[Konohagakure] Akamichi

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[Konohagakure] Akamichi Empty [Konohagakure] Akamichi

Post by N:RE DM Team on Thu May 12, 2016 7:27 pm

[Akimichi Clan]
(100 Tokens)

The Akimichi clan, or Akimichi Family, is a clan that is able to convert calories into chakra, which they then use in their hidden technique, Multi-Size Technique and its various related body-enlargement jutsu. Most of these jutsu are known to rapidly consume the user's chakra upon activation, and maintaining them during a prolonged battle can be tiring indeed, which must be why the Akimichi is prone to overeating in order to constantly replenish their chakra reserves. If standard calories aren't enough for a battle, Akimichi can use potato chips or the clan's Three Colored Pills to convert excess fat into chakra, at the cost of one's health.


[Stout of Body]
Akimichi are quite large and heavy, it is needed for their fighting style. They are known for their strength and enlargening techniques that turn to be of devastating power. This allows them to gain tremendous physical strength and durability for normal Taijtusu and Kenjutsu Combat.

Universal: +10 Total HP
Genin: +1 STR Rolls, +2 DR vs HP Dmg
Chunin: +2 STR Rolls, +3 DR vs HP Dmg
Jounin: +3 STR Rolls, +4 DR vs HP Dmg


[Perfected Weight]
Akimichi are known to 'look after' their own bodies, keeping them are their perfect weight for basically their whole life. With this, they are able to move chakra through their body to a point of impact, practically deflecting any incoming damage with their 'squishy' body.

Universal: Akimichi may Block Unblockable Jutsu with a -2 to their Roll.
Genin: 3 CP - Free Action DEF) If a DEF Roll is Unsuccessfuly, Incoming DMG is -3 to Total Rolled.
Chunin: 5 CP - Free Action DEF) If a DEF Roll is Unsuccessfuly, Incoming DMG is 3/4 of Total Rolled.*
Jounin: 8 CP - Free Action DEF) If a DEF Roll is Unsuccessfuly, Incoming DMG is 2/3 of Total Rolled.*

(* - Must be stated BEFORE the DEF Roll is Made. E.G If incoming DMG was 21 and Akimichi spent 5 CP, Total DMG taken would be 16 before DR Applies)



Partial Multi-size technique
Jutsu Type: Taijutsu
Rank: C
Cp: 5
Description : The Akimichi are known for their corpulence and their ability to enlarge limbs of their body. Differing from experience and skill, they are able to enlarge and extend their bodies how they wish, capable of throwing up an enlargened arm or leg towards an enemy and cause great damage.
PvP: +1 vs Block) Rank Taijtusu DMG + 1d6 + 1 DMG

Multi-size technique
Jutsu Type: Ninjutsu (STR)
Rank: C
Cp: 5 + 2 CP Maintenance.
Description: The user is able to Enlarge their body to about twice their current size, this allows them for enhanced strength, although at the cost of reduced speed.
PvP: For 1d4+1 Rounds) User gains +2 STR Rolls, +4 DR vs HP and +1d4 to Taijutsu DMG. They also suffer -2 to DEX Rolls.

Spiked Human-bullet tank
Jutsu Type: Taijutsu
Rank: B
Cp: 8
Description: A technique that surpasses Nikudan Sensha, after using Baika no jutsu they will surround their body with chains which have kunai and shuriken attached to them before turning into a spiked human bullet tank that rolls towards the enemy, enhancing the damage done by the bull-rushing and cutting with the sharp edges of the ninja tools.
PvP: +2 vs Block) Rank Tiajutsu DMG + 3d6 DMG. Users Bonus STR DMG Bypasses DR

Super Multi-Size Technique
Jutsu Type: Ninjutsu (STR)
Rank: B
Cp: 8 + 3 CP Maintenance.
Description: The user is able to enlarge their body to colossal proportions, capable of matching about 10 times their current size. This increases their strength exponentially, although it decreases their agility in the same way.
PvP: For 1d4+1 Rounds) User gains +3 STR Rolls, +6 DR vs HP and +2d4 to Taijutsu DMG. They also suffer -3 to DEX Rolls.

Super Open Hand Slap
Jutsu Type: Taijutsu
Rank: A
Cp: 13
Description: After performing Super Multi-size technique, the user focuses chakra to both his hands and brings them down into his enemies, capable of crushing them like insects. In most cases, the enemy does not survive this move, if survived, it must have been a real blessing, indeed.
PvP: (Requires Super Multi-Size Technique Active) Aoe - 2 Targets) Rank Taijutsu DMG + 1d10 + 2d4 DMG

Butterfly-Bomb Bombardment
Jutsu Type: Taijutsu
Rank: S+
Cp: 30
Description: Butterfly-Bomb Bombardment is a Taijutsu technique which utilizes the red Akimichi Hyōrōgan pill. This pill should only be used as a last resort by the ninja. Once ingested, the ninja will immediately burn off all the calories within their body turning it into chakra. For the Akimichi clan and their large girth, it can burn enough calories to give them 100 times their normal strength. When the clan member focuses all their chakra to one hand, it will carry an explosive amount of impact when it connects on their opponent. This power is devastating enough to clear a complete area with its huge impact. If the target is still alive after this technique, which is highly unlikely, it will be a true miracle.
PvP: (Requires use of Red Chilli Pill) Rank Taijutsu DMG + 4d10 DMG bypassing DR. Users STR DMG Bonus is Double. User also takes 1/2 Total DMG from This Technique, but DR Applies


[Forbidden Food Pills]
(50 Tokens - Enhanced Clan)
The three colored pills are the special food pills of the Akimichi clan. Able to give them tremendous power but with tremendous consequences. They share these with no one and no one but only them know what they are.
PvP: The Following Pills can be used as a free action once per round, and require to be used in the order from: Spinach, Curry, Chili Pepper. Remaining rounds on each pill stack into the next.

Universal: Genjutsu may be defended with STR (Initital DEF Only, Not DC Breaking)
Spinach: 1d4+2 Rounds, Grants +2 Strength Rolls, +1d4 Tai/Clan Jutsu Damage, Deals 2 HP Dmg Bypassing DR a Round.
Curry: 2d4+2 Rounds, Grants +4 Strength Rolls, +3 CP Regen a Round, Deals 3 HP Dmg Bypassing DR a Round.
Chili Pepper: 3d4+2 Rounds, Grants +6 Strength Rolls, +2d10 Tai/Clan Jutsu Damage, Deals 4 HP Dmg Bypassing DR a Round. After this Ends roll a 1d20, 1-15 Your Auto-KO'd. 16-20 Your Character suffers a -10 to Attack/Defense Rolls for 1d4+1 IRL Days.
N:RE DM Team
N:RE DM Team

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