Invisibility Technique
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 1 (+1 per round maintained)
RP Description: A basic technique all Academy Students learn. Taking a simple piece of fabric, they can channel; a small amount of chakra into the fabric and change the fibers to the same as their surroundings
PVP Effect: +5 Hide Roll
Teaching/Learning: Gate System - E Rank
Teacher(s): Danao, Aonu + Kichida, Kotoyo.

Water Walking
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 1
RP Description: The user covers their feet with a thin layer of chakra, which acts as a solid surface to allow them to walk on water
PVP Effect: Rolepaly Jutsu Only.
Teaching/Learning: Gate System - E Rank
Teacher: Self trained (Walking on water is like walls.), Konohamaru witnessed.

Kai
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 2
RP Description: This jutsu is a simple two handed seal and then you focus your chakra to try and break off a genjutsu. This can also be used to harmlessly break a genjutsu's effect off another target.
PVP Effect: This jutsu is used without hand seals. It is the simple concentration of chakra to rippple around the body in effort to release yourself from genjutsu and other "stuns". WIS/INT/CHA is rolled vs the attacker's initial Roll.
Teaching/Learning: Gate System - E Rank
Teacher presiding: Vulton, High overlord of the Avians (Murakumo, Gin.)

Substitution Technique
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 3
RP Description: A simple technique all Shinobi need to learn. It is simple replacing their body with a nearby object in place of an incoming attack
PVP Effect: Wisdom based Dodge
Teaching/Learning: Gate System - E Rank
Teacher(s) presiding: Kichida, Kotoyo. Uehara, Toshiko.

Henge Technique
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 2 +1 per round it remains active
RP Description: This jutsu is a simple one, that changes the users body into one of which they choose
PVP Effect: +5 Hide (Disguise)
Special Note: Must learn before becoming Genin (Rolled with WIS)
Special Note: Doesnt Stack with any Hide bonuses that are not specifically noted for disguising.
Teaching/Learning: Gate System - E Rank
Teacher presiding: Vulton, High overlord of the Avians (Murakumo, Gin.)

Clone Technique
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 4 + 2 per round maintained
RP Description: The ability to create a basic clone of themselves. Unlike other types of clones, these clones are not solid clones, so they cannot do any damage or attack the Enemy
PvP Effect: As long as the bunshin is maintained when being attacked the attacker must roll 1d6. On a 1-3 the bunshin is attacked, on a 4-6 the real target is attacked.
Teaching/Learning: Gate System - E Rank
Teacher presiding: Vulton, High Overlord of the Avians (Murakumo, Gin.)

Taijutsu

Spoiler:

Chakra Lace
Jutstu Type: Taijutsu
Rank: E
Chakra Cost: 1
Rp Description: With a thin layer of chakra covering their attack, they would strike the target with it doing a minimal amount of extra damage.
PVP Effect: Rank Damage + 1
Special Note:
Teaching/Learning: Gate System - E Rank

Leaf Whirlwind
Jutsu Type: Taijutsu
Rank: D
Chakra Cost: 2
RP Description: The user focuses their chakra to increase their speed while twisting making it harder to hit the user, or can utilized for a basic attack doing an enhanced round house kick.
PVP Effect: Regular Damage + 2 Damage
Special Note: Can be used to block dealing 1d4 damage
Teaching/Learning: Gate System – D Rank

Leaf Rising Wind
Jutsu Type: Taijutsu
Rank: C
Chakra Cost: 4
RP Description: The user focuses enough chakra into their kick, that when they kick the opponents jaw they go flying into the air.
PVP Effect: Rank Damage + 1d4/2 (Min. 1) + One Round Stun
Special Note: Due to the difficulty of learning this technique, It is learned as B rank rather than C rank.
Teaching/Learning: Gate System – B Rank
Teacher: Kotoyo Kichida

