Aoioki Kichida

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Aoioki Kichida

Post by blackplaga on Sun Sep 18, 2016 2:50 am





.: Table Of Contents :.

.: I - Table Of Contents :.

.: II - General Information :.

.: III - Bingo Book Information :.

.: IV - Ability Information :.

.: V - Custom Items :.

.: VI - Known Jutsu :.

.: VII - Custom Extras :.

.: VIII - Purchases :.

.: IX - Inspirations :.

.: X - Other Information :.

.: XI - Character Journal :.






Last edited by blackplaga on Sun Sep 18, 2016 7:24 am; edited 2 times in total

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Re: Aoioki Kichida

Post by blackplaga on Sun Sep 18, 2016 3:37 am

.: General Information :.



.: Real Name :.
Aoioki Kichida

.: Alias's :.
Aoi
Blue
Ki-chan(Kotoyo only, others will be beaten)

.: Affiliations :.
Kumogakure
Kumogakure Police Department
Roll Wrap and Stix
Kichida

.: Occupation :.
Shinobi of Kumogakure-Chunin(advanced)
Roll Wrap and Stix – Waitress/Chef
Police of Kumogakure

.: Birthday :.
April 8th

.: Age :.
21

.: Eye color :.
Carmine with a tint of gold that is more apparent in the light

.: Hair colour :.
Dark red that in light looks lighter length is above her mid back

.: Skin colour :.
Flawlessly fair with no imperfections

.: Build :.
Athletic and with well toned muscles

.: Special Features:.
Wears a ring on a chain around her waist, skin has no mars on it from any past incident,

.: Height :.
5 ' 5 "

.: Weight :.
117 lbs

.: Bust :.
40 "

.: Waist :.
33 "

.: Hips :.
36 "

.: Blood Type :.
AB

.: Likes :.
Cats, hanging with friends, reading stories, Sushi, Cooking, Birds, Training, Running, Purple(favorite color)

.: Dislikes :.
Talking about her past, Sasori, Poorly cooked food, Wasted food, Kichida cat (aka Mikizuna Raizen Tomachi Murozami Nogitsune Moroku also called Miki), M(The demon inside her), The person shes changing too

.: Personality Traits :.
Light-Hearted, Joyful, Energetic, Caring, Protective of Those Close to Her, Determined

.: Family :.
Junichi Nakada (Alive
Amiya Kichida (Dead)
?????(Paternal Grandfather)
?????(Paternal Grandmother)
?????(Maternal Grandmother)(Dead)
?????(Maternal Grandfather)(Dead)

.: Sexual Orientation :.
Heterosexual

.: Marital Status :.
Single

.: Tattoos :.
Occasional Blue Tattoo that spreads outwards from her left breast going up to the left side of her chin and down the left side of her foot

.: Friends / Foes :.
Rated on a -10 to +10 Scale
-10 Being Hate, +10 Being Love


.: Friends :.
Aburame Ana 8
Shindou Suta 7
Kichida Takeo 7
Tida Taurusa 7
Irelia 7 (dead)
Mitsuko Kenko 7
Anton Kamizuru 7
Kichida Suzumi 6
Kichida Kotoyo 5
Linda the Fox Sage 5 (dead)
Gabriel Tsukichi 4
Yotsuki Hiroto 3
Kyuzo Tadakuro 3
Kanetsugu Hotaru 3
Yamato Jyouzo 3
Amariss 3
Etsuko 2
Kiyomi Godai 2
Shindou Rei 2
Hinotama Kichida 2
Kisame Nara 1
Muri 1
Kiko (Fedual Lords daughter) 1
Yamanaka Mayako 1
Reiko Nomike 0
Kujira Hoshigaki 0
Mayako Hoshigaki 0


.: Foes :.
Shinobu Kitano -1
Hiroshi Uchiha -2
Shun Kiyoshi Kontororu -5

.: Background :.
:
Amiya Kichida and Junichi Nakada were an unlikely couple many people thought during Amiya’s pregnancy.  As Amiya had been a shinobi guard to the local village and had just received news that her younger sister had been killed in an accident.  When she got the news she immediately took the rest of the day off getting all of her stuff ready making a last stop at the local bar except she got drunk there for the first time in years.  During her drunken haze she had the misfortune to run into one of the town’s drunks that thought himself a big shoot and he took advantage of her current state.  She woke up in horror at what she had down the night before and quickly left the area to attend her sister’s funeral.  A couple months later she returned to the town with child claiming it was his.  And for one of the few rare times he did the good thing and took responsibility what caused him to make that decision is unknown to Aoioki and will probably remain so for the rest of her life.  So as the pregnancy passed and she was giving birth to her Amiya’s heart gave out during child birth.  This affected Junichi in the worst way possible causing him to lapse back into the towns drunk.  As Aoioki grew up in that kind of environment she would note that almost all pictures of Amiya had been destroyed and what few she did find where usually confiscated and destroyed as well.  Whenever Aoioki would bring up her mother asking where she is he would just give her a long hard look filled with blame saying she was gone.  Aoioki struggled coping with being unspokenly accused of murdering her own mother. So whenever she had the chance for whatever reason she could possibly imagine she would escape her household and try and find out about her mother but most of the people didn’t know much about her besides her being a Kichida and guarding the town in general.  So she read up on what it meant to be a Kichida and quickly began finding random things to use as a make shift sword and practice swinging it at trees and the like.   After a while she started pestering the shinobi there to teach her more about basic combat but was mainly ignored most of the time.  But Aoioki had all the time in the world to harass them as her father stayed at home whenever he wasn’t working drinking away and eating occasionally his health obviously deteriorating as time passed.  So with her extreme amount of free time she constantly harassed them into teaching her random fighting techniques which as she continued to look up to the stories of her mom she would try and follow in her footsteps.  So when she was 15 she decided to finally leave and head off to Kumogakure.

.: Theme Songs :.
:
.: Main Theme :.

Will Do laterz

.: Battle Song :.


Last edited by blackplaga on Tue Nov 15, 2016 9:34 pm; edited 14 times in total

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Re: Aoioki Kichida

Post by blackplaga on Sun Sep 18, 2016 4:27 am

.: Bingo Book Information :.



.: Village :.
Kumogakure (Police)

.: Rank :.
B Rank

.: Element(s) :.
Inton Kaotn Raiton

.: Attack Style :.
Kenjutsu, Elemental Kenjutsu, Ninjutsu, Taijutsu

.: Toolbag :.
6 Kunai,1 combat kunai, 1 Explosive Tag, 1 Ninja Wire

.: Squad :.
Lynx Squad
Aoioki Kichida (Leader)
Suta Hiryu (Second In Command)
Kinnojo Urayama  
Hiroto Yotsuki

.: Sensei :.
Takeo Kichida

.: Goals :.
(X) Achieve Chuunin Rank
(X) Get Better With Fire Jutsu
(-) Get Better With Raiton
(X) Get Stronger
(-) Achieve Jounin Rank
(X) Hit Suzumi In A Spar
(-) Hit Takeo In A Spar
(X) Open Up More Of The Gates
(-) Beat Suzumi In A Spar
(-) Beat Takeo In A Spar

.: Life Goals :.
-none

.: Nindo :.
I will not fail to protect those important to me
I will not fail to honor any and all agreements I make to those important to me
I will attain the power to protect to complete my other nindo at any personal cost

.: Databook :.

Databook
Ninjutsu
Taijutsu
Kenjutsu
Intelligence
Strength
Speed
Stamina
Hand Seals
Total
Genin122122.52112.5
Chuunin3343344327
Jounin---------


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Re: Aoioki Kichida

Post by blackplaga on Sun Sep 18, 2016 5:15 am

.: Ability Information :.
[Kichida]
:

(150 Tokens)



In centuries past, when Kumogakure was just being formed, there were no major bloodlines, or ancient clans. There was only warriors, who fought for their Raikage. Each had different ancestry, ability, and affinity, but all of these warriors united under the flag of Kumogakure to defend its land and interests. Among these warriors, clear tiers of combat ability began to form, and the elite grew reticent about their heightened status. Soon their families began to breed and train exclusively to secure their dominance over the warrior society. Years later, the need for the army declined with the development of the shinobi caste and unique ability-wielding bloodlines. The Kichida Clan had past formed out of this heightened tier of warriors, and their pride and dedication to the mastery of the Warrior Way brought the clan to survive decades of changes around them. Today, the Kichida clan is on an uprising from the shambles that the previous clan head left it in. Instead of coveting their knowledge, the Kichida share much of it with the shinobi they work alongside. Despite their small remaining clan size, they are recognized as some of the best Kenjutsuists in all of the 5 Great Villages.

______________________________________________________________

[A Life of Weapons]
A Kichida spends their life in the practice of weaponry and their capabilities, as such, they are masters of combat and their own bodies. A Kichida generally focuses on one weapon exclusively, but has knowledge of all weapons.

Universal: Kichida have No Weapon Penalties (Including Dual Wield), When Buying their first custom weapon, it has a 25 Token Discount
Genin: +1 to DEX Rolls, Kenjutsu Pierce 2 DR, +1d4 to Kenjutsu Damage Rolls.
Chunin: +2 to DEX Rolls, Kenjutsu Pierce 3 DR, +1d6 to Kenjutsu Damage Rolls.
Jounin: +3 to DEX Rolls, Kenjutsu Pierce 4 DR, +1d8 to Kenjutsu Damage Rolls.

______________________________________________________________

[Conditioning Masters]
Kichida train on a daily basis, because of this training their bodies are highly conditioned for combat. Whether it is practicing with a variety of weapons, or just one, the Kichida learn to optimize the use of their body to the highest potential. A Kichida knows exactly how to use their bodies in regards to training with unfamiliar aspects, quickly adapting to new weapon styles.

Unversal: +10 to Kenjutsu Learning Rolls, +5 to Learning Rolls they teach Kenjutsu.
Genin: +2 DR vs HP, -1 Kenjutsu CP Costs, +10 HP
Chunin: +3 DR vs HP, -2 Kenjutsu CP Costs, +15 HP
Jounin: +4 DR vs HP, -3 Kenjutsu CP Costs, +20 HP

______________________________________________________________

[Clan Jutsu]

Any Kichida is capable of creating custom Kichida Hijutsu. Custom Jutsu created in this manner are created following the custom Jutsu chart and must be learned as per the Jutsu Gate Learning System. All Kichida are allowed to create 2x E - B Hijutsu and 1x A - S Hijutsu for free. Note: Clan Hijutsu can be taught outside of the clan, but only by the original creator of the technique (Unless stated otherwise.)

(Note: All A-C Custom Jutsu are automatically Learnt, the B Rank + must still be learnt as per Jutsu Learning Rules.)


