Doro, Urami

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Doro, Urami

Post by Talmora on Thu Dec 01, 2016 8:17 pm


First Name: Urami
Last Name: Doro
Nickname: Doro-Doro-Doro
Gender: Male
Age: 22
Height: 6'2.3345667
Weight: 187lbs
Village: Kirigakure
_________________________________________________________

[BODY APPEARANCE]

Hair Colour: Black
Hair Length: Depends on Day, Time, Position of the Sun, and Mood
Eye Color: Green
Skin Color: Tan
Body Shape: Bulky/Mass
Scar(s): You get from Shivs
_______________________________________________________________

[OTHER INFORMATION]

Likes: There Are things I like yes.
Dislikes: These I do not like
Sexual Orientation: Straight
_______________________________________________________________

[NINJA INFORMATION]

Elements: [1st Slot] Doton [2nd Slot] Raiton  [3rd Slot] Unavailable til Jounin
Main Focus: That Tai of Jutsu/Nin of Jutsu
Head of Squad: N/A
Sensei: N/A
Squad: N/A
Specialty: Ninjutsu and Punching Jutsu
Rank: Chuunin
Occupation: N/A

______________________________________________________

Special Abilities:

Spoiler:

[None]

_______________________________________________________________



Theme Songs:

Theme Song -:


Last edited by Talmora on Mon Dec 19, 2016 9:25 pm; edited 3 times in total

Talmora

Posts : 2
Join date : 2016-11-29

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Re: Doro, Urami

Post by Talmora on Thu Dec 01, 2016 10:26 pm

Known Jutsu

ACADEMY - 8/8

Spoiler:
Wall/Tree Walking
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 1
RP Description: The user covers their feet with at thin layer of chakra, which acts as a stick substance to allow them to walk up solid surfaces
PVP Effect: Rolepaly Jutsu Only.
Teaching/Learning: Gate System - E Rank - Taught by Shinobu 12/1/16

Water Walking
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 1
RP Description: The user covers their feet with a thin layer of chakra, which acts as a solid surface to allow them to walk on water
PVP Effect: Rolepaly Jutsu Only.
Teaching/Learning: Gate System - E Rank - Taught by Shinobu 12/14/16

Rope Escape Technique
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 2
RP Description: This jutsu is a simple technique, which can be several different ways. It's taught to all Academy students on how to break out of anything that is keeping them tied up
PVP Effect: This jutsu is used without hand seals. It is the simple concentration of chakra to rippple around the body in effort to release yourself from ninja wire and other such bindings. WIS is rolled vs the attacker's initial Roll. In the event of Set trap skill being used in combat the user must roll the appropriate skill other wise Break DC is decided by active DM.
Teaching/Learning: Gate System - E Rank - Shinobu - 12/14/16

Clone Technique
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 4 + 2 per round maintained
RP Description: The ability to create a basic clone of themselves. Unlike other types of clones, these clones are not solid clones, so they cannot do any damage or attack the Enemy
PvP Effect: As long as the bunshin is maintained when being attacked the attacker must roll 1d6. On a 1-3 the bunshin is attacked, on a 4-6 the real target is attacked.
Teaching/Learning: Gate System - E Rank - Shinobu - 12/14/16

Cloak of Invisibility Technique
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 1 (+1 per round maintained)
RP Description: A basic technique all Academy Students learn. Taking a simple piece of fabric, they can channel; a small amount of chakra into the fabric and change the fibers to the same as their surroundings
PVP Effect: +5 Hide Roll
Teaching/Learning: Gate System - E Rank - Shinobu -12/16/16

Henge Technique
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 2 +1 per round it remains active
RP Description: This jutsu is a simple one, that changes the users body into one of which they choose
PVP Effect: +5 Hide (Disguise)
Special Note: Must learn before becoming Genin (Rolled with WIS)
Special Note: Doesnt Stack with any Hide bonuses that are not specifically noted for disguising.
Teaching/Learning: Gate System - E Rank - Shinobu - 12/16/16

Kai
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 2
RP Description: This jutsu is a simple two handed seal and then you focus your chakra to try and break off a genjutsu. This can also be used to harmlessly break a genjutsu's effect off another target.
PVP Effect: This jutsu is used without hand seals. It is the simple concentration of chakra to rippple around the body in effort to release yourself from genjutsu and other "stuns". WIS/INT/CHA is rolled vs the attacker's initial Roll.
Teaching/Learning: Gate System - E Rank - Shinobu - 12/16/16

