Naruto: Rogue Element
Would you like to react to this message? Create an account in a few clicks or log in to continue.

[Mind] Genjutsu

Go down

[Mind] Genjutsu Empty [Mind] Genjutsu

Post by N:RE DM Team Thu May 12, 2016 6:26 pm

Genjutsu

Rank E

Rakuyou no Jutsu (Falling Leaves Jutsu)
Rank: E
Chakra Cost: 2
RP Description: Leayes fall rapidly along the ground and world around them in a whirlwind.
PVP: Stunned for 1 Round, or Until Hit.
Teaching/Learning: Gate System - E Rank

Atsusa Nami (Heat Waves)
Rank: E
Chakra Cost: 2
RP Description: The user completes three hand-seals creating the illusion of dense heat waves that disorient the target stunning them.
PVP: Stunned for 1 Round, or Until Hit.
Teaching/Learning: Gate System - E Rank

Fogu (Fog)
Rank: E
Chakra Cost: 2
RP Description: The user completes three hand-seals creating the illusion of a dense fog that disorient the target stunning them.
PVP: Stunned for 1 Round, or Until Hit.
Teaching/Learning: Gate System - E Rank

Electrical Waves
Rank: E
Chakra Cost: 2
RP Description: The user completes a few hand-seals, creating the illusion of lightning zapping the opponent, stunning them briefly.
PVP: Stunned for 1 Round, or Until Hit
Teaching/Learning: Gate System - E Rank

Rank D

Swirling Sand
Rank: D
Chakra Cost: 3
RP Description: The users body appears to break down into sand that swirls around the target blocking their vision
PVP: Stun, Lasts 1d4 rounds or until hit.
Teaching/Learning: Gate System - D Rank

Subayai Heki Shiawase (Fast Burst of Happiness)
D Rank
Chakra Cost: 3
RP Description: The target is overcome with joy as they compliment and make nice remarks to
their opponent, suddenly becoming overly friendly. The fight would be suddenly awkward as the target doesn't fight back.
PVP: The target may not attack for 1d4 rounds, but may defend as normal. If they are hit then the effect ends.
Teaching/Learning: Gate System - D Rank

Amour au dela' Larme (Love of Tears)
D Rank
Chakra Cost: 3
RP Description: The target bursts out into tears suddenly as they see tragic love scenes flash through their mind, making it difficult to fight.
PVP: The target is stunned for 1d4/2 rounds or until hit, they can make a CHA check vs the original attack roll to break out.
Teaching/Learning: Gate System - D Rank

Slumbers Of The Forest
Rank: D
Chakra Cost: 3
RP Description: The target sees glimmers of light as though leafs are falling from trees. It makes them tired, but not fall asleep.
PVP: -1 for 1d4 rounds. "No stun effect".
Leaf and Grass taught.
Special Note: Being hit does not break this effect.
Teaching/Learning: Gate System - D Rank

Grappling Vines
Rank: D
Cp: 3
RP Description: Vines Rise up to ensnare the target
PVP: Stun, Lasts 1d4 or until hit.
Teaching/Learning: Gate System - D Rank

Vortex
Rank: D
Chakra Cost: 3
RP Description: Upon completion the user creates the illusion of a large vortex of water has encases the target causing the target to see them self trapped inside a rapidly moving vortex of water that appears to reach to the sky.
PVP: Stun, Lasts 1d4 rounds or until hit.
Teaching/Learning: Gate System - D Rank

Cloudy Daze
Rank: D
Chakra Cost: 3
The victim sees a dense fog roll up from from the ground in the area surrounding them causing them to think they are walking around in a fog but are stationary locked in the genjutsu
PVP: Stun, lasts 1d4 or until hit.
Teaching/Learning: Gate System - D Rank

Pod
Rank: D
CP: 3
RP Description: A large, bean like pod grows from the ground and encompasses the target. It holds them there dangling in the air.
PVP: Dazed target for 1d4 rounds or until hit. Target loses 1cp per round dazed.
Teaching/Learning: Gate System - D Rank

Rank C

Withering Vines
Rank: C
Chakra Cost: 5
RP Description: Vines burst forth and wrap around the target. Thorns tare into them, causing an illusion of pain.
PVP: Stuns and drains 1d4 cp for 1d4 rounds.
Teaching/Learning: Gate System - C Rank

Desert Wasps
Rank: C
Chakra Cost: 5
RP Description: Yhe users body breaks down into sand that swirls and obscures the targets vision as desert wasps dart thru the flying sand stinging the target.
PVP: Stuns and drains 1d4 cp for 1d4 rounds.
Teaching/Learning: Gate System - C Rank

Depths of Hunger
Rank: C
Chakra Cost: 5
RP Description: The user creates the illusion of a vortex of water that reaches to the sky as the targets looks about at the rushing wall of water it turns from blue to blood red. As the blood forms in the wall piranhas begin to jump from the water latching onto the target causing a great amount of pain.
PVP: Stuns and drains 1d4 cp for 1d4 rounds.
Teaching/Learning: Gate System - C Rank

