Michiru Hirota

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Michiru Hirota

Post by ValerieJean on Thu Dec 01, 2016 7:25 pm



First Name: Michiru
Last Name: Hirota
Nickname: Michi
Gender: Female
Age: 19
Height: 5'0
Weight: 115lbs
Village: Kirigakure
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[BODY APPEARANCE]

Hair Colour: Brown
Hair Length: (Refer to pics)
Eye Color: Brown
Skin Color: Fair
Body Shape: Lithe/Athletic
Scar(s): Find out IG
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[OTHER INFORMATION]

Likes: Food,
Dislikes:
Sexual Orientation: Straight
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[NINJA INFORMATION]

Elements: [1st Slot] Medical (Once I can Pay it) [2nd Slot] Unavailable  [3rd Slot] Unavailable til Jounin
Main Focus: Kenjutsu and Medical/Ninjutsu
Head of Squad: N/A
Sensei: N/A
Squad: N/A
Specialty: Kenjutsu, Medical Jutsu
Rank: Ac. Student
Occupation: N/A

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Special Abilities:

Spoiler:

[None]

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Theme Songs:

Theme Song -:

ValerieJean

Posts : 2
Join date : 2016-12-01

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Re: Michiru Hirota

Post by ValerieJean on Thu Dec 01, 2016 8:46 pm

Known Jutsu

ACADEMY - 8/8

Spoiler:
Wall/Tree Walking
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 1
RP Description: The user covers their feet with at thin layer of chakra, which acts as a stick substance to allow them to walk up solid surfaces
PVP Effect: Rolepaly Jutsu Only.
Teaching/Learning: Gate System - E Rank - Taught by Shinobu - 12/1/16

Water Walking
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 1
RP Description: The user covers their feet with a thin layer of chakra, which acts as a solid surface to allow them to walk on water
PVP Effect: Rolepaly Jutsu Only.
Teaching/Learning: Gate System - E Rank - Taught by Shinobu - 12/14/16

Rope Escape Technique
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 2
RP Description: This jutsu is a simple technique, which can be several different ways. It's taught to all Academy students on how to break out of anything that is keeping them tied up
PVP Effect: This jutsu is used without hand seals. It is the simple concentration of chakra to rippple around the body in effort to release yourself from ninja wire and other such bindings. WIS is rolled vs the attacker's initial Roll. In the event of Set trap skill being used in combat the user must roll the appropriate skill other wise Break DC is decided by active DM.
Teaching/Learning: Gate System - E Rank - Taught by Shinobu - 12/14/16

Cloak of Invisibility Technique
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 1 (+1 per round maintained)
RP Description: A basic technique all Academy Students learn. Taking a simple piece of fabric, they can channel; a small amount of chakra into the fabric and change the fibers to the same as their surroundings
PVP Effect: +5 Hide Roll
Teaching/Learning: Gate System - E Rank - Taught by Shinobu - 12/14/16

Clone Technique
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 4 + 2 per round maintained
RP Description: The ability to create a basic clone of themselves. Unlike other types of clones, these clones are not solid clones, so they cannot do any damage or attack the Enemy
PvP Effect: As long as the bunshin is maintained when being attacked the attacker must roll 1d6. On a 1-3 the bunshin is attacked, on a 4-6 the real target is attacked.
Teaching/Learning: Gate System - E Rank - Taught by Shinobu - 12/2/16

Henge Technique
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 2 +1 per round it remains active
RP Description: This jutsu is a simple one, that changes the users body into one of which they choose
PVP Effect: +5 Hide (Disguise)
Special Note: Must learn before becoming Genin (Rolled with WIS)
Special Note: Doesnt Stack with any Hide bonuses that are not specifically noted for disguising.
Teaching/Learning: Gate System - E Rank - Taught by Shinobu - 12/2/16

Substitution Technique
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 3
RP Description: A simple technique all Shinobi need to learn. It is simple replacing their body with a nearby object in place of an incoming attack
PVP Effect: Wisdom based Dodge
Teaching/Learning: Gate System - E Rank - Auto

Kai
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 2
RP Description: This jutsu is a simple two handed seal and then you focus your chakra to try and break off a genjutsu. This can also be used to harmlessly break a genjutsu's effect off another target.
PVP Effect: This jutsu is used without hand seals. It is the simple concentration of chakra to ripple around the body in effort to release yourself from genjutsu and other "stuns". WIS/INT/CHA is rolled vs the attacker's initial Roll.
Teaching/Learning: Gate System - E Rank - Auto

KENJUTSU: 1/21

Spoiler:
RANK: E - 1/1

Chakara Dageki (Chakra Strike)
Jutsu Type: Kenjutsu
Rank: E
Chakra Cost: 1
RP Description: By channeling a small amount of chakra into their weapon the user is able to hit more effectively.
PVP Effect: This Jutsu give a +1 to damage.
Special Note: This is required in order to learn other Kenjutsu
Teaching/Learning: Gate System – E Rank - 12/1/16 - Taught by Shinobu

RANK: D - 5/5

Hardened Steel
Jutsu Type: Kenjutsu
Rank: D
Chakra Cost: 3
RP Description: Drawing a small amount of chakra into one’s blade the steel or material used to make the blade hardens to the day it once was perfect, causing one’s slash to be a lot sharper and effective.
PvP Effect: This Jutsu adds +2 Damage
Special Note: Adds 1 DR Pierce
Teaching/Learning: Gate System – D Rank - Free