______________________________________________________________

[Enhanced Combat Lethality]
(Extra 50 Tokens)
Some Kichida expand their knowledge further in the sense that they learn they vital points in the human body, and learn to spot the weaknesses in an opponents defenses. This in turn increases their chances of dealing a fatal blow.

Universal: Small Weapons) Kichida Using Small Weapons follow Medium Weapon Chart (Including Dual Wield)
Universal: Medium Weapons) Kichida Using Medium Weapons follow large Weapon Chart (Medium Off Hand If Dual Wielding)
Genin: +1 DEX Rolls, No Crit Range Change on Kenjutsu
Chunin: +2 DEX Rolls, 19-20 Crit Range on Kenjutsu
Jounin: +3 DEX Rolls, 18-20 Crit Range on Kenjutsu

(Large Weapons - Large Weapon bonus is as per normal Weapon Rules.)


[The Demonic Heart]
:


30 tokens per gate75 for last
Aoioki, having had a heart attack during the opening of her third gate which caused a weakening in one of the blood valves in her heart.  Although Danao was able to restart her heart the fact that one of her hearts valves was weakened was something that was not obvious enough to even be considered a problem.  But Aoioki, unfortunately, is a gate user and with her continued use of the gates she would further the weakening of that blood valve unknowingly.  As this would continue it would reach a point that even basic exercises that caused her heart to beat even a little faster could cause it to rupture.  The blood valve getting weakened so was the Aortic valve.  With it being weakened so it made treatment impossible leaving only a transplant.  But due to the blood ritual of the Kichida it was almost positive that any normal heart would be rejected by the body and cause her to die.  So facing with a life of either being a commoner or taking on the consequences of going into a darker path.  

Requires: 3rd gate.
Cannot gain Celestial Heart.  
Universal: Gain the Inton element.  Whenever you learn an Inton Jutsu gain points equal to its rank in Demonic Points (Normal rules apply to losing these demonic points).
Universal:  Now in order to return to normal you must deal that much damage to an opponent.  On failure to do so take damage equal to the tribute damage.
Universal: Whenever a strong enough amount of emotion correlating to one of the gates is there go into that gate taking full damage + half and demonic points +half for going through the gates without opening each one.
Note: When doing so takes full round and not free action or standard action.


[Gate One: The Gate of limbus]
Her first new gate she has dubbed The Gate of Limbo as she begins to stray from the righteous path and begins to rely on her altered chakra gates.  This gate now shows that she is begging to go into the darker arts of the world and willingly accept a fate worse than death by turning herself into something that might hurt her allies.  Is located in the brain.  This gate removes the restraints of the brain on the muscles so 100% of their strength can be used whereas normally, a person can only use 20$ of their muscles’ strength to keep them from disintegrating.  Unlocking this gate allows the user to use the Front Lotus.
Denial of Self:  Aoioki has begun the decent of denying who it is she once was and accepting a dark fate and it shows as her body is now harder than it would normally be. (2 bonus HP DR)
Universal) On Activation, User takes 1d4 HP DMG (Bypassing DR) dnd gains bonuses that last for 1d4+1 Rounds, +1 to DEX / STR / CON Rolls, +2 to Taijutsu/Kenjutsu DMG Rolls, +3 DR vs HP DMG, +1 DR vs CP DMG, +1 CP Regen a Round.
Tribute DMG Required) 10 Total
Demonic Points Gained) 0


Gate Two:
As the process of her sinking deeper into the gates and further putting herself closer to corruption.  This gate would now begin affecting her desires enhancing all of them to higher amounts to cause her to act with little thought in order to do the things she wants.  Her desires would be increased to the point that each one is a burning hot desire for her to perform.  Located in the brain.  Forcibly increases one’s physical strength and temporarily re-energies the body.
Body of Lust:  In this gate her body takes on the absolutely most desirable form as not only that but pheromones are produced from her enrapturing others in their desires for her.
Universal) On Activation, User takes 1d4 HP DMG (Bypassing DR) and gain bonuses that last for 1d4+1 Rounds (Duration stacks with previously activate gates, but the bonuses from this gate replace all previous activation bonuses) +2 to DEX / STR / CON Rolls, +1d4 to Taijutsu/Kenjutsu DMG Rolls, +2 DR vs HP/CP DMG, +1 HP Regen.
Body Of Lust) Mass Aoe - Allies Included) User rolls CON vs Targets WIS/INT/CHA, If Fail, Targets are stunned for 1 round or until Hit.
Tribute DMG Required) 20 Total
Demonic Points Gained) 0


[Gate Three: The Gate of Gluttony]
This gate being the first to start causing her heart to beat faster would be the beginning of what begins changing her body into a demonic version of herself.  With that said the mental change on her actions is that now all of her desires are unsuitable and endless fathoms always craving for more and no matter how much she tries to sate the need she will want more and more. Located on the spinal cord.  Allows the user to use the Reverse Lotus.  The increased blood flow turns her skin a black red mix.
Devour All: Aoioki now desires to take in everything that she can and the portions of people that fall of from her attacks is no exception.
Universal) On Activation, User takes 1d4 HP DMG (Bypassing DR) and gain bonuses that last for 1d4+1 Rounds (Duration stacks with previously activate gates, but the bonuses from this gate replace all previous activation bonuses) +3 to DEX / STR / Con Rolls, +1d4+2 to Taijutsu/Kenjutsu DMG Rolls, +3 DR vs HP/CP DMG, +1 CP Regen a Round.
Devour All) Aoioki heals for 1/5th of her Total DMG when she hits with Taijutsu / Kenjutsu Attacks (Rounded Up)  
Tribute DMG Required) 30 Total
Demonic Points Gained) 1


[Gate Four: The Gate of Greed]
As she goes down the line of gates it would increase gradually increasing the speed at which she would increase the rate at which she would be converting her body into a demons.  This gate, the gate of greed, would put directly into her the desire for material wealth and possession of things that she did not always have.  With it being opened she will now fight people over the possessions that they have and she doesn’t.  And after beating an opponent she will take any physical possessions they had on them at the time.  Located on the spinal cord.  Increases the user’s speed and power.  May cause muscle tissue to tear on use.
MINE MINE MINE: Aoioki now has a lust for objects and will literally rip things out of other people’s hands and off of them in order to claim them as another addition to her things.
Universal) On Activation, User takes 1d6 HP DMG (Bypassing DR) and gain bonuses that last for 1d4+1 Rounds (Duration stacks with previously activate gates, but the bonuses from this gate replace all previous activation bonuses) +4 to DEX / STR / CON Rolls, +1d6+2 to Taijutsu/Kenjutsu DMG Rolls, +4 DR vs HP/CP DMG, +2 CP Regen a Round.
Mine, Mine, Mine) Aoioki rolls STR / DEX vs Targets STR / DEX / CON, if successful, she disarms the opponent of their weapon, and equipts on herself, allowing her to gain any bonuses from the weapon. (Target may on their turn, as a free action, roll STR / DEX vs Aoioki's STR / DEX / CON to retrieve their weapon.)
Tribute DMG Required) 40 Total
Demonic Points Gained) 2


[Gate Five:

The 5th gate now correlates to her rage at all such things that annoy her or just generally get under her skin.  With the Gate of Anger her blood would begin to take a black color showing through her skin as it pulses through her body.  Not to be confused with the first stage of transforming into a demonic version of yourself as this will cover even that one and would be more pronounced as it goes for every vein in your body including those in your eyes.  She becomes irrational and unpredictable as she maintains this form as her rage takes control of her.  Located in the abdomen.  Increases the user’s speed and power.
Incite the Madness: Aoioki’s physical attack against others incite into them the same madness currently causing her to go rampant.
[/b]Universal) On Activation, User takes 1d6 HP DMG (Bypassing DR) and gain bonuses that last for 1d4+1 Rounds (Duration stacks with previously activate gates, but the bonuses from this gate replace all previous activation bonuses) +5 to DEX / STR / CON Rolls, +1d8+2 to Taijutsu/Kenjutsu DMG Rolls, +5 DR vs HP/CP DMG, +2 CP Regen a Round.  
Insight The Madness) Successful Taijutsu attacks force the opponent to make an attack on their turn unless they succeed a wis/int roll against the ATK roll.
Tribute DMG Required) 50 Total
Demonic Points Gained) 3


[Gate Six: The Gate of Heresy]
Her 6th gates is The Gate of Heresy and when she is in it she compares herself to a god in her strength and ability to do things. She becomes likeminded to the most stubborn of people as she is now the only person that matters in her world.  There is no longer anything she is unable to do and doubting her for that she will punish with a god’s wrath as she smites them. With this gates opening she truly believes herself to be all powerful as she can now take on anyone around her.  Located in the stomach.  Increases the user’s speed and power.  Allows the user to perform the Morning Peacock.  Opening of this gate releases such enormous amounts of chakra that it can cause nearby water bodies to form a vortex around the user.
You Cannot Stop Me: So strong is her belief of herself that she is no longer hindered by things as that would suggest she was not an all-powerful existence and so through wire traps and despite mental holds on her she would move through them like they were nothing as that was what they were.  Nothing.
Universal) On Activation, User takes 1d6 HP DMG (Bypassing DR) and gain bonuses that last for 1d4+1 Rounds (Duration stacks with previously activate gates, but the bonuses from this gate replace all previous activation bonuses) +6 to DEX / STR / CON Rolls, 2d6 to Taijutsu/Kenjutsu DMG Rolls, +5 DR vs HP/CP DMG, +2 CP Regen a Round
You can not stop me) If Aoioki is Stunned, The Original ATK Roll is the DC, and it does not gain any more bonuses. She also gains a +5 to break out of any Stun.
Tribute DMG Required) 60 Total
Demonic Points Gained) 4


[Gate Seven:

This is The Gate of Violence.  As it might suggest she becomes overly violent and will take pains to perform her actions as a violent as possible.  Going out of her way to purposefully doing things that will cause the most destruction even if it’s not needed.  Showing up to other demons her desire for excessive destruction as she would annihilate her foes and make others that see her fight as she does so fear for what she might do to them.  Located below the stomach.  Further increases the user’s speed and power.  Allows the user to perform the Daytime Tiger.  Those who open this gate will pour glowing blue sweat from every inch of their body, which immediately evaporates from their own heat energy, creating an aura which people would mistake as a blue chakra coating.  Unfortunately, the side effects of opening the fate are that the user’s muscle fibers are ripped to shreds, causing intense pain if anything or anyone touches them.
Bloody Path:  As Aoioki destroys things those that see her unrelenting and over the top destruction would feel the horror of what it is she is capable of and feel the fear run through them of what it is she might do to them.
Universal) On Activation, User takes 1d8 HP DMG (Bypassing DR) and gain bonuses that last for 1d4+1 Rounds (Duration stacks with previously activate gates, but the bonuses from this gate replace all previous activation bonuses) +8 to DEX / STR / CON Rolls, +2d6+2 to Taijutsu/Kenjutsu DMG Rolls, +8 DR vs HP/CP DMG, +4 CP Regen a Round.
Bloody Path) Whenever Aoioki successfully lands a Taijutsu / Kenjutsu ATK, everyone enemy (Minus the person hit) Must roll INT / WIS vs Aoioki's Original ATK ROll. If Fail, they suffer a -3 to their next ATK roll against her.
Tribute DMG Required) 70 Total
Demonic Points Gained) 5