Falcon Drop
Jutsu Type: Taijutsu
Rank: C
Chakra Cost: 4
RP Description: The user grabs an airborne opponent, and turns them facing head first to the ground, and wraps their arms around the opponents legs, and their legs around the opponents head, locking them in and slams them into the ground
PVP Effect: Rank Damage + One Round Stun (Or Until Hit)
Teaching/Learning: Gate System – D Rank
Teacher: Dashi, Taya. (DM Kiba/Pawz)

Gravity Fist
Jutsu Type: Taijutsu
Rank: B
Chakra Cost: 6
RP Description: The user forms a huge amount of chakra into one fist, enough that the gravity around begins to be sucked in at a minor rate; when finalized they charge the opponent and send it straight to their chest.
PVP Effect: Rank Damage + 3d4
Special Note: Unblockable
Teaching/Learning: Gate System – B Rank
Teacher: Hyuuga, Tomoe (DM Iruka.)

Leaf Hurricane
Jutsu Type: Taijutsu
Rank: B
Chakra Cost: 6
RP Description: The user focuses a mass of chakra into their legs, and charges the opponent sending an upper kick, bringing them into the air; then jumps into the air and send a high assault of round house kicks.
PVP Effect: Rank Damage + 2d6 Damage, On Hit Target rolls Con DC: 20, On fail Physical stunned for 1 round or until Hit.
Teaching/Learning: Gate System – B Rank
Teacher: Mika Yajjiu + Tiny (DM Kiba)


Clan Taijutsu

Spoiler:

Condense
Jutsu Type: Taijtusu / Supplementary
Rank: Rankless
CP: 2
RP Description: as the user Starts to Take stance of the next attack the user’s hands and/or feet start to Glow Brighter and The charka condenses to a thick and heavy state. The Glow becomes very thick only along their hands and/or feet quickly building up to the next attack and this makes next strike use twice the amount of chakra normally used.
PvP Effect: Free Action) User gains Bonus DMG to their next Taijutsu Attack.
Academy Student: +1 damage
Genin: +1d4 damage
Chunin: +1d6 damage
Jonin: +1d8 damage
Teacher: Clan technique.

Disturbing Crack
Type: Taijutsu/supplimental
Rank: E
Chakra Cost: 1
Description: The user channels chakra into the joints before cracking them amplifying the off putting sound.
Effect: -1 to defensive rolls for 1d4 rounds (Min 2.)
Notes: user must be able to perform Condense to learn and use, May be used on declaring initiative or where intimidation would be viable during events.
Teacher: Inventor, automatically learned.

Dire Straight
Type: Taijutsu
Rank: D
Chakra Cost: 3
Description: One hell of a straight punch, laced with all the chakra goodness that only a budding taijutsu master can muster. This often has the lovely side effect of knocking an opponent off balance or simply sending them flying, depending on how hard you hit them.
Effect: RTD + Target may not attack next turn.
Note: User may still use enhancement jutsu / Defence jutsu as per normal, as well as trap actions. That one flying wind jutsu counters this nicely.
Teacher: Inventor, automatically learned.

Kawase no Eiyuu (Exchange of Heroes)
Type: Taijutsu/Supplemental
Rank: C
Chakra Cost: 4
Description: This technique is equal parts body and mind. By singling out a target and charging them, the user initiates an exchange of blows. The exchange ends only when one participant breaks off, and not a moment before.
Effect: Str VS Mental/STR. If Successful. a clash begins. During this clash, both participants may only perform Melee Basic attacks. These automatically hit, with the higher damage roll being the 'victor'. The loser of each clash takes the difference in DMG (DR Applies). This lasts for 1d4+1 Rounds, and can be ended early at users choice.
Special: An enemy may end a clash early by accepting a damage penalty equal to half of their (Attacking stat) bonus damage. (IE: 2d4 bonus wisdom damage becomes 1d4.) for (Number of attacks unperformed.). This debuff may only be ended early by accepting another clash. Alternatively. A target can waive a defense against this technique if they think they can inflict more damage.
Teacher: Inventor, automatically learned.

