Tamiyo Kawazu
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Tamiyo Kawazu
Kawazu, Tamiyo
Name: Tamiyo
Clan: Kawazu
Age: 18
Height: 5' 5"
Weight: 117 lbs.
Skin: Tanned
Hair Color: Red
Hair: Often kept pinned up.
Eye Color: Ice Blue
Build: Lithe
Sexual Orientation: ???
Relationship Status: Herself
Family:
Personality: Quiet
Likes: Sweets
Dislikes: Question Bait
Foci: Medical / Genjutsu
Lvl: 25 / 40
HP: 68
CP: 79
Rank: Chuunin
Weapon: Kunai
Jutsu Focus: Genjutsu/Iryoton
Village: Kirigakure
Theme Song:
Quotes:
Goals:
- Become a Genin [X]
- Become a Chuunin [X]
- Become a Special Jounin [O]
- Become a Jounin [O]
- Learn a C Rank Jutsu [O]
- Learn a B Rank Jutsu [O]
- Learn a A Rank Jutsu [O]
- Learn a S Rank Jutsu [O]
- Create a C Rank Jutsu [O]
- Create a B Rank Jutsu [O]
- Create a A Rank Jutsu [O]
- Create a S Rank Jutsu [O]
Last edited by Sakura on Mon Dec 19, 2016 2:34 pm; edited 4 times in total
Sakura- Posts : 16
Join date : 2016-06-13
Re: Tamiyo Kawazu
~ :: History :: ~
Last edited by Sakura on Wed Dec 14, 2016 4:37 pm; edited 1 time in total
Sakura- Posts : 16
Join date : 2016-06-13
Re: Tamiyo Kawazu
~ :: Jutsu Known :: ~
Academy Jutsu
Suiton
Kenjutsu
Academy Jutsu
- Spoiler:
Wall/Tree Walking
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 1
RP Description: The user covers their feet with at thin layer of chakra, which acts as a stick substance to allow them to walk up solid surfaces
PVP Effect: Rolepaly Jutsu Only.
Teaching/Learning: Gate System - E Rank
Learn: 12/14/2016, learned from Shinobu
Clone Technique
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 4 + 2 per round maintained
RP Description: The ability to create a basic clone of themselves. Unlike other types of clones, these clones are not solid clones, so they cannot do any damage or attack the Enemy
PvP Effect: As long as the bunshin is maintained when being attacked the attacker must roll 1d6. On a 1-3 the bunshin is attacked, on a 4-6 the real target is attacked.
Teaching/Learning: Gate System - E Rank
Learn: 12/14/2016, learned from Shinobu
Henge Technique
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 2 +1 per round it remains active
RP Description: This jutsu is a simple one, that changes the users body into one of which they choose
PVP Effect: +5 Hide (Disguise)
Special Note: Must learn before becoming Genin (Rolled with WIS)
Special Note: Doesnt Stack with any Hide bonuses that are not specifically noted for disguising.
Teaching/Learning: Gate System - E Rank
Learn: 12/14/2016, learned from Shinobu
Rope Escape Technique
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 2
RP Description: This jutsu is a simple technique, which can be several different ways. It's taught to all Academy students on how to break out of anything that is keeping them tied up
PVP Effect: This jutsu is used without hand seals. It is the simple concentration of chakra to rippple around the body in effort to release yourself from ninja wire and other such bindings. WIS is rolled vs the attacker's initial Roll. In the event of Set trap skill being used in combat the user must roll the appropriate skill other wise Break DC is decided by active DM.
Teaching/Learning: Gate System - E Rank
Learn: 12/15/2016, learned from Shinobu
Water Walking
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 1
RP Description: The user covers their feet with a thin layer of chakra, which acts as a solid surface to allow them to walk on water
PVP Effect: Rolepaly Jutsu Only.
Teaching/Learning: Gate System - E Rank
Learn: 12/15/2016, learned from Shinobu
Kai
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 2
RP Description: This jutsu is a simple two handed seal and then you focus your chakra to try and break off a genjutsu. This can also be used to harmlessly break a genjutsu's effect off another target.