[Gate Eight: The Gate of Fraud]
Aoioki by birth is not a demon but when she has opened all 8 of the gates she would have the appearance of one.  In this gate she has the form of a demon as she is covered in darkness that shapes her into that of a demon.  The longer she stays in this gate the more of the darkness turns into physical form on her body.  So even if she stays in this gate for only a few seconds it would have already changed her body in some manner as her blood pumps its corrupting influence through her and now a darkness surrounding her would begin shaping her into a demonic version of herself.  So though it is no longer a self-killing technique it is still something that will in the end kill who she is if she uses it recklessly.  Releasing this gate uses up almost all of the body’s energy.  It makes the heart pump at maximum power and exceeds the power of every other gate.  Opening this gate gives the user power that is even beyond the five Kage, but comes at the expense of intensive medical treatment as the user is no longer able to do much of anything besides keep basic body functions going.
Infernal Wounds: In this form she has the form of a demon and her wounds have the touch of her demonisms as it extends to the things she does as the damage she causes is touched by her demonisms.  The damage she causes flickers briefly with a foreign darkness as it corrodes the target trying to change it to into a demonic version of itself.
DF: Loose additional HP per round based on the damage of the blow taken requiring any healing jutsu done to stop this to require a DC equal to atk roll X3
Universal) On Activation, User takes 1d10 HP DMG (Bypassing DR) and gain bonuses that last for 1d4+1 Rounds (Duration stacks with previously activate gates, but the bonuses from this gate replace all previous activation bonuses) +12 to DEX / STR / CON Rolls, +2d6+4 to Taijutsu/Kenjutsu DMG Rolls, +12 DR vs HP/CP DMG, +8 CP Regen a Round  
Infernal Wounds) Whenever Aoioki Successfully lands a Taijutsu / Kenjutsu ATK, Target suffers 1/10th of the Total DMG Done as DoT for 1d4 Rounds. (Damage does not stack, But highest DMG applies, rounds stack. DoT Can be healed, but the DC to remove the heal is Original ATK Roll x3 as Heal Roll)
Tribute DMG Required) 80 Total
Demonic Points Gained) 10


[Gate Nine: The Gate of Treachery]
This is not a real gate but a formation of opening the gates int the wrong order.  When Aoioki would take an injection of her own blood sterilized of all impurities into being only her blood and the demons would trigger the gates opening in reverse.  When doing so the effects are immediate and devastating to her body as she takes the pain of opening all of the other gates instantaneously, rendering her temporarily stunned as she takes the pain of all the gates and then afterwards she would not be at full as the effects of the pain have only just begun to wear off.  This gate formation is known as The Gate of Treachery for the simple reason that she loses full control of herself until it wears off.  No longer is she able to differentiate between friend and foe and she will attack the nearest person and once done with that will move on as quickly as possible to the next target and annihilate them without prejudice.  The second worst thing about doing this is that she is not able to control when she ends this gate and must go through with it until the end.
Broken Gate System:  Aoioki has opened her 8 gates in a way never done before.  Opening them in reverse has caused her to be able to attain a portion of that gates qualities in her state.  As such she can gain the benefits of any of the special effects of the other gates while maintaining her 9th gates formations strength.
Universal) On Activation, User takes 3d4 + 3d6 + 1d8 + 1d10 DMG (Bypassing DR) and they are stunned for 1 round, and suffer -5 to their first ATK / DEF Roll. They gain bonuses that last for 8d4 + 8 (These rounds do not stack with any of the previously activate gates, but the bonuses still replace any of them that were activated) +12 to DEX / STR / CON Rolls, +2d6 + 1d4 + 2 to Taijutsu/Kenjutsu DMG Rolls, +14DR vs HP/CP DMG, +8 CP Regen a Round.
Broken Gate System) Can use any of the other 8 gates unique effects free action to switch to them.
Tribute DMG Requited) 100 Total
Demonic Points Gained) Equivalent to HP DMG Taken
Note) Cannot be used within 24 hours of any of the other gates being activated

Demonic Blood Injector)  This is a simple syringe that has been reinforced to hold the altered blood of Aoioki. This was made after a few tests were done with her at the Kumogakure hospital but done through the research division. As they took samples of her blood they found that they could strain her blood into a purer version of the demonic hearts blood. When not in the presence of Aoioki the purified blood would remain dormant and would look like oil. When in the presence of Aoioki though the blood would have horrifying looks in the vial of tortured faces and other various horrors across the vial. When injected into her it would immediately react to her as the fluid would literally rush back into her veins and to her heart. As it passes through the heart it would open that gate and the chakra from the 8th gate would then spread to all of her other gates going in reverse a dark film going across them as it corrupts her body along the way. The black fluid would be literally visible after having the syringe shoved into her heart the blood showing up across her veins as black lines across her skin.
Note: May only ever have 2 syringes on her at any single time. After using / loosing a syringe, it is not regained for 72 IRL hours. May not use any syringe until the Demonic Heart has be gained for 2 weeks.


Demonic Point Chart
18/100
10           Aoioki has, from the demonic heart, a marking across the front of her left body.  The mark goes from her left breast up to just below her left check and spreads down to the mid of her left thigh.  The coloring of it would be a dark blue as it lines her body, the first mark of her change. (+1 hp dr, Permanent)
20           The blood that goes to her eyes would spill out into her eyes momentarily causing them to change.  The blood would force the red of her eyes into a narrow split surrounded by purple hue causing her eyes to no longer look as they did. (+10 spot, Permanent)
:
30           The blood running through your system has enough strength now to begin reinforcing your body into something it wasn’t before.  Turning it into something more for the ability to fight ever stronger.  The change almost unnoticeable on the outside has changed the users body functions making them needing to require more energy than before. (+1 to str/dex/con rolls, Permanent)
40           The heart has affected your body enough that now it has changed the shape of your hands into another weapon for you to use against your opponents.  Though not turning your hands into something that you would no longer be able to perform the day to day actions you do, it will cause discomfort in their life.  As the hands are not meant for eating or finery or anything else of the sort they are meant for combat plain and simple.  They are tools of destruction not creation. (Tai is now dual wielding small weapons damage)
50           Further proof of you being a demon would appear on your heads as small nubs at first and over the next few hours taking the shape of horns giving proof to the path you have chosen.  This is one of the more major noticeable marks of your demon hood.  This proves to all others beyond a shadow of a doubt that you are no longer just human and now a mix breed.  Though you may choose to try and cover them up with hood or may even get them cut off.  No matter what you do though the mark of them having been there will always be present as they will attempt to regrow. (+1 wis/int/cha)
60           Yet another one of the major trade marks of a demon is the wings that form from their back and this would be no exception.  You would now bare across your back the wings of a demonic being.  The wings though light and skinned much like a bats they are durable and strong enough to carry the user easily once they have gotten used to their wings. (Allows flight)
70           One of the final changes that will happen to you when you are taking on this much change to yourself is the gaining of a tail.  The tail would come from your tail bone, not very long in length but long enough to touch the floor if you choose for it to. The tail would have a leathery appearance to it and though it would be tough it would still be soft to the touch.  
80           The tattoo from earlier would spread further, covering a larger portion of your body.  In Aoioki’s case it would spread from the tip of left foot up to above her left eye.  The patterns formed by this can easily be confused for a cursemark as they form patterns across her flesh. Though it may be similar to a cursemark it is in no way similar as this is just further proof of the heart spreading its poison throughout the body. (+1 hp dr)
Spoiler:
90           The final change before becoming a full-fledged demon is that you grow a second pair of horns from your head.  These horns though similar to the first ones are more of a marker to demons then to humans.  These show that you are not some minor demon but something far superior to them as you would have the beginnings of the wisdom of a higher ranking demon with the blood thirst of a demon that was barely old enough to walk. (+1 wis/int/cha)
100         The heart runs its course and transforms you into a full-fledged demon of the pits.  The tattoo would spread over the rest of your body changing your skin into a hardened version.  The internal changes to your system are innumerable as you would no longer be human and be restrained by the same things, such as a need for food.  This would be the end of the former person as all the gates are now counted as being activated.  You are no longer a mortal as you have finished the change into a demon.  Though as a demon you feel the desire to count any loose bonds that hold you to the current place as you would kill just about everything that you came across as some built in compass would lead you towards where the pits are. (You get the last fight your character is fighting at the start of the round in which they exceed the point limit and then your character is out of control. They would then try to head to the current location of the demon you made a deal with, following some internal pull of your heart to its location.)
(These count towards passive cap)
You naturally lose 1 point per day, after that it takes RP tokens to get rid of more, 1 token removes 2 points, to a max of 3 total a day.  Max a week is 15.  After two weeks if you have not gotten it down to the next lowest stage your body stays at that stage of change permanently but the amount can still go down lower to 0.
Once per month (timer starts at the completion of ritual) you can undergo a ritual to purge the demonism from the users body.  Attempting to expel the demonic blood from them while keeping enough actual blood in the user to keep them from dying from blood loss.  The ritual takes someone that is already experienced enough in Medical to even attempt the ritual and then requires them to be have already learned the Jutsu Heavens Touch to purge the Demonic Blood from her system. (Lose 20 Demonic points. Person performing ritual suffers a -5 to CP for rest of day, Aoioki suffers -10 to HP and CP for rest of that day.)


[Elemental Weaponist]
:

Aoioki has taken the next step in the summoning of weapons by being able to summon jutsu into weapons of the things she is making with her continued mixing of Kenjutsu and Ninjutsu together. Through this continued use she has started to blend her use of weapon summoning and the use of Ninjutsu into her weapons causing her to start summoning Ninjutsu into the form of weapons. Through this she is now able to summon damaging Ninjutsu into the form of a weapon and then use it just as she would a normal weapon for that one attack. With this new found ability of hers, she is now able to wield any damaging Ninjutsu she knows as a weapon and then use it to hit the opponent with it, unleashing the jutsu held within the weapon at the same time as the hit. The form of the weapon is usually based on the jutsu as not all jutsu are the same and some are meant for multiple opponents.
Universal: Free Action 2 CP+2 Per jutsu rank: Can turn any damaging Ninjutsu into a weapon(s) gaining Kenjutsu damage bonuses(Not any other benefits) and rolled with STR/WIS(Doesn't gain STR dmg bonus). Weapons summoned in this manor last for the basic Kenjutsu ATK only. AoE jutsu may be used.
Universal: +10 CP
Genin: +1 WIS, +1d4 DMG with Ninjutsu,E-D Rank Ninjutsu
Chunin: +2 WIS, +1d6 DMG with Ninjutsu, E-C Rank Ninjutsu
Jounin: +3 WIS, +1d8 DMG with Ninjutsu, E-A Rank Ninjutsu


Last edited by blackplaga on Mon Nov 21, 2016 6:08 am; edited 18 times in total

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Re: Aoioki Kichida

Post by blackplaga on Sun Sep 18, 2016 5:25 am

.: Custom Items :.