Douwamashi Rendan (Rolling Kick Barrage)
Type: Taijutsu
Rank: B
Chakra Cost: 6
Decription: A flashy move wherein the user leaps at a target, twisting in flight to bring their foot down upon a target in an axe-like motion. Should the strike be successful, the unfortunate victim is used as a springboard to perform another kick.
Effect: RTD + 2d4. On successful hit, another basic attack may be performed at a cumulating -5 penalty (2nd at -5, 3rd at -10, 4th at -15, and so on) until the target makes a successful defense.
Teacher: Inventor. Practiced on Aoioki Kichida


Tsuiraku shuuha tounyuu (Crashing Wave Throw)
Type: Taijutsu
Rank: A
Chakra cost: 10
Description: The user surges forward like the waves of an angered sea, focusing chakra to their muscles before grabbing the target and hurling them across the battlefield like a ragdoll. This technique possesses impressive destructive capability if used properly.
Effect: Choose one of the following.
Thrown at the Ground/wall: RTD+3d6, target suffers a -2 to defense rolls for 2 rounds (No save to the minus 2) due to concussive trauma
Thrown at the Sky: Target is physical stunned, until they are hit. They may attempt to counter act the movement by rolling DEX/CON vs Original ATK Roll +3. (Special: A target like this may opt to be thrown out of combat instead.)
Thrown at your Ally: Target ally makes a defense check. On failure, they are hit by the thrown target, both suffering RTD +2d4 damage.
Teacher: Inventor, Practised with Kichida, Kotoyo.

Tenikazuchi Kanazuchi (Heaven-thunder Hammer)
Type: Taijutsu
Rank: S
Chakra Cost: 20
Description: Gathering an unstable mass of chakra into one hand, the user swings at a foe, striking with all the impact of a train made of the fists of an angry god. Such is the force behind this blow that, on impact, the sound resounds as thunder for miles.
Effect: RTD + 3d10, unblockable. All damage bypasses DR. Targets struck to negative hp by this technique are paralyzed until a medical shinobi with (80) Heal treats their shattered bones.

Ninjutsu

Spoiler:
Yeah fam

Chakra Concentration
Jutsu Type: Ninjutsu
Rank: D
Chakra Cost: 3
RP Description: The user channels their whole chakra network, and increases the speed. Allowing them to use less Chakra when using jutsu
PVP Effect: -1d4+1 CP used on Jutsu for 1d4 rounds
Teaching/Learning: Gate System - D Rank
Teacher: Uchiha, Soria (DM Deidara/Blackplaga)

Chakra Concentration: Muscles
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5
RP Description: The user Focuses chakra to their muscles making them strong enough to lift heavy objects and deal heavy blows
PVP Effect: +1d4 to STR rolls for 1d4 rounds
Teaching/Learning: Gate System - C Rank
Teacher: Kichida, Kotoyo.


Genjutsu

Spoiler:
Get that weak mindcontrol shit outta here before I smack-


Last edited by Kuroneko on Fri Sep 02, 2016 8:26 pm; edited 12 times in total
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Re: Shindou, Rei.

Post by Kuroneko on Fri Jun 24, 2016 8:15 pm

Receipts, Gifts, Prizes.


Shindou + Expansion: 100 Tokens. February Gift [Non-Refundable]

Str: 20-26. 100 tokens. DM Rasa

Con: 14 - 18, 40 tokens. DM Rasa

CHA: 14 - 16, 10 tokens. DM Rasa.


Jutsu credits remaining: E/D/C/B/A/S All Jutsu credits redeemed.

Gifts: +1 NPC rival (Missing Nin, B-rank. Hiro Yoshimata.) DM Rin/Shadowheart

+1 NPC Teacher (Kumogakure Shinobi, Dashi Taya.) - DM Kiba/Pawz

Fortune: 'I see fire in your future. . .Might be of a passion, or from the light burning within you. But greatness awaits you. . .Or utter destruction. Only time will tell.'
-9/4/2016. 'The circus comes to Konohagakure'.
Proof of Bio Validity (Ascertained by Iruka)
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Re: Shindou, Rei.

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