PVP Effect: This jutsu is used without hand seals. It is the simple concentration of chakra to rippple around the body in effort to release yourself from genjutsu and other "stuns". WIS/INT/CHA is rolled vs the attacker's initial Roll.
Teaching/Learning: Gate System - E Rank
Learn: 12/15/2016, learned from Shinobu
Cloak of Invisibility Technique
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 1 (+1 per round maintained)
RP Description: A basic technique all Academy Students learn. Taking a simple piece of fabric, they can channel; a small amount of chakra into the fabric and change the fibers to the same as their surroundings
PVP Effect: +5 Hide Roll
Teaching/Learning: Gate System - E Rank
Learn: 12/16/2016, learned from Shinobu
Substitution Technique
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 3
RP Description: A simple technique all Shinobi need to learn. It is simple replacing their body with a nearby object in place of an incoming attack
PVP Effect: Wisdom based Dodge
Teaching/Learning: Gate System - E Rank
Learn: 12/16/2016, learned from Shinobu
- Spoiler:
Fogu (Fog)
Rank: E
Chakra Cost: 2
RP Description: The user completes three hand-seals creating the illusion of a dense fog that disorient the target stunning them.
PVP: Stunned for 1 Round, or Until Hit.
Teaching/Learning: Gate System - E Rank
Learn: 12/16/2016, Learned from Shinobu
Rakuyou no Jutsu (Falling Leaves Jutsu)
Rank: E
Chakra Cost: 2
RP Description: Leayes fall rapidly along the ground and world around them in a whirlwind.
PVP: Stunned for 1 Round, or Until Hit.
Teaching/Learning: Gate System - E Rank
Learn: 12/16/2016, Learned from Shinobu
Atsusa Nami (Heat Waves)
Rank: E
Chakra Cost: 2
RP Description: The user completes three hand-seals creating the illusion of dense heat waves that disorient the target stunning them.
PVP: Stunned for 1 Round, or Until Hit.
Teaching/Learning: Gate System - E Rank
Learn: Time Skip
Electrical Waves
Rank: E
Chakra Cost: 2
RP Description: The user completes a few hand-seals, creating the illusion of lightning zapping the opponent, stunning them briefly.
PVP: Stunned for 1 Round, or Until Hit
Teaching/Learning: Gate System - E Rank
Learn: Time Skip
D -
Amour au dela' Larme (Love of Tears)
D Rank
Chakra Cost: 3
RP Description: The target bursts out into tears suddenly as they see tragic love scenes flash through their mind, making it difficult to fight.
PVP: The target is stunned for 1d4/2 rounds or until hit, they can make a CHA check vs the original attack roll to break out.
Teaching/Learning: Gate System - D Rank
Learn: Time Skip
Pod
Rank: D
CP: 3
RP Description: A large, bean like pod grows from the ground and encompasses the target. It holds them there dangling in the air.
PVP: Dazed target for 1d4 rounds or until hit. Target loses 1cp per round dazed.
Teaching/Learning: Gate System - D Rank
Learn: Time Skip
Slumbers Of The Forest
Rank: D
Chakra Cost: 3
RP Description: The target sees glimmers of light as though leafs are falling from trees. It makes them tired, but not fall asleep.
PVP: -1 for 1d4 rounds. "No stun effect".
Leaf and Grass taught.
Special Note: Being hit does not break this effect.
Teaching/Learning: Gate System - D Rank
Learn: Time Skip
C -
Kasumi Juusha no Jutsu "Mist Servant Technique"
Rank: C
Chakra Cost: 5
RP Descriotion: Kasumi Juusha no Jutsu is a Genjutsu technique that creates false attackers to delay and confuse the enemy. Though these servants are not real, the actual ninja is able to remain hidden and throw kunai and shuriken matching the movements of the servants. This makes it appear the false servants are capable of attacking. When the enemy attempts to attack the servant, they will merely disrupt the servants illusion body but not destroy it.
PVP: Target is stunned for 1d4 rounds or until hit.
Taking damage from Kunai or Shuriken does not break it. Only one Kunai
or Shuriken at a time can be thrown.
Special Note: Only the Genjutsu user can throw shuriken/kunai without breaking the stun.