Kasumi Juusha no Jutsu "Mist Servant Technique"
Rank: C
Chakra Cost: 5
RP Descriotion: Kasumi Juusha no Jutsu is a Genjutsu technique that creates false attackers to delay and confuse the enemy. Though these servants are not real, the actual ninja is able to remain hidden and throw kunai and shuriken matching the movements of the servants. This makes it appear the false servants are capable of attacking. When the enemy attempts to attack the servant, they will merely disrupt the servants illusion body but not destroy it.
PVP: Target is stunned for 1d4 rounds or until hit.
Taking damage from Kunai or Shuriken does not break it. Only one Kunai
or Shuriken at a time can be thrown.
Special Note: Only the Genjutsu user can throw shuriken/kunai without breaking the stun.
Teaching/Learning: Gate System - C Rank

Deddo Hito Kyoukaku (Dead Man's Chest)
Rank: C
Chakra Cost: 5
RP Description: The target would stumble into an illusion of a giant treasure chest, but its alive and it swallows the target up and locks itself, while the target is in the illusion of the chest they are tortured by visions of ghouls, demons, and other hellish creatures.. their energy draining away from them.
PVP: Stuns the target for 1d4 rounds, draining 1d4 CP per turn.
Teaching/Learning: Gate System - C Rank

Rank B

Body Shutdown
Rank: B
Chakra Cost: 8
RP Description: The user sends a focused pulse of mind numbing chakra at the target, the target would feel as though their body has turned to jelly as they loose control of their motor functions.
PvP: 1d6 rounds stun until hit.
Teaching/Learning: Gate System - B Rank

Dune Guardians
Rank: B
Chakra Cost: 8
RP Description: The user slams his hand to the ground after completing 8 hand-signs.To those that have seen a summon it appears to be as such, to those unaffected they see nothing but to those that are caught in the genjutsu see several large scorpions (body length ranging from 4-5 foot long, not including tail) dig out of the ground surrounding the user acting as shields. The victim then must "get past the guardians" or "fire past them" in order to strike at the user.
PVP: -3 to attack rolls for 1d4 rounds. No stun.
Special Note: Being hit does not end this effect.
Teaching/Learning: Gate System - B Rank

Geysers
Rank: B
Chakra Cost: 8
As the user completes this genjutsu the illusion of several geysers burst from the ground impeding the target making their attacks that much harder to accomplish. In their mind they see geysers randomly bursting from the ground in their way.
PVP: -3 to attack rolls for 1d4 rounds. No stun.
Special Note: Being hit does not end this effect.
Teaching/Learning: Gate System - B Rank

Nimo yangu tame saikoro "Too Young to Die"
Rank: B
Chakra Cost: 8
RP Description: The user forms several seals and upon completion a coffin raises up out of the ground behind the victim and the lid flips open as the arms of tortured souls reach out ensnaring them dragging them into the coffin slamming the door shut. In the damp, dank, cold of the coffins hold the souls scream and wail tearing at the victim till finally the lid flips open allowing them to escape. The victim suffers as the souls tear at their chakra leaving them drained and frightened with the will to live and reluctance to continue the fight.
PVP: 1d4 rounds of stun and 1d4
cp drain per round, after released from the Genjutsu the victim suffers
a -2 to rolls for an additional 1d4 rounds.
Special Note: Being hit does not end the negative to rolls effect.
Teaching/Learning: Gate System - B Rank

Protection Of The Forest
Rank: B
Chakra Cost: 8
RP Description: A large encampment wall of vines rise up from the ground causing any attacks from the target to become faltered.
PVP: -3 to attack rolls for 1d4 rounds. No stun.
Special Note: Being hit does not end this effect.
Teaching/Learning: Gate System - B Rank

Chakra Wave Release
Rank: B
Chakra Cost: 8
RP Description: The Genjutsuist releases a wave of chakra in an attempt to break free team members from a genjutsu.
PvP: +2 to roll vs original DC of the Genjutsu. If successful team members
broken free of Genjutsu and gain +2 in Defense vs Genjutsu for 3 rounds.
Teaching/Learning: Gate System - B Rank

Rank A

Nehan Shouja no Jutsu(Temple of Nirvana)
Rank: A
Chakra Cost: 13
RP Description: Nehan Shouja no Jutsu is a Genjutsu technique that allows the caster to place a large body of people into a unconscious state.
PVP: Area of Effect Genjutsu. The caster can choose as many targets and what targets up to 10. Lasts 1d6 or until hit.
Teaching/Learning: Gate System - A Rank

Toukisho no Jutsu (Field of Vines)
Rank: A
Chakra Cost: 13
RP Description: Vines burst forth and wrap around the target. Thorns tare into them, causing an illusion of pain...yet it saps chakra.
PVP: Area of Effect jutsu, up to four targets. -1d4 chakra for 1d4 rounds and stunned for those rounds, or until hit.
Teaching/Learning: Gate System - A Rank

Kinchou ato feza (Birds of a Feather)
Rank:A
Chakra Cost:13
RP Description: The victims are assaulted by flocks of red tailed hawks peck and claw at them fiercely as they are overwhelmed by the sheer amount. They are then forced to flee in any random direction to attempt to evade the
relentless assault.
PVP: Affects up to three targets forcing them to fight off the attacking birds as they fight taking a -4 to rolls for 1d6 rounds.
Special Note: Being hit does not end this effect.
Teaching/Learning: Gate System - A Rank