[Yōso ni fōkasu]

This tool is one of a handful of devices that was made by an organization that was trying to copy the second hokage’s sword, The Sword of the Thunder God. The group of shinobi that made these devices had first tried to steal the Sword of the Thunder God from its resting place, though there attempts were thwarted due to Ibikia Morino. So after not managing to get the sword they began experimenting on their own without the actual weapon to use as an example. The first dozen they made usually ended up exploding in people’s hands, so they began capturing locals of the area to test the weapons. As the experiments continued they were eventually found out by Konohagakure. By the time the organization had been shut down they had already succeeded in creating weaker versions of the sword that increased the lethality of jutsu they used that coincided with the summoned weapons element. It also allowed them to use those jutsu far easier than they could have without the tool. The weapons made through them were also stronger than those made by those performed through the jutsu like normal. So when the Konohagakure squads got there to end the organization most of them were stronger than expected. As almost all of the people in the organization wielded weapons that made them stronger than the reports of them had stated, which had been given to them by Ibikia Morino. Though the organization was destroyed it had not been without losses to Konohagakure as a handful of the members escaped the building with the tools they had on them as well as a few backups they had on them. Now dozens of years after their destruction these tools are scarce and barley known about as it was an isolated incident and no one of note has used them to do much.
 
PvP: +1d8 Universal Damage, -2 Universal CP costs, +5 spot/Listen


Last edited by blackplaga on Thu Oct 06, 2016 3:05 am; edited 1 time in total

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Re: Aoioki Kichida

Post by blackplaga on Sun Sep 18, 2016 6:15 am

.: Known Jutsu :.

.: Taijutsu :.

:

[Chakra Lace]
Jutstu Type: Taijutsu
Rank: E
Chakra Cost: 1
Rp Description: With a thin layer of chakra covering their attack, they would strike the target with it doing a minimal amount of extra damage.
PVP Effect: Rank Damage + 1
Special Note:
Teaching/Learning: Creation

[Chakra Focused Punch]
Jutsu Type: Taijutsu
Rank: D
Chakra Cost: 2
RP Description: The user layers their fist with strengthened chakra, in order to increase their punching power
PVP Effect: Rank Damage + 1d4
Special Note:
Teaching/Learning: Transfer Jutsu

[Swift Kick]
Jutsu Type: Taijutsu
Rank: D
Chakra Cost: 2
RP Description: The user layers their shin with sharpened chakra, in order to increase both kicking power, allowing it to pierce some defenses.
PVP Effect: Rank Damage + Pierces 1 DR
Special Note:
Teaching/Learning: Transfer Jutsu

Leaf Whirlwind
Jutsu Type: Taijutsu
Rank: D
Chakra Cost: 2
RP Description: The user focuses their chakra to increase their speed while twisting making it harder to hit the user, or can utilized for a basic attack doing an enhanced round house kick.
PVP Effect: Regular Damage + 2 Damage
Special Note: Can be used to block dealing 1d4 damage
Teaching/Learning: Gate System – D Rank

Taijutsu: Full Block Guard
Jutsu Type: Taijutsu
Rank: D
Chakra Cost: 3
RP Description: The user sends chakra to their arms and body to defend against an attack that is incoming. If they fail to block the damage, they instead gain some damage reduction as their body is hardened to the attack
PvP Effect: Block as normal, if fail, gain 1d4+1 DR For the round
Teaching/Learning: Gate System - D Rank - Created by Kinnojo

Clone Counter Kick
Jutsu Type: Taijutsu
Rank: D
Chakra Cost: 2 + Bunshin
RP Description: Used in defense against a “Clone” if it is a clone attacking, the user forms a bunshin behind the clone or person, and sends two kicks at the stomach and back.
PVP Effect: 1 Damage
Special Note: Destroys a Bunshin/Kage Bunshin
Teaching/Learning: Gate System – D Rank

Falcon Drop
Jutsu Type: Taijutsu
Rank: C
Chakra Cost: 4
RP Description: The user grabs an airborne opponent, and turns them facing head first to the ground, and wraps their arms around the opponents legs, and their legs around the opponents head, locking them in and slams them into the ground
PVP Effect: Rank Damage + One Round Stun (Or Until Hit)
Teaching/Learning: Gate System – D Rank

[Leaf Great Whirlwind]
Jutsu Type: Taijutsu
Rank: C
Chakra Cost: 4
RP Description: The user focuses enough chakra into their spinning motion that utilizes a dual leg spinning attack that is directed at several points of the opponent’s body.
PVP Effect: Rank Damage + 1d6 Damage
Special Note: Due to the difficulty of learning this technique, It is learned as B rank rather than C rank.
Teaching/Learning: Transfer Jutsu

Leaf Rising Wind
Jutsu Type: Taijutsu
Rank: C
Chakra Cost: 4
RP Description: The user focuses enough chakra into their kick, that when they kick the opponents jaw they go flying into the air.
PVP Effect: Rank Damage. Target may not ATK on their next turn, but may Dodge / Block freely at a -2 penalty. (This is not considered a stun)
Special Note: User may make a DEX/CON check vs the original ATK roll on their turn to regain their equilibrium and can use any jutsu that doesn't require Dex/Str.
Teaching/Learning: Gate System – C Rank

Open Handed Weapon Grab
Jutsu Type: Taijutsu
Rank: C
Chakra Cost: 6
RP Description: The user grabs onto a weapon, as they have nothing else in their hands at the time, that is being swung at them or near enough for them to catch a blade in motion.  They would stop the weapon as it is being swung and negate the effects of the enemy and disarm them.  
PVP Effect: +2 DEF roll against Kenjutsu only.  Opponent drops weapon which cannot be used in their next attack but they can use Jutsu, Taijutsu, etc instead, can be recovered afterward as a free action
Special Note: User must not have a weapon when using jutsu. 
Special Note: User must also disarm themselves, and collect their weapon on their next turn as a free action.
Teaching/Learning: Gate System – C Rank

Taijutsu: Elemental Fist
Jutsu Type: Taijutsu
Rank: C
Chakra Cost: 5 + 1 CP per round Maintained
RP Description: The user uses one of their chakra elemental affinities, and creates a manifestation of this chakra in one of their hands. This causes the energy to linger for a time, giving physical strikes of Taijutsu elemental damage.
PVP: Pick one chakra affinity, lasts 1d4+1 rounds. For this time, the user gains +2 elemental damage, and gains an additional bonus based on the chart below based on the element being used. Can be ended early. These effects only last one round and do not stack
Katon: +1d4 Damage (Replaces base elemental damage bonus)
Raiton: On hit, Con DC: 20, or Target is unable to attack for 1 Round (Or Until Hit, cannot affect the same opponent more then once every 2 turns)
Suiton: Target suffers -2 to next DEF Roll
Doton: User gains +2 to ATK Roll
Fuuton: Total DMG Pierces 2 DR
Inton: Target suffers -2 to next ATK Roll
Yoton: Target suffers -2 to next DMG Roll
Special Note: Cannot be used multiple times to gain separate effects.

Gravity Fist
Jutsu Type: Taijutsu
Rank: B
Chakra Cost: 6
RP Description: The user forms a huge amount of chakra into one fist, enough that the gravity around begins to be sucked in at a minor rate; when finalized they charge the opponent and send it straight to their chest.
PVP Effect: Rank Damage + 3d4
Special Note: Unblockable
Teaching/Learning: Gate System – B Rank

Tool Storm
Jutsu Type: Taijutsu
Rank: B
Chakra Cost: 10
RP Description: The user grabs a single tool from their arsenal, and tosses it at the opponent with a replication jutsu placed on it; creating Twenty more in order to create a barrage of agony.
PVP Effect: Tool Damage + 5d4
Special Note: Uses a single tool of user’s choice
Teaching/Learning: Gate System – B Rank

Gatling Fist
Jutsu Type: Taijutsu
Rank: A
Chakra Cost: 11
RP Description: The user focuses a large portion of their chakra into increasing their speed to create a barrage of fist blows.
PVP Effect: Rank Damage + 4d4
Special Note: Undodgable
Teaching/Learning: Gate System – A Rank

Flickering Barrage
Jutsu Type: Taijutsu
Rank: A
Chakra Cost: 13
RP Description: The user focuses their chakra into being able to mass produce their flicker technique, creating an illusion that they are everywhere, and then surprise their opponent taking them out with a destructive blow.
PVP Effect: Rank Damage + 2d8 + 2d4
Special Note: Undodgable (Including Substitution), Needs Body Flicker Technique to learn.
Teaching/Learning: Gate System – A Rank

Flickering Pain
Jutsu Type: Kenjutsu/Taijutsu
Rank: S
RP Description: The user channels huge amounts of chakra throughout their
body, using Flicker they move to their foe, appearing and disappearing
all around them, striking every time with blade and fist, striking their
enemy all over dozens of times, the massive series of barrages stuns
the target briefly afterwards leaving them open for another attack.
CP Cost: 25
PvP: Kenjutsu Damage+3d4+4d6 Damage + and the target must roll Str or Con, DC 35 (nothing added unless it’s a Str or Con bonus) or be physically stunned for 1 round.
Special Note: The victim may, as a free action, try and break the stun, rolling against the DC 35 with STR or Con on their turn. They may use INT/WIS to try and break if they spend 5 CP, but this is only after the initial failure.
Further Note: Unable to be Dodged, Must Block/Substitute.
Teaching/Learning: Gate System – S

.: Kenjutsu :.
:

Chakra Dageki[Chakra Strike]
Jutsu Type: Kenjutsu
RP Description: By channeling a small amount of chakra into their weapon the user is able to hit more effectively.
CP Cost: 1
PVP: Rank Weapon Damage +1 damage
Note: This is required in order to learn other Kenjutsu
Teaching/Learning: Creation

Blade Extension
Jutsu Type: Kenjutsu
Rank: E
Chakra Cost: 2+1 per ability kept active
RP Description: The user of this technique would focus a small amount of chakra back into the techniques that are begging to fade.
PvP Effect: adds 1d4-1 (min. of 1) to any weapon based techniques. For instance grinding slash would be increased but chakra concentration legs would not be affected by this.
Special Note: The user may add this technique on top of a Kenjutsu technique that has a duration for an additional 3cp to the cost. 
Teaching/Learning: Gate System – E Rank

