[Water] Suiton Jutsu

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[Water] Suiton Jutsu

Post by N:RE DM Team on Thu May 12, 2016 6:32 pm

Suiton Jutsu

Rank E

Suiton: Water Gun
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 2
RP Description: With a few basic hand signs the user is able to fire a small jet of water from their mouth
This jutsu requires no source of water
PvP Effect: 1d4 Damage
Special Note: Hijutsu offered to all water element academy students of every village.

Suiton: Spray
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 2
RP Description: After basic hand seals the user sends a small shoot of water towards the target, which covers their face and gets into their ears
PvP Effect: 1d4 Damage + -5 listen for 1 round
Special Note: Hijutsu offered to all water element academy students of every village

D Rank

Suiton: Water Missile
Jutsu Type: Ninjutsu
Rank: D
Chakra Cost: 3
RP Description: The user drinks the equivalent of a cup of water, forms the projectiles in their mouth and fires a burst of water at the target
PvP Effect: 1d10 Damage
Special Note: Doesn't need water around
Teaching/Learning: Gate System - D Rank

Suiton: Water Wall
Jutsu Type: Ninjutsu
Rank: D
Chakra Cost: 3
RP Description: Pulling water from a source the user is able to place a thin membrane of liquid around their hands, moving with speed or strength they can strike against the opponent in a brilliant riposte the liquid travels slowly through the air and often leaves a thin wall like membrane in place
PvP Effect: Rank Damage + 1d4
Special Note: Can be used to block, when used to block the technique does 1 damage
Teaching/Learning: Gate System - D Rank

Suiton: Whip of Water
Jutsu Type: Ninjutsu
Rank: D
Chakra Cost: 3 CP
RP Description: Uses water to create a whip which is used in the standard fashion
PvP Effect: Creates a Whip of Water for 1d4 Rounds. This Mace Does Small Weapon Rank DMG (No Penalties)
Special Note: DEX / STR is Used to attack with this Weapon. STR DMG Does not apply to this weapon. Kenjutsu may be used with this weapon.
Special Note: May be used to disarm somebody, but if this is done, the Whip is gone.
Teaching/Learning: Gate System - D Rank

Rank C

Suiton: Water Ballista
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5
RP Description: The user forms a ball of water in the air before sending it at a target, however in the air it splits in three and slams into three targets
PvP Effect: Deals 2d6 Damage to up to three targets
Special Note:
Teaching/Learning: Gate System - C Rank

Suiton: Black Clouds Technique
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5
RP Description: The user manifests the Water Element causing a black cloud to form and rain a flammable black oil substance on the user's targets
PvP Effect: Up to 3 Targets suffer a -2 to Defensive Rolls for 1d4 rounds or until ignited, when ignited the damage of the Fire/Tag used to ignite it +2d8 is dealt.
Special Note:
Teaching/Learning: Gate System - C Rank

Suiton: Tornado of Water
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5
RP Description: Utilizes water to create a spinning water vortex around the ninja. The water acts both as a barrier and attack mechanism. The power of the vortex is enough to knock an opponent unconscious
PvP Effect: 2d8 Damage, But if Blocked by Target they still suffer 2d4 Damage.
Special Note: Can be used to block Taijutsu & deals 1d8 Damage to the Attacker On a Successful Defense.
Teaching/Learning: Gate System - C Rank

Suiton: Water Prison
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5
RP Description: Utilizes water to imprison an opponent. The ninja forms the necessary hand seals which causes the water to form around the target into a spherical prison which only allows for limited movement. The user must keep one hand touching to the prison to keep the target trapped
PvP Effect: Holds a target for 1d6 rounds (Or until hit)
Special Note: Unblockable, Target can escape if they beat a WIS roll against the user’s original WIS roll.
Teaching/Learning: Gate System - C Rank

Suiton: Water Mace Technique
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5
RP Description: The user creates a water mace made of pure chakra in their hands to use as a weapon
PvP Effect: Creates a Mace of Water for 1d6 Rounds. This Mace Does Medium Weapon Rank DMG (No Penalties)
Special Note: DEX / STR is Used to attack with this Weapon. STR DMG Does not apply to this weapon. Kenjutsu may be used with this weapon.
Teaching/Learning: Gate System - C Rank

Suiton: Dense Rain
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5
RP Description: The user hand signs then sprays water into the air, the water then falls down onto the battlefield. The water is sticky and heavier than normal
PvP Effect: -2 to dodge for 1d6 rounds up to 1d4 targets
Special Note:
Teaching/Learning: Gate System - C Rank

Suiton: Slippery Surface
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5
RP Description: The user hand signs then sprays water onto the ground, the water doesn’t sink into the ground like usual but lays on top of the ground, making it harder to walk
PvP Effect: -2 to taijutsu rolls for 1d4 rounds to all targets besides the user
Special Note:
Teaching/Learning: Gate System - C Rank

Suiton: Rain Coat
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 3
RP Description: The user hand signs as his body is covered in a very thin layer of water
PvP Effect: 4 DR against Katon Jutsu for 1d4 + 2 rounds
Special Note:
Teaching/Learning: Gate System - C Rank

