[Universal] Specializations

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[Universal] Specializations

Post by N:RE DM Team on Thu May 12, 2016 7:18 pm

[Specializations]
If you are saving for a clan / bloodline, you may purchase a speciality for 50 tokens, which gives you access to the Universal and Genin bonuses from them. If you wish to have the full Speciality, you may pay 100 tokens. If you pay 50 tokens, you may refund them at a later time once you have saved the cost - 50 for the clan / bloodline / ability you were saving for and lose the speciality. If you pay the 100 tokens for the speciality, you may not receive this bonus and gain access to all bonuses. However, you MAY NOT purchase a speciality that directly effects your already existing clan / bloodline / ability(E.G Kichida can no purchase any speciality that gives bonus to Kenjutsu, and Mousho may no purchase and speciality that gives bonus to Ninjutsu) and you may only ever have one speciality on a single character.

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[GenKenjutsu Specialist]
Genjutsu and Kenjutsu combined are quite deadly, and a shinobi doing this can be considered a force to be reckoned with. Allowing them to stun an opponent, and then follow up with lethal Kenjutsu moves to finish a target off can be quite a deadly combination.

Universal: +2 Learning Kenjutsu/Genjutsu, Those they teach Genjutsu/Kenjutsu get +1 to Rolls, +1 Genjutsu Duration, -1 Penalties with Kenjutsu (Includes Dual Wielding)
Genin: +0 Kenjutsu / Genjutsu Rolls, +0 Genjutsu DC, +1 Kenjutsu Damage, +5 HP / CP
Chunin: +1 Kenjutsu / Genjutsu Rolls, +1 Genjutsu DC, +1d4-1 Kenjutsu Damage (Min 1), +5 HP / CP
Jounin: +2 Kenjutsu / Genjutsu Rolls, +2 Genjutsu DC, +1d4 Kenjutsu Damage, +10 HP / CP

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[NinGenjutsu Specialist]
Someone who has trained and focused on their two branches, Ninjtusu and Genjutsu to balancing both out to create the perfect harmony of the two, the perfect use of Power and Mind in one, though still not as good as a Ninjtusu or a Genjutsu Specialist.

Universal: +2 Learning Ninjutsu/Genjutsu, Those they teach Genjutsu/Ninjutsu get +1 to Rolls, +1 Genjutsu Duration, -1 CP on Ninjutsu (Min 1)
Genin: +0 Ninjutsu / Genjutsu Rolls, +0 Genjutsu DC, +1 Ninjutsu Damage, +0 HP / CP
Chunin: +1 Ninjutsu / Genjutsu Rolls, +1 Genjutsu DC, +1d4-1 (Min 1) Ninjutsu Damage, +5 HP / CP
Jounin: +2 Ninjutsu / Genjutsu Rolls, +2 Genjutsu DC, +1d4 Ninjutsu Damage, +10 HP / CP

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[GenTaijutsu Specialist]
Someone who has spent time to specialize in both Genjutsu, and Taijutsu all at once as a Shinobi and warrior. Allowing them to cause the opponent to come to a halt, then barrage them with lethal Taijutsu. They will repeat this process until they have beaten their opponent.

Universal: +2 Learning Taijutsu/Genjutsu, Those they teach Genjutsu/Taijutsu get +1 to Rolls, +1 Genjutsu Duration, Taijutsu pierce 1 DR
Genin: +0 Taijutsu / Genjutsu Rolls, +0 Genjutsu DC, +1 Taijutsu Damage, +0 HP / CP
Chunin: +1 Taijutsu / Genjutsu Rolls, +1 Genjutsu DC, +1d4-1 (Min 1) Taijutsu Damage, +5 HP / CP
Jounin: +2 Taijutsu / Genjutsu Rolls, +2 Genjutsu DC, +1d4 Taijutsu Damage, +10 HP / CP

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[NinTaijutsu Specialist]
Someone who has spend their time focusing in both Ninjtusu and Taijtusu all at once, the most common for Shinobi as they tend to balance between these two specialties. This can also be considered one of the strongest combinations, due to the close range combat and long ranged.

Universal: +2 Learning Taijutsu/Ninjutsu, Those they teach Ninjutsu/Taijutsu get +1 to Rolls, -1 CP on Ninjutsu (Min 1), Taijutsu pierce 1 DR
Genin: +0 Taijutsu / Ninjutsu Rolls, +1 Taijutsu / Ninjutsu Damage, +0 HP / CP
Chunin: +1 Taijutsu / Ninjutsu Rolls, +1d4-1 (Min 1) Taijutsu / Ninjutsu Damage, +5 HP / CP
Jounin: +2 Taijutsu / Ninjutsu Rolls, +1d4 Taijutsu / Ninjutsu Damage, +10 HP / CP

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[NinKenjutsu Specialist]
Someone who has spend time mastering both Ninjutsu and Kenjutsu, this is most used by the Seven Swordsman of the Mist, but many others have done such before. Those that succeed in this are usually able to supplement their Kenjutsu with Ninjutsu for a lethal finish.