Magen: Jubaku Satsu "Demonic Illusion: Tree Bind Death"
Rank: A
Chakra Cost: 13
RPDescription: Creates the illusion of being swallowed by a tree.
PvP: Takes two rounds. First round if successful target is stunned. Second round if still held in genjutsu the target takes 3d10cp damage and is released.
Teaching/Learning: Gate System - A Rank

Phantom Friends
Rank: A
Chakra Costs: 13
RP Description: The targets friends start to look like enemies.
PVP: The target is confused for 1d4+1 rounds. While confused rolls a 1d6 (1-2 they stand there dazed, 3-4 they hit their allies with normal taijutsu (if none they drop 1d6/2 kunai or shurikens on the ground.), 5-6 they hit their target) They may not use genjutsu,ninjutsu, taijutsu combos or clan techs while confused.
Teaching/Learning: Gate System - A Rank

Sabure Ma (Sands of Time)
Rank: A
Chakra Cost: 13
RP Description:The user creates a vast plain before the targets, each target is swept into a whirlwind of sand that solidifies into an hourglass, entrapped the targets relive every highlight of their life, happy or sad as the age from birth to death over and over again
PvP: Can effect up to six people, the targets are stunned for 1d6 rounds and loose 3 cp every round they are stunned.
Teaching/Learning: Gate System - A Rank

Sabaku Shinkirou (Desert Mirage)
Rank: A
Chakra Cost: 13
RP Description: The user sends a wave of mind distorting chakra at everyone around him, excluding those he/she wishes, the jutsu casts the targets into a luscious oasis, where every dream is a reality and every fantasy the truth
PvP: The targets suffer -4 to rolls for 1d4+2 rounds as they fight to differentiate reality from fantasy
Special Note: Being hit does not end this effect.
Teaching/Learning: Gate System - A Rank

Manako Za Shippuu (Eye of the Hurricane)
Rank: A
Chakra Cost: 13
RP Description: This genjutsu affects a single opponent, but it casts them into the center of a raging windstorm. From beyond the storm shadows flicker around every now and then tossing objects through, timber, pencils, pens, rocks etc.
PvP: Target is stunned for duration of jutsu or until hit by any means other then a kunai, shuriken, dart, needle, or senbon. For 1d4+2 rounds the user can throw one kunai, shuriken, dart, needle, senbon etc at the target and maintain the jutsu.
Special Note: Only the Genjutsu user can throw shuriken/kunai without breaking the stun.

Hakachi (Graveyard)
Rank: A
Chakra Cost: 13
RP Description:
This jutsu takes two rounds to use, The user sends the target into a cold dark and confined space, the target first makes a save vs. the entrapment. If failed they are stunned for one round, the following round the space breaks and the target finds themselves in a grave, mausoleum, memorial the choice of where and what it is made of belongs to the user, Once the user is free their instantly assaulted by thousands of undead creatures.
PvP: Target takes 3d8 cp damage.
Teaching/Learning: Gate System - A Rank

Rank S

Kaisan (Dissolution)-Kinjutsu
Rank: S
Chakra Cost: 20+2 per round
RP Description: The user focuses their full attention on one target. The user creates amassive veil of chakra and smothers the targets mind. To the target it would seem as though their body itself is breaking apart on a cellular level. The process itself is rather painless but the feeling invokes extreme fear
PvP: The target is stunned for 2d4 rounds, They loose 10
cp a round. The user himself can not move or make any other action,
this alone makes the genjutsu lethal as they can not stop the gen early
nor protect themselves from harm this means that the genjutsu can not be
broken neither from strikes nor release techniques. It must be
overridden by the victim or played out to the end. while the genjutsu is
in effect, if the target's cp is reduced by half at the end of the
jutsu the target takes 2d10 physical damage from the overstimulated
nerve cells and shock. After the technique the user takes 2d10 damage
from the strain of the jutsu
Teaching/Learning: Gate System - S Rank

Elemental Denial
Rank: S
Chakra Cost: 20
RP Description: As the target is caught in the illusion they see themselves standing on a rocky plain, their opponent (the genjutsu user) standing across from them....to their back they see a giant tidal wave reaching to the heavens, to their right, a field of tornadoes, to their left, rocks exploding and flying into the air as far as the eye can see, in front of them, behind their opponent they see a wall of fire stretching to the sky and above them black clouds raining lightning bolts all around their small battlefield. The Genjutsu user is surrounded by the five elemental symbols.
PvP Effect: The target is unable to use any
Elemental Jutsu, believing their opponent controls the five elements, for 1d6+2 rounds.
Special Note: Being hit does not end this effect.
Teaching/Learning: Gate System - S Rank
N:RE DM Team
N:RE DM Team
Admin

Posts : 127
Join date : 2015-01-06

https://naruto-rogue-element.rpg-board.net

Back to top Go down

Back to top


 
Permissions in this forum:
You cannot reply to topics in this forum