Focus
Jutsu Type: Kenjutsu Stance
Rank: E
CP Cost: 2
RP Description: The user devotes chakra to their minds, enhancing their senses to a point of tunnel vision. The rest of the world begins to fade around them, and the only thing they see with clarity is their opponent.
PVP Effect: +1 to attack/defense rolls against a single designated opponent, -1 to attack/defense rolls against all other opponents. Lasts the duration of the fight.
Note: May be deactivated
Teaching/Learning: Gate System – E Rank

Chakra Projectile Technique
Jutsu Type: NinKenjutsu
Rank: E
Chakra Cost: 2 CP
RP Description: An arrow of either elemental or non-elemental chakra is formed and fired at the target. It follows the same rules as a basic arrow, but as chakra. The chakra takes on the appearance of the projectile in question (arrow, bolt, stone, javelin, etc.)
PvP Effect: User gains +1 to Bow Jutsu for the rest of the fight.
Special Note: Allows the user to use projectile specific techniques with Dex/Wis.
Teaching/Learning: D-Rank

Yōso ni fōkasu Focused teaching 
Jutsu Type: Kenjutsu
Rank: E
Chakra Cost: 5 CP (Paid before Learning Jutsu)
RP Description: Aoi puts chakra into the Yōso ni fōkasu before handing it over to someone as the blade would take on a elemental blade she knows as she hands it over to someone to practice with it as it helps them get the technique down.
PvP Effect: No PvP) Gains +5 to Learning Kenjutsu Jutsu, -2 CP Cost (Min 1) on Gate Rolls.
Teaching/Learning: Gate System – E 

Shadow Step(taught by Suzumi 10/23/16)
Jutsu Type: Stance
Rank: E
Chakra Cost: 2+1 per round maintainance
RP Description: The user uses a steady stream of chakra to absolutely mute their own foot steps to move completely silently when walking or running.
PVP Effect: Is not subject to rolling Move Silently. Can not be used with a jutsu that stops hide rolls from being used.
Teaching/Learning: Sasori Approved
NOTE: Can be activated as a free action.
TRAINING NOTE: Learned with DEX

[Double Strike]
Jutsu Type: Kenjutsu
Rank: D
RP Description: The user strikes their opponent diagonally from left to right, then again from right to left, creating an X across the opponents chest.
CP Cost: 3
PVP: Rank Damage + 1d4
Teaching/Learning: Transfer Jutsu

[Hardened Steel]
Jutsu Type: Kenjutsu
Rank: D
Chakra Cost: 3cp
RP Description: Drawing a small amount of chakra into one’s blade the steel or material used to make the blade hardens to the day it once was perfect, causing one’s slash to be a lot sharper and effective.
PvP Effect: +2 Damage
Special Note: Adds 1 DR Pierce
Teaching/Learning: Transfer Jutsu

[Lazy Man’s hand]
Jutsu Type: Kenjutsu
Rank: D
RP Description: As the enemy approaches, the user remains calm, their hand resting on the hilt of their sword. When the enemy comes into range, the user would draw their weapon and slash the enemy in a single fluid motion.
CP Cost: 3
PVP: Block. 1d4 Damage to attacker.
Note: Cannot be used to Defend Genjutsu.
Teaching/Learning: Transfer Jutsu

Decoy Clone Attack
Jutsu Type: Kenjutsu
Rank: D
Chakra Cost: 4
RP Description: The user of this technique would before going in for an attack would with no hand signs send forward a clone in front of you to distract the opponent but does nothing except distract them.
PvP Effect: Weapon Damage, opponent gets -2 to defense. 
Teaching/Learning: Gate System – D Rank

Preparing Stance
Jutsu Type: Kenjutsu
Rank: D
Chakra Cost: 2
RP Description: The user slides into a stance in preparation for their next attack to increase the effectiveness of it.
PvP Effect: -5 Chakra Cost for the Next Round (Must be a Kenjutsu move)
Teaching/Learning: Gate System – D Rank

Elemental Wielding
Jutsu Type: Kenjutsu
Rank: D
Chakra Cost: 3
RP Description: Aoioki channels the chakra flowing through the Yōso ni fōkasu and attacks using the energy already being channelled through it to use an elemental jutsu through it as she strikes an enemy.
PvP Effect: Free Action - Must be announced BEFORE the ATK Roll is made) User may add the Effect of a Elemental Jutsu (C Rank and below) to any Kenjutsu Attack / Jutsu (This does not include DMG, only negatives / stun effects etc)
Teaching/Learning: Gate System – D

Reverse Strike
Jutsu Type: Kenjutsu
RP Description: After feinting an attack, the user grips the weapon in reverse and strikes their opponent from the other side.
CP Cost: 3
PVP: +1 to attack roll
Teaching/Learning: Gate System – D Rank

[Cross Slash]
Jutsu Type: Kenjutsu
Rank: C
Chakra Cost: 4
RP Description: Focusing a small amount of chakra the user rushes towards the opponent and sends an ‘X’ like slash at the opponent.
PvP Effect: Weapon Damage + 1d6 Damage
Teaching/Learning: Transfer Jutsu

No Escape
Jutsu Type: Kenjutsu
Rank: C
Chakra Cost: 4
RP Description: The user of this technique attacks at the person from behind aiming for the bottoms of their legs intending to cut the Achilles tendon to prevent the target from running.
PvP Effect: Ken damage + opponent gets -1 DEX rolls for fight and all attempts to escape using normal escape rules auto fail. So if you had a Space Time jutsu to teleport you elsewhere it can still be used to escape.
Special Note: Cannot be used on the same opponent more than once.
Special Note: This can be healed by an A rank healing technique or higher.
Teaching/Learning: Gate System – C Rank

[Shadowing Block]
Jutsu Type: Kenjutsu
Rank: C
Chakra Cost: 4
RP Description: Focusing a small amount of chakra the user draws their blade quickly too an oncoming close-quarters attack, they would then turn their blade to the nearest light source, creating a shadow over their blade that would distract the opponent, give them an open opportunity to allow for a better defence.
PvP Effect: +2 to block/parry
Special Note: Cannot be used against Ninjutsu or Genjutsu
Teaching/Learning: Transfer Jutsu

Elemental Marking
Jutsu Type: Kenjutsu
Rank: C
Chakra Cost: 5
RP Description: Aoi marks the target with her element after hitting them with a Elemental Kenjutsu attack causing future attacks against that target to be inflicted with some ailment depending on the Element they are hit with.
PvP Effect: Free Action - Must be announced BEFORE the ATK Roll is made) Aoioki Marks the target with the chosen element for 1d4+1 rounds. User and Allies gain bonuses according to the element the target was marked with.
Katon: Adds 1d8+1 damage to the attack
Raiton: If they roll a Natural 15-20, Target is stunned for 1 round (Or until hit)
Suiton: Target suffers -2 to DEF Rolls
Fuuton: User and Allies get +2 to ATK rolls vs Target
Doton: Target suffers -2 to ATK Rolls
Special note: User must have Elemental Affinity to use the elemental effect. Can be used with -ANY- weapon. Upon activation, may use other techniques with the additional cp cost of the element in use.
Note: Only 1 elemental effect may be used at a single time.
Teaching/Learning: Gate System – C

Elemental Infusion
Jutsu Type: Elemental Kenjutsu
Rank: C
Chakra Cost: 3 (+ Specific cost of element)
RP Description: The user infuses their weapon with an element, giving the weapon properties of that specific element.
PvP Effect: Each element does a different effect, described here.
Katon: 2 CP Per round) Does burning damage for 1d4 rounds for 1d6 damage per turn. (Target can use turn to put out fire.)
Raiton: 3 CP) Free Action - Boosts critical hit range by one point for the round.
Suiton: 2 CP ) Target suffers -2 to DEX rolls for 1d4 rounds (Rounds stack, Negatives don't)
Fuuton: 2 CP Per round) Gives a bonus of +2 to ATK Rolls. Next single target attack gains +1d6 Damage
Doton: 3 CP) User gains +2 to DEF roll. If DEF roll fails, User rolls con and gains 1/4 of CON roll as HP DR.
Medical: 3 CP) Heals an ally for 3d6+2 HP. (User must know Angel's Touch)
Special note: User must have Elemental Affinity to use the elemental effect. Can be used with -ANY- weapon. Upon activation, may use other techniques with the additional cp cost of the element in use.
Note: Only 1 elemental effect may be used at a single time.
Teaching/Learning: C-Rank

Lightning Disarm (Dex/Str)
Jutsu Type: Kenjutsu
Rank: C
Requirements: Lightning Element
Chakra Cost: 6 Cp
RP Description: The user channels a small amount of lightning chakra into a blade striking the weapon of their opponent, This small shock causes the opponent to drop their weapon.
PvP Effect: 2d6 Damage only, Opponent drops weapon which cannot be used in their next attack but they can use Jutsu etc instead, Can be recovered afterward as a free action.

Grinding Slash
Jutsu Type: Kenjutsu
Rank: B
Chakra Cost: 6
RP Description: Focusing a moderate amount of chakra the user slashes at an opponent wherever they’d like, with a physical embodiment of chakra along their blade causing a saw like effect to shred the flesh of the targeted opponent.
PvP Effect: +1d4+2 to Kenjutsu Damage Rolls for 1d4+1 Rounds.
Teaching/Learning: Gate System – B
Shoki Art – Act one
Jutsu Type: Kenjutsu
RP Description: The Shoki art is an extremely rare one, and requires the utmost concentration. Act one consists of intense focus of the mind. The user focuses chakra throughout their body as they enter a state of Zen. Chakra would visibly flow down the length of their weapon, taking on a bright color.
CP Cost: 7
PVP: The user has a +3 to their next attack, both attack roll and dmg
Gate/Learning: B Rank Gate System

Aging Dragon
Jutsu Type: Kenjutsu
RP Description: The user of this technique flows their chakra throughout their entire weapon before striking. As they strike, the chakra shifts slightly, resembling something of an old dragon, which on contact with the enemy, explodes.
CP Cost: 7
PVP: Rank DMG + 2d4+2
Teaching/Learning: Gate System – B Rank

Body Flicker: Technique: Quicksword (observed by DM Izanagi 1/29/2015)
Jutsu Type: Kenjutsu
CP Cost: 7
RP Description: As you are moving at such high speeds instead of using it to move around or simply swing faster you put all the motion into a single limb and swing out repeatedly at the foe
PVP: Kenjutsu damage+4d4
Special Note: Body flicker must be active in order to use this technique.
Teaching/Learning: Gate System – B Rank
Quicksword:

Blade of Fire
Jutsu Type: Kenjutsu(Katon)
Rank: B
Chakra Cost: 8
RP Description: Focusing Katon chakra into her blade Aoi would cover her blade in Katon causing her next attack to arc outwards with the Katon chakra covering her blade hitting everyone she targets no matter the distance.
PvP Effect: Next Kenjutsu Attack does an additional 2d8 DMG and is Mass AoE (Max 5 Targets - Sweeping Fire)
Teaching/Learning: Gate System – B

The Way of the Hunter
Jutsu Type: Kenjutsu
Rank: B
Chakra Cost: 7
RP Description: The user attacks from a hidden location, silently striking the target with careful precision. It hits as the first shot of the battle, causing unexpected damage to the target.
PvP Effect: User gains + 20 to Sneak / Move Silently roll prior to using Jutsu. If user's attack is successful, The damage from this attack is doubled (Cannot Critical Hit)
Special Note: Must be Hidden to perform this technique.
Special Note 2: Any attack can be used with Way of the Hunter. This is done by adding the original CP Cost of the Technique to The Way of the Hunter's CP Cost.
Teaching/Learning: B-Rank (Overseen by Kotoyo)

Head-hunter
Jutsu Type: Kenjutsu
RP Description: While the user is hidden, they may attempt a sneak attack, aiming to strike down at the targets neck.
CP Cost: 6
PVP: MS/Hide VS Listen/Spot. Rank Damage + 2d8 (Doesn’t need to be Hidden before Use, However if so It gains Sneak Attack Bonus Damage.)
Teaching/Learning: Gate System – B Rank

Body Flicker: Technique: Razor
Jutsu Type: Kenjutsu
RP Description: You move your arm up and down in a very simple motion but you do it at such speed that it looks like your arm is vibrating. Well your arm is moving like so it passes through things much easier then it did before.
CP Cost: 10
PVP:. Bypasses all DR for 2d6 rounds. Only applicable to Kenjutsu
Teaching/Learning: Gate System – A Rank

Shoki Art – Act Two
Jutsu Type: Kenjutsu
RP Description: While the user is in a Zen state of mind, they further their focus by blocking out everything other then themselves, while building up more chakra throughout their body and weapon. The chakra becomes so immense that it literally overflows visibly.
CP Cost: 10
PVP: Lasts for 1 attack. The user gains a +4 attack roll, a +1d8 damage roll and 5 DR.
Note: Can only be used directly after Act 1. Act 1 must first be learnt.
Teaching/Learning: Gate System – A

Shoki Art – Final Act
Jutsu Type: Kenjutsu
RP Description: After having built up immense amounts of chakra throughout themselves and their weapon, the user focuses on a single target. In the blink of an eye, the user appears in front of the enemy, striking swiftly at their chest. If successful, the users’ chakra floods into the enemies wound within a second. The chakra would then explode, literally tearing the opponent’s internal organs apart.
CP Cost: 10
PVP: Rank Damage + 2d6 + 10
Special Note: Undodgable
Teaching/Learning: Gate System - A
Special Note: Can only be used after Act Two.

Obliterating Slash
Jutsu Type: Kenjutsu
Rank: A
Chakra Cost: 10
RP Description: Focusing a large storage of chakra into one’s blade(s) he or
she would rush at the opponent unleashing a powerful slash that takes a physical
manifestation as a large white crescent curve forms flying at the opponent.
PvP Effect: Weapon Damage +4d4+4
Special Note: Unblockable
Teaching/Learning: Gate System - A

Shadow Stealer
Jutsu Type: Kenjutsu
Rank: A
Chakra Cost: 10
RP Description: Focusing a large storage of chakra into one’s blade(s) and
themselves would move at such a high-speed that when they appear it is often they come from the opponents shadow sending a quick flurry of slashes at them.
PvP Effect: Weapon Damage +2d6+1d4 Damage, Target suffers a -2 to Attack/Defense Rolls for 1d4 Rounds.
Special Note: Undodgable
Teaching/Learning: Gate System - A

Body Flicker: Technique: Falling Star
Jutsu Type: Kenjutsu
Rank: S 
Chakra Cost: 25
RP Description: The user of this technique would raise yourself high up in the air and cover your weapons and yourself in chakra glowing visibly as you charge yourself with chakra it would be visibly seeable as the user begins to sky rocket themselves down to the ground weapon first at their target intending to crush him and anyone foolish enough to be nearby.
PvP Effect: Weapon Damage + 4d10 to target and deals 3d8 to nearby targets. Use of this technique auto deals 2d6 to you and 3d8 if you miss.
Special Note: Must have Body Flicker: Advanced active to use this technique.
Teaching/Learning: Gate System – S Rank

Flickering Pain
Jutsu Type: Kenjutsu/Taijutsu
Rank: S
RP Description: The user channels huge amounts of chakra throughout their
body, using Flicker they move to their foe, appearing and disappearing
all around them, striking every time with blade and fist, striking their
enemy all over dozens of times, the massive series of barrages stuns
the target briefly afterwards leaving them open for another attack.
CP Cost: 25
PvP: Kenjutsu Damage+3d4+4d6 Damage + and the target must roll Str or Con, DC 35 (nothing added unless it’s a Str or Con bonus) or be physically stunned for 1 round.
Special Note: The victim may, as a free action, try and break the stun, rolling against the DC 35 with STR or Con on their turn. They may use INT/WIS to try and break if they spend 5 CP, but this is only after the initial failure.
Further Note: Unable to be Dodged, Must Block/Substitute.
Teaching/Learning: Gate System – S

.: Katon Jutsu :.
:

Katon: Blazing Red Cannon
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 1
RP Description: After performing the necessary hand signs, the user sends a ball, the size of their head, of red chakra straight at their opponent
PVP Effect: 1d4 Damage
Special Note: Hijutsu offered to all fire element academy students of every village

Katon: Quiet Flame Jutsu
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 2
RP Description: User performs a single sign, before lifting their index finger to their mouth. With a quick blow, they send a single flame over to a target which slowly burns at the targets skin.
PvP Effect: 1 damage over 1d4 rounds
Special Note: Hijutsu offered to all fire element academy students of every village

Katon: Onibi - Created
Jutsu Type: Ninjutsu, Katon
Rank: E
Chakra Cost: 2
RP Description: After performing the necessary hand signs, the user creates a small flame in their hand and compresses the flames so it forms into a small ball of flames and by channeling chakra into the orb the orb will then shoot forward and explodes on impact and flames cling to the victims skin for a small amount of time.
PVP Effect: 1d4 Damage, 1 DoT for 1d2 rounds

Katon: Blazing Shuriken
Jutsu Type: Ninjutsu
Rank: D
Chakra Cost: 3
RP Description: After a few basic hand signs, the user manifests and throws blazing shuriken straight at their opponent.
PVP Effect: 2d4 Damage
Special Note: Attack is done with Dexterity Roll
Teaching/Learning: Gate System - D Rank

Katon: Dragon Blocks The Path (Taught by DM:Kiba 10/18/16)
Jutsu Type: Ninjutsu
Rank: D
Chakra Cost: 2
RP Description: The user performs several swift strikes and a burst of chakra bursts forward and projects an image of a fiery dragon between the user and their opponent.
PVP Effect: Rank Damage + 1d4 Damage
Special Note: Can be used to block, If used to block does 1 Damage
Teaching/Learning: Gate System - D Rank

Katon: Gentle Touch Of Fire (Taught by DM:Kiba 10/20/16)
Jutsu Type: Ninjutsu
Rank: D
Chakra Cost: 3
RP Description: After the simple sign sequence, the user raises the final sign to their mouth and blows out a gentle wave of fire, directed at one opponent.
PVP Effect: 1d8 Damage
Special Note: Target takes 2 Damage Next Round.
Teaching/Learning: Gate System - D Rank

Katon: Sticky Fire Technique (10/20/16 taught by DM:Kiba)
Jutsu Type: Ninjutsu
Rank: D
Chakra Cost: 3
RP Description: After the hand sign sequence, the user shoots a flaming substance that sticks to their target. This fire burns for a short amount of time as is difficult to put out.
PVP Effect: 1d4 Damage for 1d4 Rounds
Special Note: The May Spend their Turn putting out the Fire
Teaching/Learning: Gate System - D Rank

Katon: Flame Sword Technique
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5
RP Description: After the hand signs, the user manifests a flaming sword made of pure chakra in their hand to use as a weapon
PvP Effect: Creates a Sword of Flame for 1d6 Rounds. This Sword Does Medium Weapon Rank DMG (No Penalties)
Special Note: DEX / STR is Used to attack with this Weapon. STR DMG Does not apply to this weapon. Kenjutsu may be used with this weapon.
Teaching/Learning: Gate System - C Rank

Katon: Fire Ball Jutsu
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5
RP Description: Similar to the hellfire Jutsu, the user simply aims this giant fire ball at the target, and engulfs them within flames.
PVP Effect: 2d8 Damage
Teaching/Learning: Gate System - C Rank

Katon: Burning Ash Cloud
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5
RP Description: After the need hand sign sequence, the user blows forth an ash cloud that burns and blinds the target
PVP Effect: 4d4 Damage
Special Note: Target makes Constitution Check DC 15 or is stunned for 1 round.
Teaching/Learning: Gate System - C Rank

Katon: Fire Dragon Jutsu
Jutsu Type: Ninjutsu
Rank: B
Chakra Cost: 8
RP Description: The user makes a long list of hand seals and then breathes forth a huge dragon made of pure fire. This dragon then flies forward and slams down onto the opponent.
PVP Effect: 3d8 Damage
Special Note: Unblockable
Teaching/Learning: Gate System - B Rank

Katon: Hellfire Technique
Jutsu Type: Ninjutsu
Rank: B
Chakra Cost: 8
RP Description: After completing a hand sign sequence, The user forces a large amount of chakra from their body and turns this into a devastating fire wave that targets a single person
PVP Effect: 2d10+2d4+2 Damage
Special Note: Takes 2 Damage a Round for 1d4+2 Rounds
Teaching/Learning: Gate System - B Rank

Katon: Fiery Rain Technique
Jutsu Type: Ninjutsu
Rank: B
Chakra Cost: 8
RP Description: Using this technique, the user is able to alter the particles floating in the air around them and create an effect that is similar to that of a fiery rain.
PVP Effect: 2d10+1d4 Damage
Special Note: Targets up to 3 Opponents
Teaching/Learning: Gate System - B Rank

Katon: Intelligent Hard Work
Jutsu Type: Ninjutsu
Rank: B
Chakra Cost: 8
RP Description: The user spits out a small fireball, which as soon as it hits the ground turns into a giant firestorm which causes widespread fire destruction to the surrounding area.
PVP Effect: 2d10 Damage
Special Note: Targets all Opponents
Teaching/Learning: Gate System - B Rank
Taught by: DM Kiba 9/12/2016