Universal: +2 Learning Kenjutsu/Ninjutsu, Those they teach Ninjutsu/Kenjutsu get +1 to Rolls, -1 CP on Ninjutsu (Min 1), -1 penalties with Kenjutsu (Includes Dual Wielding)
Genin: +0 Kenjutsu / Ninjutsu Rolls, +1 Kenjutsu / Ninjutsu Damage, +0 HP / CP
Chunin: +1 Kenjutsu / Ninjutsu Rolls, +1d4-1 (Min 1) Kenjutsu / Ninjutsu Damage, +5 HP / CP
Jounin: +2 Kenjutsu / Ninjutsu Rolls, +1d4 Kenjutsu / Ninjutsu Damage, +10 HP / CP

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[Taijutsu Specialist]
Someone who has poured all their time, energy, effort and power into training their Taijutsu to perfect as it can get, making them masters of physical Attacks. Their damage output with Taijutsu is to extreme levels, and their speed is even faster, making them a deadly opponent.

Universal: Taijutsu pierce 1 DR and do 1 CP damage, +5 to Learning taijutsu, Those they teach Taijutsu get +3 to rolls.
Genin: +1 Taijutsu Rolls, 1 DR vs Taijutsu DMG, +10 HP, +1d4 Taijutsu Damage, Taijutsu = Small Weapon Damage (Not Dual Wield)
Chunin: +2 Taijutsu Rolls, 2 DR vs Taijutsu DMG, +15 HP, +1d6 Taijutsu Damage, Taijutsu = Small Weapon Damage (Not Dual Wield)
Jounin: +3 Taijutsu Rolls, 3 DR vs Taijutsu DMG, +20 HP, +1d8 Taijutsu Damage, Taijutsu = Small Dual Wield Weapon Damage

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[Kenjutsu Specialist]
Someone whom has focused in training their Kenjutsu to perfection, they are masters of the art of Kenjutsu, able to wield their blades to the best degree to none else can even compete. Most Kenjutsuist focus on a single weapon, and train with it throughout their whole life.

Universal: Kenjutsu Rank Damage / Negatives are calculated as 1 higher (Genin does Chuunin damage with less negatives etc), +5 to Learning Kenjutsu, Those they teach Kenjutsu get +3 to rolls.
Genin: +1 Kenjutsu Rolls, 1 DR vs Kenjutsu DMG, +10 HP, +1d4 Kenjutsu Damage, -2 Weapon Negatives (Includes Dual Wielding)
Chunin: +2 Kenjutsu Rolls, 2 DR vs Kenjutsu DMG, +15 HP, +1d6 Kenjutsu Damage, -1 Weapon Negatives (Includes Dual Wielding)
Jounin: +3 Kenjutsu Rolls, 3 DR vs Kenjutsu DMG, +20 HP, +1d8 Kenjutsu Damage, No Weapon Negatievs (Includes Dual Wielding)

Note: Jounin's 1 higher rank = Jounin + Academy Student. E.G: Small weapon for jounin would be 3d6+2 not 2d6+2

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[Ninjutsu Specialist]
A shinobi who has focused all their time and energy into the masters of Ninjutsu, they are specialists many Aburame and Ninjtusu focused clans use this form of combat and training. Most Ninjutsuist spend so much time focusing in this, that their other fighting styles suffer. But their strength with Ninjutsu makes up for it.

Universal: Ninjutsu pierce 1 DR and heal user for 1 HP (Only if DR is pierced), +5 to Learning Ninjutsu, Those they teach Ninjutsu get +3 to rolls.
Genin: +1 Ninjutsu Rolls, -1 CP to Ninjutsu (Min 1), +10 CP, +1d4 Ninjutsu Damage
Chunin: +2 Ninjutsu Rolls, -2 CP to Ninjutsu (Min 1), +15 CP, +1d6 Ninjutsu Damage
Jounin: +3 Ninjutsu Rolls, -3 CP to Ninjutsu (Min 1), +20 CP, +1d8 Ninjutsu Damage

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[Genjutsu Specialist]
A specialist in Genjutsu, these shinobi have focused their time and energy into perfecting the training of Genjutsu and Illusion, trickery and focus to their peak as much as they can. Genjutsu performed by someone with this training is on par with some of the strongest Genjutsu users in history.

Universal: +1 to Genjutsu Durations, +5 to Learning Genjutsu, Those they teach Genjutsu get +3 to rolls.
Genin: +1 Genjutsu Rolls, +1 to Genjutsu DC, +10 CP, Genjutsu drain 1 HP/CP per round (Heal user for HP Drained)
Chunin: +2 Genjutsu Rolls, +2 CP to Genjutsu DC, +15 CP, Genjutsu drain 2 HP/CP per round (Heal user for HP Drained)
Jounin: +3 Genjutsu Rolls, +3 CP to Genjutsu DC, +20 CP, Genjutsu drain 2 HP/CP per round (Heal user for HP Drained)

Note: Genjutsu DC is not the initial attack roll, but the roll they need to make the rounds after being caught in a genjutsu.
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