Teaching/Learning: Gate System - C Rank
Learn: 12/20/2016, learned from Shinobu
Deddo Hito Kyoukaku (Dead Man's Chest)
Rank: C
Chakra Cost: 5
RP Description: The target would stumble into an illusion of a giant treasure chest, but its alive and it swallows the target up and locks itself, while the target is in the illusion of the chest they are tortured by visions of ghouls, demons, and other hellish creatures.. their energy draining away from them.
PVP: Stuns the target for 1d4 rounds, draining 1d4 CP per turn.
Teaching/Learning: Gate System - C Rank
Learn: 12/23/2016, learned from Shinobu
B -
Chakra Wave Release
Rank: B
Chakra Cost: 8
RP Description: The Genjutsuist releases a wave of chakra in an attempt to break free team members from a genjutsu.
PvP: +2 to roll vs original DC of the Genjutsu. If successful team members
broken free of Genjutsu and gain +2 in Defense vs Genjutsu for 3 rounds.
Teaching/Learning: Gate System - B Rank
Learn: Time Skip
A -
Sabure Ma (Sands of Time)
Rank: A
Chakra Cost: 13
RP Description:The user creates a vast plain before the targets, each target is swept into a whirlwind of sand that solidifies into an hourglass, entrapped the targets relive every highlight of their life, happy or sad as the age from birth to death over and over again
PvP: Can effect up to six people, the targets are stunned for 1d6 rounds and loose 3 cp every round they are stunned.
Teaching/Learning: Gate System - A Rank
Learn: Time Skip
- Spoiler:
Dress wound
Type: Ninjutsu
Rank: E
Chakra Cost: 2
RP Description: The most simple of medical jutsu learned at the start of becoming a medical shinobi.
PVP Effect: Heals target for 1d4, may be used in battle.
Teaching/Learning: Gate System - E Rank
Learn: 12/17/2016, learned from Shinobu
Sterilize Injury
Type: Ninjutsu
Rank: E
Chakra Cost: 2
RP Description: A simple mixture of herbs designed to aid in healing a wounded shinobi, also one of the most basic jutsus learned by all medical shinobi.
PVP Effect: Heals target for 1d4 for 2 rounds, may be used in battle
Teaching/Learning: Gate System - E Rank
Learn: 12/17/2016, learned from Shinobu
D -
Control Bleeding
Type: Ninjutsu
Rank: D
Chakra Cost: 3
RP Description: Using basic knowledge of anatomy the medical shinobi is able to apply pressure to a wound and stop it from bleeding.
PVP Effect: heals target for 1/10th Heal Roll (Max 10) , can be used in battle
Special Note: uses up 2 turns, to fully control the bleeding.
Teaching/Learning: Gate System - D Rank
Learn: Time Skip
Remove Poison Technique
Type: Ninjutsu
Rank: D
Chakra Cost: 3
RP Description: Removes poison from a victim who has been hit with a lingering toxin.
PVP Effect: Removes poison from the target, For every Rank above E the poison is this Jutsu costs 2 more CP then Usual.
Teaching/Learning: Gate System - D Rank
Learn: Time Skip
Healing Jutsu Minor
Type: Ninjutsu
Rank: D
Chakra Cost: 3
RP Description: A basic medical ninjutsu that heals cuts, scratches and bruises with ease.
PVP Effect: 1d10 Damage healed to a target
Teaching/Learning: Gate System - D Rank
Learn: Time Skip
C -
Mystical Palm Technique
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5
RP Description: A basic medical ninjutsu that heals , but may also be used in an offensive manner.
PVP Effect: This Has Two Modes, Heal mode: Target is healed 1d4+1 damage for 1d4+1 rounds (Min 1). Or Offensive Mode: Dex/STR to hit, on Hit Opponent suffers -2 to Attack/Defense Rolls for 1d4+1 Rounds.
Teaching/Learning: Gate System- C Rank
Learn: Time Skip
Healing Jutsu Light
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5
RP Description: A Moderate Medical jutsu. A widely jutsu among all medical shinobi who are in the field of combat.
PVP Effect: Heals 3d4 to a target.
