[Konohagakure] Aburame

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[Konohagakure] Aburame

Post by N:RE DM Team on Thu May 12, 2016 7:25 pm

[Aburame Clan]
(100 Tokens)

The Aburame clan, or Aburame family, is the most mysterious clan of Konoha. They are known for raising insects and using them in their combat style. At birth, Aburame clan children are offered to the kikaichū as vessel for nesting. They live off their chakra pool. Depending on rank, Aburame lose their chakra to feeding their bugs constantly. This allows them to command the kikaichū with out chakra cost.

They are a clan of particular shinobi that are usually heavily covered in clothes and they all wear special sunglasses that are also made of a material only known to them. It is said that said glasses are even capable of resisting a punch to the face and will not break. It is only known to them what the glasses are made of. The Aburame also held an ancient family feud with that of another group of bug users known as the Kamizuru clan of Iwagakure, the two often compete to display their powerful use of bug-techniques trying to dominate the other as a true Bug Master Clan.


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[Kikaichū Host]
The kikaichū, or parasitic insect. Also commonly known as ‘parasitic destruction bug’ are the insects the Aburame clan raise. From the beginning, the clan offers its new born children to these insects to inhabit and take the role of their nest. They breed in their bodies and feed off their charkra. In turn, the clan is then offered the commanding of the kikaichū which forms their unique style of fighting. These bugs are known to eat away at life sources or chakra as well as dealing with poisons.

Universal: Does not gain Rank CP Bonus, +2 VS Wind Jutsu with Bug Techniques, -2 VS Fire Jutsu with Bug Techniques, Aburame may use Kikaichu to make basic attack's against targets (Uses turn). 1 SP) Basic attacks are rolled with WIS and deal Small Weapon Damage (Not Dual wield - Applies Damage bonus from Aburame Clan Only)
Genin: +1 to WIS Rolls, +1d4 Damage to Clan Jutsu
Chuunin: +2 to WIS Rolls, +1d6 Damage to Clan Jutsu
Jounin: +3 to WIS Rolls, +1d8 Damage to Clan Jutsu
Note: Some Aburame techniques can target either HP or CP. ANY damage bonus gained from Abilities / Jutsu referring to damage, does NOT apply to CP damage. only HP Damage. Basic attacks MAY Damage CP (But Cannot damage HP if this is chosen), but only do 1/2 of the damage rolled. (ONLY the Bonus Damage from Aburame included)

[Hive Bodies]
Universal: SP - SP is a seperate pool and is equal to 1/2 Level + WIS mod that Bug Techniques can be used with instead of CP. 1 SP = 2 CP. May use SP and CP to pay for a jutsu (E.G 2 SP and 1 CP to use a 5 CP jutsu). SP cannot be targted by CP Damage. If user reaches 0 CP, However, they are still Defeated. SP starts at 0 for every fight.
(Note: “Overpaying” with SP for an appropriate CP cost (I.e, paying 3 SP for a 5 CP jutsu) does not restore any chakra to the user. Any excess chakra is lost.)
Genin: Generate 1 SP/round
Chuunin: Generate 2 SP/round, SP Pool starts at 1.
Jounin: Generate 2 SP/round, SP Pool starts at 2.

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[Jutsu]
Note: Jutsu that deal “HP or CP damage” require the user to decide when the jutsu is used what to damage.

Spoiler:
[Hivemind]
Type: Hijutsu (Aburame)
Rank: E
Chakra Cost: 0
RP: A basic technique for which all Aburame techniques are based from. Seizing command of an insect swarm to follow every instruction of their host to the best of their ability.
DF: RP only
Special: Gained on Creation
Teaching/Learning: Gate System - E Rank
(Donated by ScrappyNinjaSoul)

[Bug Bite]
Type: Hijutsu (Aburame)
Rank: E
Chakra Cost: 1
RP: Nothing hurts more than one bug bite is a few dozen bug bites at the same time. As they turn the prey into a buffet.
DF: 1d4 dmg
Teaching/Learning: Gate System - E Rank
(Donated by ScrappyNinjaSoul)

[Munutsate no Jutsu - Bug Shield]
Jutsu Type: Ninjutsu
Rank: D
Cp: 3
Description: Create small floating barrier of bugs infront of the user or a target to either block an oncoming attack.
PvP: Block, can be used to DEF another as a free action once per round.

[Mushikawarimi no Jutsu - Bug Replacement Technique]
Jutsu Type: Ninjutsu
Rank: D
Cp: 3
Description: As the User gets struck from an attack, they would disperse into a cloud swarm of bugs as they swap positions.
PvP: Substitution, If it fails User gains 1 DR.