Katon: Chakra Bomb
Jutsu Type: Ninjutsu
Rank: B
Chakra Cost: 8
RP Description: After signing the sequence, the user sets an explosive charge of chakra on their target, to detonate like a tag trap.
PVP Effect: 2d10+5 Damage On-Detonation
Special Note: Follows Set Trap Rules.
Teaching/Learning: Gate System - B Rank

Katon: Blazing Shield Technique
Jutsu Type: Ninjutsu
Rank: B
Chakra Cost: 8
RP Description: This jutsu is used as a pure defensive technique. The user creates a flaming wall in front of them to block incoming attacks. This technique is a nasty surprise for those who use Ice and/or Taijutsu.
PVP Effect: Wisdom to Block
Special Note: +2 to Blocking Ice/Wind Jutsu or Deals 2d6 Damage to attackers using Taijutsu/Kenjutsu
Teaching/Learning: Gate System - B Rank

Katon: Grand Fireball Technique
Jutsu Type: Ninjutsu
Rank: B
Chakra Cost: 8
RP Description: A more advanced version of the fireball jutsu. The user quickly lifts the last seal to their mouth and blows a huge fireball out, which spreads flames over everyone in the area.
PVP Effect: 2d8 Damage
Special Note: AOE - Targets up to 4 people, Unblockable
Teaching/Learning: Gate System - B Rank

Katon: Cremation Jutsu
Jutsu Type: Ninjutsu
Rank: A
Chakra Cost: 13
RP Description: The user creates flames that wraps around the target, literally attempting to cremate the target within it. If the target lives, it is a miracle as these flames are hot enough to reduce the body to ashes.
PVP Effect: 2d10 +4d4 Damage
Teaching/Learning: Gate System - A Rank

Katon: Eternal Flames
Jutsu Type: Ninjutsu
Rank: S
Chakra Cost: 20
RP Description: This technique expands further then the cremation Jutsu, and brings the flames that surround their target to over 5,000 degrees Fahrenheit.
PVP Effect: 4d10+5 Damage
Special Note: 1d4+1 Damage a Round bypassing DR for 1d4 Rounds.
Teaching/Learning: Gate System - S Rank

.: Raiton:.

:

Raiton: Simple Shock (Kotoyo - 1/31/2015)
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 2
RP Description: With a few basic hand signs the user is able to channel a small shock that leaves their opponent vulnerable
PVP Effect: 1 round stun, or until hit
Special Note: Hijutsu offered to all lightning element academy students of every village

Raiton: Static Electricity
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 1
RP Description: With a few basic hand signs the user is able to channel a thin jolt of electricity into an opponent, this can be done ranged or by touch
PVP Effect: 1d4 Damage
Special Note: Hijutsu offered to all lightning element academy students of every village
Taught By: Shinobu Observed

Raiton: Stun Gun Technique (Takeo 2/2/2012)
Jutsu Type: Ninjutsu
Rank: D
Chakra Cost: 3
RP Description: The user fires a ray of shocking currents and must make a ranged attack against any living creature within 10 feet. The effect much like that of a taser.
PVP Effect: The target is stunned for 1d4 Rounds by the electric volt. If hit, the stun ends
Taught By: Approved by DM Sasori
Teaching/Learning: Gate System - D Rank

Raiton: Electric Jolt (DM hinata 2/3/2015)
Jutsu Type: Ninjutsu
Rank: D
Chakra Cost: 3
RP Description: One of the most basic Raiton jutsu that most Genin learn after discovering their element Deals a minor electric shock to their opponent, as they touch them
PVP Effect: 2d4+1 Damage
Teaching/Learning: Gate System - D Rank

Raiton: Lightning Senbon
Jutsu Type: Ninjutsu
Rank: D
Chakra Cost: 3
RP Description: The user focuses their chakra into a single finger after making a few hand signs and then shoots the lightning chakra from their finger. The projectile looks like a Senbon
PVP Effect: 1d10 Damage
Teaching/Learning: Gate System - D Rank
Taught by:

Raiton: Cramp Technique
Jutsu Type: Ninjutsu
Rank: D
Chakra Cost: 3
RP Description: The user sends the charge into one of the targets limbs, cramping it up and making it stiff as the electrical current messes with nerve signals
PVP Effect: The target takes -2 to STR rolls if hit in the arms, or -2 to DEX rolls if hit in the legs. Lasts 1d4 rounds
Special Note: Can pay 6 Chakra to Affect both limb types
Teaching/Learning: Gate System - D Rank
Raiton: Static Wall
Jutsu Type: Ninjutsu
Rank: D
Chakra Cost: 2
RP Description: Emitting chakra from their palms the user strikes out to block the opponent, the blocks are placed in a manner that the chakra from the palms fall into a barrier like wall
PvP Effect: Rank damage + 1d4 Damage
Special Note: Can be used to block, when used to block the technique does 1 Dmg
Teaching/Learning: Gate System - D Rank

Raiton: Minor Electric Current
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5
RP Description: Through usage of this technique, the user is able to accelerate the flow of Chakra in their body, thus creating a small electric current that can be passed onto a hand-held weapon, or concentrated on a small part of the user's body to attack with
PVP Effect: Adds 1d6+1 electrical damage to a weapon or fist for 1d4+1 rounds
Special Note: The jutsu deals 1 pt of damage per round to the user as the charge leeches into them on occasion. Their technique cannot be ended early. (This Dmg doesn't bypass DR)
Teaching/Learning: Gate System - C Rank

Raiton: Electrical Discharge Technique
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5
RP Description: The user releases a large blast of electrical energy after forming a list of five hand seals, monkey and rat being a few in the seal list, that attacks all nearby targets
PVP Effect: Deals 2d4+2 to 3 Targets
Teaching/Learning: Gate System - C Rank

Raiton: Heavenly Lightning Cutter
Jutsu Type: Ninjutsu
Rank: B
Chakra Cost: 8
RP Description: Upon completion of this technique, the user condenses their chakra into their hand and turns it into a long blade of lightning. Thus formed, the Kyuuten no Raikiri has the same characteristics as a katana, in which the user is automatically proficient.
PVP Effect:PvP Effect: Creates a Sword of Lightning for 2d4+1 Rounds. This Sword Does Large Weapon Rank DMG (No Penalties) + 1d4
Special Note: DEX / STR is Used to attack with this Weapon. STR DMG Does not apply to this weapon. Kenjutsu may be used with this weapon.
Teaching/Learning: Gate System - B Rank
Taught by: Takeo

Raiton: High Voltage Touch Technique
Jutsu Type: Ninjutsu
Rank: B
Chakra Cost: 8
RP Description: Using this technique, the user focuses a large amount of Chakra in their hand and turns it to high-voltage electricity. The user makes a touch attack against one creature. This technique does not impede the user's hand
PVP Effect: Deals 5d4 +1d6+1 Damage
Special Note: Rolled with Dex/Str
Teaching/Learning: Gate System - B Rank
Taught by: DM Kiba

Raiton: Thunder Ball Jutsu
Jutsu Type: Ninjutsu
Rank: B
Chakra Cost: 8
RP Description: The User forms a minor ball of thunder chakra in their hand throwing it at the target dealing a moderate amount of damage
PVP Effect: 2d10 +1d4 Damage
Teaching/Learning: Gate System - B Rank

Raiton: Lightning Devourer Technique
Jutsu Type: Ninjutsu
Rank: A
Chakra Cost: 13
RP Description: Using their chakra to constantly manipulate the electrons in the air around him, the user is able to form a devastating offensive aura around him to fend off any opponents hoping to attack him
PVP Effect: Lasts for 1d4+1 rounds, Anyone Who Attacks (Not Hit), Take 2d4+2 Damage Piercing 3 DR.
Special Note: User is immune to B Rank and Below Raiton Jutsu
Teaching/Learning: Gate System - A Rank

Raiton: One-Thousand Heavenly Spears
Jutsu Type: Ninjutsu
Rank: S
Chakra Cost: 20
RP Description: Using this advanced Raiton technique, the user makes it rain spear-shaped lightning bolts. The effect devastating to the area and surrounding wildlife
PVP Effect: Deals 3d10 + 3d4 +3 to all involved in the combat except for the user
Special Note: User Takes 1d10 Damage from mental Stress
Teaching/Learning: Gate System - S Rank

.: Inton:.

:

Inton: Dark Marble Jutsu
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 1
RP Description: Creates a small black marble that flies at the target
PVP Effect: 1d4+1 Damage
Special Note: Hijutsu available to all Dark element academy students of every village

Inton: Shadow Substitution
Jutsu Type: Ninjutsu
Rank: D
Chakra Cost: 3
RP Description: The user substitutes themselves with an object, appearing as though they explode into shadows.
PVP Effect: Standard Substitution
Special Note: On Fail Gain +1d4 DR
Teaching/Learning: Gate System - D Rank

Inton: Dark Blast
Jutsu Type: Ninjutsu
Rank: D
Chakra Cost: 3
RP Description: The user summons chakra to their palms and fires a ball of shadows at the foe.
PVP Effect: 1d10+1 Damage
Special Note: On-Hit causes -1 to Attack/Defense for 1 Round.
Teaching/Learning: Gate System - D Rank

Inton: Whirlwind of Shadows
Jutsu Type: Ninjutsu
Rank: D
Chakra Cost: 3
RP Description: A spinning cone of shadows engulfs the user's hand and the user then attempts to slam it into the opponent.
PVP Effect: 2d4+2 damage
Teaching/Learning: Gate System - D Rank

Art of the Black Hand: Dark Strike
Jutsu Type: Taijutsu
Rank: D
Chakra Cost: 2
RP Description: The user encases their hands in dark chakra, enhancing their power.
PVP Effect: Rank damage +1d4
Special Note: Target suffers a -2 to Defense Rolls for 1d4 Rounds.
Teaching/Learning: Gate System - D Rank

Art of the Black Hand: Dark Flight
Jutsu Type: Taijutsu
Rank: D
Chakra Cost: 2
RP Description: The user runs towards the target, focusing their chakra to their feet, then they send a kick straight up to the target's jaw, sending a blast of dark chakra into it, and sending the target flying up into the air.
PVP Effect: No damage, but The victim is unable to attack for one round, due to their body soaring into the sky
Teaching/Learning: Gate System - D Rank

Inton: Ghost Step
Jutsu Type: Taijutsu
Rank: D
Chakra Cost: 2
RP Description: Emitting a burst of dark chakra the user swiftly moves between the enemies blind spot and strikes, when used to block the user can strike a soft blow to the enemy
PVP Effect: Rank Damage + 1d4
Special Note: Can be used to block, when used to block the technique does 1d4 damage
Teaching/Learning: Gate System - D Rank

Inton: Orb Of Darkness
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5
RP Description: Forming some hand signs, the user engulfs the entire area in darkness making it difficult to see, and react.
PVP Effect: -2 to rolls for 1d4 rounds.
Special Note: Unblockable
Teaching/Learning: Gate System - C Rank