Teaching/Learning: Gate System- C Rank
Learn: Time Skip
Herbal Extract Mix
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5
RP Description: A mixture of secret herbal extracts. Depending on the mixture used can either heal a wound quicker or poison those unlucky to get caught. Usually stored in small vials for ease of use.
PVP Effect:
Heal Mixture: 3d4 + 1/10th Heal Roll (Max 18 to target.
Poison Mixture: 1d6 Damage for 1d4 -1 (Min 1) rounds
Special Note: Uses one senbon upon use
Teaching/Learning: Gate System- C Rank
Learn: Time Skip
Suiton
- Spoiler:
E -
Suiton: Water Gun
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 2
RP Description: With a few basic hand signs the user is able to fire a small jet of water from their mouth
This jutsu requires no source of water
PvP Effect: 1d4 Damage
Special Note: Hijutsu offered to all water element academy students of every village.
Learn: Time Skip
Suiton: Spray
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 2
RP Description: After basic hand seals the user sends a small shoot of water towards the target, which covers their face and gets into their ears
PvP Effect: 1d4 Damage + -5 listen for 1 round
Special Note: Hijutsu offered to all water element academy students of every village
Learn: Time Skip
D -
Suiton: Water Missile
Jutsu Type: Ninjutsu
Rank: D
Chakra Cost: 3
RP Description: The user drinks the equivalent of a cup of water, forms the projectiles in their mouth and fires a burst of water at the target
PvP Effect: 1d10 Damage
Special Note: Doesn't need water around
Teaching/Learning: Gate System - D Rank
Learn: Time Skip
Suiton: Water Wall
Jutsu Type: Ninjutsu
Rank: D
Chakra Cost: 3
RP Description: Pulling water from a source the user is able to place a thin membrane of liquid around their hands, moving with speed or strength they can strike against the opponent in a brilliant riposte the liquid travels slowly through the air and often leaves a thin wall like membrane in place
PvP Effect: Rank Damage + 1d4
Special Note: Can be used to block, when used to block the technique does 1 damage
Teaching/Learning: Gate System - D Rank
Learn: Time Skip
C -
Suiton: Great Exploding Current
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5
RP Description: Utilizing the Water Element the user performs certain hand seals. After doing the needed hand seals a vortex of water will form, sucking anything on the surface above it down to the depths below.
PvP Effect: Target takes 4d4+2 damage from the crushing current.
Special Note: Must Be used on a Lake or River.
Teaching/Learning: Gate System - C Rank
Learn: Time Skip
B -
Suiton: Water Dragon
Jutsu Type: Ninjutsu
Rank: B
Chakra Cost: 8
RP Description: The user makes a long list of hand seals, forming a dragon projectile made of water to crash down and strike the target
PvP Effect: 5d4+1d10 Damage
Special Note: Unblockable
Teaching/Learning: Gate System - B Rank
Learn: Time Skip
- Spoiler:
- Spoiler:
Chakra Lace
Jutstu Type: Taijutsu
Rank: E
Chakra Cost: 1
Rp Description: With a thin layer of chakra covering their attack, they would strike the target with it doing a minimal amount of extra damage.
PVP Effect: Rank Damage + 1
Special Note:
Teaching/Learning: Gate System - E Rank
Learn: Time Skip.
Kenjutsu
- Spoiler:
Chakra Dageki (Chakra Strike)
Jutsu Type: Kenjutsu
RP Description: By channeling a small amount of chakra into their weapon the user is able to hit more effectively.
CP Cost: 1
PVP: Rank Weapon Damage +1 damage
Note: This is required in order to learn other Kenjutsu
Teaching/Learning: Gate System – E Rank
Learn: Time Skip.
Last edited by Sakura on Fri Dec 23, 2016 7:13 pm; edited 9 times in total
Sakura- Posts : 16
Join date : 2016-06-13
Re: Tamiyo Kawazu
~ :: Purchases :: ~
Bought Medical from DM Iruka, 25 tokens, 12-14-2016
Bought Medical from DM Iruka, 25 tokens, 12-14-2016
Sakura- Posts : 16
Join date : 2016-06-13
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