Substitution Technique
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 3
RP Description: A simple technique all Shinobi need to learn. It is simple replacing their body with a nearby object in place of an incoming attack
PVP Effect: Wisdom based Dodge
Teaching/Learning: Gate System - E Rank - Shinobu - 12/17/16

Taijutsu: 6/16

Spoiler:
RANK: E - 1/1

Chakra Lace
Jutstu Type: Taijutsu
Rank: E
Chakra Cost: 1
Rp Description: With a thin layer of chakra covering their attack, they would strike the target with it doing a minimal amount of extra damage.
PVP Effect: Rank Damage + 1
Special Note:
Teaching/Learning: Gate System - E Rank - 12/1/16 - Taught by Shinobu

RANK: D - 2/4

Swift Kick
Jutsu Type: Taijutsu
Rank: D
Chakra Cost: 2
RP Description: The user layers their shin with sharpened chakra, in order to increase both kicking power, allowing it to pierce some defenses.
PVP Effect: Rank Damage + Pierces 1 DR
Special Note:
Teaching/Learning: Gate System – D Rank

Leaf Whirlwind
Jutsu Type: Taijutsu
Rank: D
Chakra Cost: 2
RP Description: The user focuses their chakra to increase their speed while twisting making it harder to hit the user, or can utilized for a basic attack doing an enhanced round house kick.
PVP Effect: Regular Damage + 2 Damage
Special Note: Can be used to block dealing 1d4 damage
Teaching/Learning: Gate System – D Rank

RANK: C - 2/4

Leaf Great Whirlwind
Jutsu Type: Taijutsu
Rank: C
Chakra Cost: 4
RP Description: The user focuses enough chakra into their spinning motion that utilizes a dual leg spinning attack that is directed at several points of the opponent’s body.
PVP Effect: Rank Damage + 1d6 Damage
Special Note: Due to the difficulty of learning this technique, It is learned as B rank rather than C rank.
Teaching/Learning: Gate System – B Rank

Leaf Rising Wind
Jutsu Type: Taijutsu
Rank: C
Chakra Cost: 4
RP Description: The user focuses enough chakra into their kick, that when they kick the opponents jaw they go flying into the air.
PVP Effect: Rank Damage + 1d4/2 (Min. 1) + One Round Stun
Special Note: Due to the difficulty of learning this technique, It is learned as B rank rather than C rank.
Teaching/Learning: Gate System – B Rank

RANK: B - 1/3

Leaf Hurricane
Jutsu Type: Taijutsu
Rank: B
Chakra Cost: 6
RP Description: The user focuses a mass of chakra into their legs, and charges the opponent sending an upper kick, bringing them into the air; then jumps into the air and send a high assault of round house kicks.
PVP Effect: Rank Damage + 2d6 Damage, On Hit Target rolls Con DC: 20, On fail Physical stunned for 1 round or until Hit.
Teaching/Learning: Gate System – B Rank

Doton: 5/28

Spoiler:
RANK: E - 2/2

Doton: Dirt Path
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 1
RP Description: With a few basic hand signs the user kicks a cloud of dirt, grass and mud at an opponent
PVP Effect: 1d4 damage
Teaching/Learning: Gate System - E Rank - 12/17/16 - Taught by Shinobu

Doton: Attacking Plants
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 3
RP Description: The user sends mild tremors into the earth causing roots and rock shards to fly up and rip at the target target's shins and legs.
PVP Effect: 1d10 Damage from the cuts and slashing
Teaching/Learning: Gate System - E Rank - 12/17/16 - Taught by Shinobu

RANK: D - 3/5

Doton: Exploding Rock
Jutsu Type: Ninjutsu
Rank: D
Chakra Cost: 4
RP Description: The user channels earth chakra into a rock and shoots it at the opponent out of their mouth forming a seal which explodes on contact with the strength of an M80.
PVP Effect: 2d4 Damage
Special Note: -1 to Blocking this Jutsu

Doton: Heavy Feet
Jutsu Type: Ninjutsu
Rank: D
Chakra Cost: 7
RP Description: The user hand signs then raises their arms as earth from the ground raises around the enemies feet, making them move more slowly.
PVP Effect: Gives the target -1 to Dex rolls for 1d4 rounds