Suiton: Poison Needle
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5
RP Description: The user hand signs as a small portion of water turns purple. At the users command the purple water then turns into a needle that is launched at the opponent
PvP Effect: 1d6 Damage for 1d4 rounds
Special Note:
Teaching/Learning: Gate System - C Rank

Suiton: Water Refraction
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5
RP Description: Using nearby water, the user creates a shield of water imbued with chakra to protect the user from Ninjutsu
PvP Effect: Rolled in Defense. User gains +2 on the wisdom roll vs. ninjutsu
Special Note:
Teaching/Learning: Gate System - C Rank

Suiton: Great Exploding Current
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5
RP Description: Utilizing the Water Element the user performs certain hand seals. After doing the needed hand seals a vortex of water will form, sucking anything on the surface above it down to the depths below.
PvP Effect: Target takes 4d4+2 damage from the crushing current.
Special Note: Must Be used on a Lake or River.
Teaching/Learning: Gate System - C Rank

Rank B

Suiton: Mass Water Missiles Jutsu
Jutsu Type: Ninjutsu
Rank: B
Chakra Cost: 10
RP Description: The User does the previous normal steps for Water missile but divides the projectile and intensifies the Chakra infused firing a barrage of Water missiles at a number of targets
PvP Effect: 1d20 Damage to up to 4 targets
Special Note: Must know Suiton: Water Missile
Teaching/Learning: Gate System - B Rank

Suiton: Large Puddle
Jutsu Type: Ninjutsu
Rank: B
Chakra Cost: 8
RP Description: The user does the necessary signs, before they finally push a large amount of water from their skin which allows them to use water jutsu without a water source.
PVP Effect: 2d6 rounds of water for A Rank and below water jutsu
Special Note: Any Suiton user is able to use this water
Teaching/Learning: Gate System - B Rank

Suiton: Water Dragon
Jutsu Type: Ninjutsu
Rank: B
Chakra Cost: 8
RP Description: The user makes a long list of hand seals, forming a dragon projectile made of water to crash down and strike the target
PvP Effect: 5d4+1d10 Damage
Special Note: Unblockable
Teaching/Learning: Gate System - B Rank

Suiton: Cannon Ball
Jutsu Type: Ninjutsu
Rank: B
Chakra Cost: 8
RP Description: The user hand signs then forms a huge ball of water. On the user’s command the huge ball can be shot at the target
PvP Effect: 3d8 damage
Special Note:
Teaching/Learning: Gate System - B Rank

Suiton: Shark Projectile Technique
Jutsu Type: Ninjutsu
Rank: B
Chakra Cost: 8
RP Description: Ninjutsu technique utilizing the Water Element. The ninja does a string of hand seals which then causes a column of water to rise from the water and then strike their target
PvP Effect: 2d10+2d4+2 damage
Teaching/Learning: Gate System - B Rank

Suiton: Water Encampment Wall
Jutsu Type: Ninjutsu
Rank: B
Chakra Cost: 8
RP Description: The ninja will first do a string of hand seals and then proceed to blow out a jet of water from their mouth to act as a water barrier from incoming attack.
PVP Effect: Can be used to block with Wis, User gains +3 to defensive Roll
Special Note:
Teaching/Learning: Gate System - B Rank

Suiton: Mini Bunshin
Jutsu Type: Ninjutsu
Rank: B
Chakra Cost: 8
RP Description: After performing the necessary hand seals, Mini Bunshins of the user jump from the water and begin to pummel the target
PvP Effect: 6d4 damage
Special Note:
Teaching/Learning: Gate System - B Rank
Credit to Creator: Dotu from Naruto Chronicles

Rank A

Suiton: Grand Water Fall Technique
Jutsu Type: Ninjutsu
Rank: A
Chakra Cost: 13
RP Description: Utilizes the Water Element. After doing the needed hand seals a column of water will circle the ninja and then a large force of water will erupt to hit the attacker. Due to the force of the water the target will be fully enveloped by the water and at its mercy as is pulls them away.
PvP Effect: 2d10 + 2d8 + 1d4 Damage
Special Note:
Teaching/Learning: Gate System - A Rank

Suiton: Destruction Torrent
Jutsu Type: Ninjutsu
Rank: A
Chakra Cost: 13
RP Description: With the mix of their water elemental chakra, the user makes a swirling ball of water in one of their hands.
PvP Effect: 1d20 + 1d8 + 3d4 Damage
Special Note:
Teaching/Learning: Gate System - A Rank

Suiton: Violent Water Wave
Jutsu Type: Ninjutsu
Rank: A
Chakra Cost: 13
RP Description: Utilizes the Water Element. After forming the needed hand seals, the user will expel a strong jet of water at his opponent.
PvP Effect: 3d10 Damage
Special Note:
Teaching/Learning: Gate System - A Rank

Rank S

Suiton: Bursting Water Collision Waves
Jutsu Type: Ninjutsu
Rank: S
Chakra Cost: 20
RP Description: The user expels a large amount of water from their gullet, the water will then expand into a large volume.
PvP Effect: No Damage, but allows you to use Water Jutsu with no water around for 3d8 rounds, gaining a +1 to all Water Jutsu Rolls.
Special Note: Doesn't Require a Water Source
Teaching/Learning: Gate System - A Rank
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