[Mushi Yose no Jutsu - Bug Gathering Technique]
Jutsu Type: Ninjutsu
Rank: C
Cp: 5
Description: The user performs the handseals and then extends both arms. Any bug within 20 meters begins to make their way to the user as fast as they can. They will then use those bugs with their kikaichu to attack the opponent.
PvP: Grants a +1d4-1 (Min 1) to Clan Jutsu, and +1d4 to Clan Jutsu Damage, for 1d4+1 Rounds.

[Bug Prison]
Jutsu Type: Ninjutsu
Rank: C
Cp: 4 + 2 Per round maintined
Description: The user sends their kikaichu out and surrounds a target in a prison of bugs. This would cause the person within to be trapped briefly. Whilst trapped the Kikaichu would be eating away at the person's chakra system.
PvP: 1d4+1 round physical Stuned. Whilst stun, target cannot attack or be attacked. Aburame may attack the target, but if they do this, they release the target from the prison. Each round, target suffers 2 CP Damage (Bypasses DR - Does NOT gain ANY damage bonus from anything at all) Target may escape with a WIS / STR roll. DC = to Original Attack Roll.

[Mushikabe no Jutsu - Bug Wall Technique]
Jutsu Type: Ninjutsu
Rank: B
Cp: 8
Description: The user performs the handseals and then extends both arms. Immediately a swarm of bugs launching forward towards the opponent’s attack comes out from the user’s arms. The wall is thick and can be made long, perhaps at maximum ten feet wide and ten feet tall. This wall is made generally to protect allies from enemy jutsu and projectiles.
PvP: AoE Block +2 (Max 3), If Sucessful vs Taijutsu/Kenjutsu Attack Deal 2d6 HP or CP Damage. If failed then all whom it was Defending Gain +2d4 DR vs the Attacks Damage. This jutsu restores a maximum of 6 CP if damage is dealt.

[Mushi Funshutsu no Jutsu - Bug Eruption Technique]
Jutsu Type: Ninjutsu
Rank: B Rank
Cp: 8
Description: After sending kikai into the ground, when the user wills it, the bugs will erupt like a geyser from underneath the opponent. The ground will rumble a bit before this happens, taking about three seconds before eruption after the rumbling starts. Once the bugs come out, they will come out with the pressure of a geyser, and afterwards begin to cover the opponent and attack.
PvP: Attacks One Target for 3d6+1d4 HP or CP damage, or Attack up too Three Targets for 2d6+2 HP or CP damage. This jutsu restores a maximum of 6 CP.

[Souseki Mushiishuu - Bug Swarm Genesis]
Jutsu Type: Ninjutsu
Rank: A
Cp: 12
Description: The user performs the handseals, causing all of the bugs under his control to replicate exactly fifty times. This creates a giant wave of kikaichu that rush towards the opponent. The user can perform whatever jutsu they wish to with these kikaichu.
PvP: The next Clan Jutsu Used Gains a +3 to the Attack Roll and +2d8 to its Damage Roll, Duration until a Clan Jutsu Attack is Made (Can be used as a free action). Only Usable Once per Fight.

[Mushi Kachuu no Jutsu - Bug Vortex Technique]
Jutsu Type: Ninjutsu
Rank: A
Cp: 14
Description: With the wave of the users hand, kikai begin to gather around the target and swirl, creating a vortex which closes in on the victim, entrapping them in a type of ‘tornado’ from which the bugs will attack from all directions as the target is enclosed.
PvP: Attacks One Target for 3d8+1d4 HP or CP damage, or Attack Three Tagets for 2d8+2 HP or CP damage. This jutsu restores a maximum of 10 CP.

[Mishu Arano no Jutsu - Bug Wasteland Technique]
Jutsu Type: Ninjutsu
Rank: S
CP: 20
Description: The User sends a large mass of bugs and scatter them around them in a whirling vortex that remains close to the surface of the ground, visibly tearing it apart and altering the landscape like a large mudslide of insects. Afterwards nothing would remain as every drop of chakra would be drained from the surrounding - turning it into a desolate wasteland.
PvP: All people in the fight are targeted including allies. On Hit Deals 4d10 HP or CP damage, all targets Hit must roll STR or CON vs the initial attack roll, all who fail are Stunned for 1d4 Rounds or until hit. This jutsu restores a maximum of 12 CP.

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[Advanced Breed]
(50 Tokens - Enhanced Clan)

Some members of the aburame clan have what are known as The advanced kikaichū, by rapidly breeding the insects they are able to become far greater and more adaptable for combat itself. Protecting their post with more effectiveness as well as even gathering the chakra that they release to cause even more damage then would usually be formed, enhancing their hosts body to new levels for combat.

Universal: +2 HP Regen
Genin: +1 DR vs HP/CP Dmg, +5 Total HP
Chuunin: +2 DR vs HP/CP Dmg, +10 Total HP
Jounin: +3 DR vs HP/CP Dmg, +10 Total HP
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