Doton: Wall of Earth
Jutsu Type: Ninjutsu
Rank: D
Chakra Cost: 3
RP Description: The user hand signs as a wall of earth is created, protecting the user from harm.
PVP Effect: Defense roll against any jutsu with WIS
Special Note: May be used to Stop an Escape utilizing Wisdom instead of Dexterity with a +2.
Teaching/Learning: Gate System - D Rank

Elementless: 2/19

Spoiler:

RANK: D - 1/2

Chakra Concentration
Jutsu Type: Ninjutsu
Rank: D
Chakra Cost: 3
RP Description: The user channels their whole chakra network, and increases the speed. Allowing them to use less Chakra when using jutsu
PVP Effect: -1d4+1 CP used on Jutsu for 1d4 rounds
Teaching/Learning: Gate System - D Rank

RANK: B - 1/8

Body Flicker Technique
Jutsu Type: Ninjutsu
Rank: B
Chakra Cost: 8, -1 a Round (Or) 20 cp to Activate all Fight
Description: This jutsu is a high-speed movement technique, allowing a ninja to move short to long distances at an almost untraceable speed
PvP: Free Action) Grants +2 to Attack/Defense Rolls While Active.
Special Note: Requires a 15 Dex Mod
Teaching/Learning: Gate System - B Rank


Raiton: 7/28

Spoiler:

RANK: E - 2/2

Raiton: Static Electricity
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 1
RP Description: With a few basic hand signs the user is able to channel a thin jolt of electricity into an opponent, this can be done ranged or by touch
PVP Effect: 1d4 Damage
Special Note: Hijutsu offered to all lightning element academy students of every village

Raiton: Simple Shock
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 2
RP Description: With a few basic hand signs the user is able to channel a small shock that leaves their opponent vulnerable
PVP Effect: 1 round stun, or until hit
Special Note: Hijutsu offered to all lightning element academy students of every village

RANK: D - 2/5

Raiton: Stun Gun Technique
Jutsu Type: Ninjutsu
Rank: D
Chakra Cost: 3
RP Description: The user fires a ray of shocking currents and must make a ranged attack against any living creature within 10 feet. The effect much like that of a taser.
PVP Effect: The target is stunned for 1d4 Rounds by the electric volt. If hit, the stun ends
Teaching/Learning: Gate System - D Rank

Raiton: Cramp Technique
Jutsu Type: Ninjutsu
Rank: D
Chakra Cost: 3
RP Description: The user sends the charge into one of the targets limbs, cramping it up and making it stiff as the electrical current messes with nerve signals
PVP Effect: The target takes -2 to STR rolls if hit in the arms, or -2 to DEX rolls if hit in the legs. Lasts 1d4 rounds
Special Note: Can pay 6 Chakra to Affect both limb types
Teaching/Learning: Gate System - D Rank

RANK: C - 2/3

Raiton: Thunder Crash
Jutsu Type: Ninjutsu
Rank: c
Chakra Cost: 5
RP Description: The user would send a ball of deafening thunder, and electricity at the opponent. Possibly stunning and shocking them
PVP Effect: 2d8 Damage
Special Note: Con check DC 15 to avoid being stunned for 1 round
Teaching/Learning: Gate System - C Rank

Raiton: Minor Electric Current
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5
RP Description: Through usage of this technique, the user is able to accelerate the flow of Chakra in their body, thus creating a small electric current that can be passed onto a hand-held weapon, or concentrated on a small part of the user's body to attack with
PVP Effect: Adds 1d6+1 electrical damage to a weapon or fist for 1d4+1 rounds
Special Note: The jutsu deals 1 pt of damage per round to the user as the charge leeches into them on occasion. Their technique cannot be ended early. (This Dmg doesn't bypass DR)
Teaching/Learning: Gate System - C Rank

RANK: A - 1/3

Raiton: Lightning Devourer Technique
Jutsu Type: Ninjutsu
Rank: A
Chakra Cost: 13
RP Description: Using their chakra to constantly manipulate the electrons in the air around him, the user is able to form a devastating offensive aura around him to fend off any opponents hoping to attack him
PVP Effect: Lasts for 1d4+1 rounds, Anyone Who Attacks (Not Hit), Take 2d4+2 Damage Piercing 3 DR.
Special Note: User is immune to B Rank and Below Raiton Jutsu
Teaching/Learning: Gate System - A Rank

Talmora

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Join date : 2016-11-29

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