Preparing Stance
Jutsu Type: Kenjutsu
Rank: D
Chakra Cost: 2
RP Description: The user slides into a stance in preparation for their next
attack to increase the effectiveness of it.
PVP Effect: -5 Chakra Cost for the Next Round (Must be a Kenjutsu move)
Teaching/Learning: Gate System – D Rank - Free

Reverse Strike
Jutsu Type: Kenjutsu
Rank: D
Chakra Cost: 3
RP Description: After feinting an attack, the user grips the weapon in reverse and strikes their opponent from the other side.
PVP Effect: This Jutsu adds +1 to attack roll
Teaching/Learning: Gate System – D Rank - Free

Double Strike
Jutsu Type: Kenjutsu
Rank: D
Chakra Cost: 3
RP Description: The user strikes their opponent diagonally from left to right, then again from right to left, creating an X across the opponents chest.
PVP Effect: Rank Damage + 1d4
Teaching/Learning: Gate System – D Rank - Free

Lazy Man’s Hand
Jutsu Type: Kenjutsu (Iaijutsu)
Rank: D
Chakra Cost: 3
RP Description: As the enemy approaches, the user remains calm, their hand resting on the hilt of their sword. When the enemy comes into range, the user would draw their weapon and slash the enemy in a single fluid motion.
PVP Effect: Block. 1d4 Damage to attacker.
Note: Cannot be used to Defend Genjutsu.
Teaching/Learning: Gate System – D Rank - Free

IRYO NINJUTSU (Medical): 2/21


Spoiler:
RANK: E - 2/2

Dress Wound
Type: Ninjutsu
Rank: E
Chakra Cost: 2
RP Description: The most simple of medical jutsu learned at the start of becoming a medical shinobi.
PVP Effect: Heals target for 1d4, may be used in battle.
Teaching/Learning: Gate System - E Rank - Free

Sterilize Injury
Type: Ninjutsu
Rank: E
Chakra Cost: 2
RP Description: A simple mixture of herbs designed to aid in healing a wounded shinobi, also one of the most basic jutsus learned by all medical shinobi.
PVP Effect: Heals target for 1d4 for 2 rounds, may be used in battle
Teaching/Learning: Gate System - E Rank - Free

RANK: D - 3/3

Control Bleeding
Type: Ninjutsu
Rank: D
Chakra Cost: 3
RP Description: Using basic knowledge of anatomy the medical shinobi is able to apply pressure to a wound and stop it from bleeding.
PVP Effect: heals target for 1/10th Heal Roll (Max 10) , can be used in battle
Special Note: uses up 2 turns, to fully control the bleeding.
Teaching/Learning: Gate System - D Rank - Free

Remove Poison Technique
Type: Ninjutsu
Rank: D
Chakra Cost: 3
RP Description: Removes poison from a victim who has been hit with a lingering toxin.
PVP Effect: Removes poison from the target, For every Rank above E the poison is this Jutsu costs 2 more CP then Usual.
Teaching/Learning: Gate System - D Rank - Free

Healing Jutsu Minor
Type: Ninjutsu
Rank: D
Chakra Cost: 3
RP Description: A basic medical ninjutsu that heals cuts, scratches and bruises with ease.
PVP Effect: 1d10 Damage healed to a target
Teaching/Learning: Gate System - D Rank - Free

FUUTON JUTSU: 2/21

Spoiler:
RANK: E - 2/2

Fuuton: Minor Gust
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 2
RP Description: With a few basic hand signs the user blows a short gust of wind at an opponent
PvP Effect: 1d4 damage
Special Note: Hijutsu offered to all wind element academy students of every village

Fuuton: Gentle Breeze
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 2
RP Description: The user performs a ram hand seal and blows a soft burst of wind
PvP Effect: 2 Damage to 1d4 Targets
Special Note: Hijutsu offered to all wind element academy students of every village

TAIJUTSU: 1/21

Spoiler:
RANK: E - 1/1

Chakra Lance
Jutstu Type: Taijutsu
Rank: E
Chakra Cost: 1
Rp Description: With a thin layer of chakra covering their attack, they would strike the target with it doing a minimal amount of extra damage.
PVP Effect: Rank Damage + 1
Special Note:
Teaching/Learning: Gate System - E Rank - Free

GENJUTSU: 4/21

Spoiler:
RANK: E - 4/4

Rakuyou no Jutsu (Falling Leaves Jutsu)
Rank: E
Chakra Cost: 2
RP Description: Leayes fall rapidly along the ground and world around them in a whirlwind.
PVP: Stunned for 1 Round, or Until Hit.
Teaching/Learning: Gate System - E Rank - Free

Atsusa Nami (Heat Waves)
Rank: E
Chakra Cost: 2
RP Description: The user completes three hand-seals creating the illusion of dense heat waves that disorient the target stunning them.
PVP: Stunned for 1 Round, or Until Hit.
Teaching/Learning: Gate System - E Rank - Free

Fogu (Fog)
Rank: E
Chakra Cost: 2
RP Description: The user completes three hand-seals creating the illusion of a dense fog that disorient the target stunning them.
PVP: Stunned for 1 Round, or Until Hit.
Teaching/Learning: Gate System - E Rank - Free

Electrical Waves
Rank: E
Chakra Cost: 2
RP Description: The user completes a few hand-seals, creating the illusion of lightning zapping the opponent, stunning them briefly.
PVP: Stunned for 1 Round, or Until Hit
Teaching/Learning: Gate System - E Rank - Free

ValerieJean

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