Art of the Black Hand: Fall of the Sparrow
Jutsu Type: Taijutsu
Rank: C
Chakra Cost: 4
RP Description: The user appears above the target as they fly through the air, and sends several chakra infused kicks down at the target. The target is then given one final kick, sending them spiraling back to the ground.
PVP Effect: Rank damage +1d6, Target stunned or until hit for 1 Round.
Special Note: This may only be used as a collaboration with "Art of the Black Hand: Dark Flight"
Teaching/Learning: Gate System - C Rank

Inton: Shifting Blade
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5
RP Description: The user creates a blade of shadows to be wielded.
PVP Effect: the blade does 4d4 damage for 1d4+2 rounds
Special Note: Strength Bonus does not apply
Special Note 2: Attacks are rolled with Dex/Str
Teaching/Learning: Gate System - C Rank

Inton: Shadow Talon
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5
RP Description: The user concentrates chakra to their finger tips, they then fire a blast of chakra from both hands at the target, each take the form of a talon.
PVP Effect: 4d4 Damage
Teaching/Learning: Gate System - C Rank

Art of the Black Hand: Black Comet Blast
Jutsu Type: Taijutsu
Rank: C
Chakra Cost: 4
RP Description: The user's hands become engulfed in dark chakra, and the user does a two hit combo, one punch to the stomach and one uppercut.
PVP Effect: Rank damage +1d6 +1
Teaching/Learning: Gate System - C Rank

Inton: Raven Damnation
Jutsu Type: Ninjutsu
Rank: B
Chakra Cost: 8
RP Description: The user creates a shadow-raven which flies at the target, viciously attacking them.
PVP Effect: 6d4+4 Damage
Special Note: Undodgable
Teaching/Learning: Gate System - B Rank

Art of the Black Hand: Meteor Shower
Jutsu Type: Taijutsu
Rank: B
Chakra Cost: 6
RP Description: The user sends a flurry of Chakra infested punches at the victim.
PVP Effect: Rank damage +2d4+2
Teaching/Learning: Gate System - B Rank

Art of the Black Hand: Predator's Call
Jutsu Type: Taijutsu
Rank: B
Chakra Cost: 6
RP Description: The user Rockets down with insane speed at the target, continuing their move set with a chakra infused, downward kick
PVP Effect: If hit, the opponent is smashed into the ground and is unable to move for a round. If the user misses, they slam into the ground, stunning them for a round.
Does Rank damage + 2d4+2, Target stunned for 1 round or Until Hit
Special Note: This may only be used as a collaboration with "Art of the Black Hand: Fall of the Sparrow"
Teaching/Learning: Gate System - B Rank

Inton: Feather Spew
Jutsu Type: Ninjutsu
Rank: A
Chakra Cost: 13
RP Description: The user crosses their arms in-front of their chest in an "x". They focus chakra to the underside of their arm and then forcefully open their arms, sending a barrage of shadowy razor sharp feathers at the target
PVP Effect: 1d10+5d4 Damage
Special Note: Bypasses DR
Teaching/Learning: Gate System - A Rank

Inton: Tri-Shadow Strike
Jutsu Type: Ninjutsu
Rank: A
Chakra Cost: 13
RP Description: The user gathers chakra in both hands as well as their mouth, sending a blast from each location at up to 3 Targets.
PVP Effect: It is 1d10+1d4 Damage per blast, so if all 3 go to one person, it is 3d10+3d4 damage to that person. If it is split up to 3 people, it is 1d10 to each. if there are 2 people targeted, one gets 2d10+2d4 and the other gets 1d10+1d4
Teaching/Learning: Gate System - A Rank

Art of the Black Hand: Black Hole
Jutsu Type: Taijutsu
Rank: A
Chakra Cost: 11
RP Description: The user focuses obscene amounts of chakra to their hands and feet, striking a single spot on the victim repeatedly.
PVP Effect: Rank Damage 1d6+3d4+2
Special Note: Unblockable
Teaching/Learning: Gate System - A Rank

Art of the Black Hand: Dark Burial
Jutsu Type: Taijutsu
Rank: A
Chakra Cost: 11
RP Description: The user sends a barrage of dark punches down at the immobilized victim, finishing with a Destructive last punch.
PVP Effect: Taijutsu Damage +2d10+5
Special Note: This may only be used in collaboration with "Art of the Black Hand: Predator's Call"
Teaching/Learning: Gate System - A Rank

.: Elementless :.

:

Clone Technique
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 4 + 2 per round maintained
RP Description: The ability to create a basic clone of themselves. Unlike other types of clones, these clones are not solid clones, so they cannot do any damage or attack the Enemy
PvP Effect: As long as the bunshin is maintained when being attacked the attacker must roll 1d6. On a 1-3 the bunshin is attacked, on a 4-6 the real target is attacked.
Teaching/Learning: Gate System - E Rank

Water Walking
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 1
RP Description: The user covers their feet with a thin layer of chakra, which acts as a solid surface to allow them to walk on water
PVP Effect: Rolepaly Jutsu Only.
Teaching/Learning: Gate System - E Rank

Wall/Tree Walking
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 1
RP Description: The user covers their feet with at thin layer of chakra, which acts as a stick substance to allow them to walk up solid surfaces
PVP Effect: Rolepaly Jutsu Only.
Teaching/Learning: Gate System - E Rank

Substitution Technique
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 3
RP Description: A simple technique all Shinobi need to learn. It is simple replacing their body with a nearby object in place of an incoming attack
PVP Effect: Wisdom based Dodge
Teaching/Learning: Gate System - E Rank

Rope Escape Technique
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 2
RP Description: This jutsu is a simple technique, which can be several different ways. It's taught to all Academy students on how to break out of anything that is keeping them tied up
PVP Effect: This jutsu is used without hand seals. It is the simple concentration of chakra to rippple around the body in effort to release yourself from ninja wire and other such bindings. WIS is rolled vs the attacker's initial Roll. In the event of Set trap skill being used in combat the user must roll the appropriate skill other wise Break DC is decided by active DM.
Teaching/Learning: Gate System - E Rank

Cloak of Invisibility Technique
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 1 (+1 per round maintained)
RP Description: A basic technique all Academy Students learn. Taking a simple piece of fabric, they can channel; a small amount of chakra into the fabric and change the fibers to the same as their surroundings
PVP Effect: +5 Hide Roll
Teaching/Learning: Gate System - E Rank

Henge Technique
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 2 +1 per round it remains active
RP Description: This jutsu is a simple one, that changes the users body into one of which they choose
PVP Effect: +5 Hide (Disguise)
Special Note: Must learn before becoming Genin (Rolled with WIS)
Special Note: Doesnt Stack with any Hide bonuses that are not specifically noted for disguising.
Teaching/Learning: Gate System - E Rank

Kai
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 2
RP Description: This jutsu is a simple two handed seal and then you focus your chakra to try and break off a genjutsu. This can also be used to harmlessly break a genjutsu's effect off another target.
PVP Effect: This jutsu is used without hand seals. It is the simple concentration of chakra to rippple around the body in effort to release yourself from genjutsu and other "stuns". WIS/INT/CHA is rolled vs the attacker's initial Roll.
Teaching/Learning: Gate System - E Rank

Chakra Concentration
Jutsu Type: Ninjutsu
Rank: D
Chakra Cost: 3
RP Description: The user channels their whole chakra network, and increases the speed. Allowing them to use less Chakra when using jutsu
PVP Effect: -1d4+1 CP used on Jutsu for 1d4 rounds
Teaching/Learning: Gate System - D Rank

Chakra Concentration: Legs
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5
RP Description: The user focuses their chakra into their legs, giving them greater speed and dexterity for a certain amount of time
PVP Effect: +1d4 to DEX rolls for 1d4 rounds
Teaching/Learning: Gate System - C Rank

Chakra Absorption Technique
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5
RP Description: The users hand glows blue, as a beam of chakra hits a single target. The beam drains some of the Targets Chakra and replenishes your own
PvP Effect: Drains 2d6 cp from your target, and returns it to your own CP Pool
Special Note: May be used twice per battle only
Teaching/Learning: Gate System - C Rank

Ninpou: Banshee Shriek
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5
RP Description: Using finely honed chakra control the user can emit a piercing shriek to damage and distort an enemy
PvP Effect: 1d4+1 targets take -2 to rolls for 1d4 rounds
Special Note: Elementless
Teaching/Learning: Gate System - C Rank

Chakra Concentration: Core
Jutsu Type: Ninjutsu
Rank: C
Cp Cost: 5
RP Description: The user channels their chakra, focusing it to their Hands, Fingers and mouth to increase the strength and quickness of their ninjutsu
PVP Effect: +1d4 to WIS / CHA rolls for 1d4 rounds
Special Note:
Teaching/Learning: Gate System - C Rank

Body Flicker Technique
Jutsu Type: Ninjutsu
Rank: B
Chakra Cost: 8, -1 a Round (Or) 20 cp to Activate all Fight
Description: This jutsu is a high-speed movement technique, allowing a ninja to move short to long distances at an almost untraceable speed
PvP: Grants +2 to Attack/Defense Rolls While Active.
Special Note: Requires a 15 Dex Mod
Teaching/Learning: Gate System - B Rank

Chakra Concentration: Master's Legs (Nightwolf 1/30/2015)
Jutsu Type: Ninjutsu
Rank: B
Chakra Cost: 8
RP Description: Focuses massive amounts of chakra to their legs to make them light as air and super speedy.
PVP Effect: +1d6 to DEX rolls for 1d6 rounds
Special Note: Must Know - Chakra Concentration: Legs
Teaching/Learning: Gate System - B Rank

Chakra Release
Jutsu Type: Ninjutsu
Rank: B
Chakra Cost: 8
RP Description: User releases a shockwave of chakra knocking everyone around them to the ground.
PVP Effect: 2d8 damage and stunned for 1 round or until hit
Special Note: Elementless
Teaching/Learning: Gate System - B Rank
Ninpou: Shield of Blades
Jutsu Type: Ninjutsu
Rank: B
Chakra Cost: 8
RP Description: the user makes hand seals, and slams their hand into the ground causing a wall of blades to spring up, blocking taijutsu, and some ninjutsu
PVP Effect: +2 to Blocking Ninjutsu and Taijutsu. If blocking Taijutsu, deals 1d10 damage to attacker
Teaching/Learning: Gate System - B Rank

Body Flicker Advanced
Jutsu Type: Ninjutsu
Rank: A
Chakra Cost: 10+2 a round (Or) 30 cp to activate all fight
Description: This jutsu is a high-speed movement technique, allowing a ninja to move short to long distances at an untraceable speed and moves them there faster than if they had used Body Flicker Technique.  With Body Flicker normally you would use something to mask that you’re going to move usually a smoke grenade but other things can be used as well.  With this technique though you can go from stationary to disappearing easier than with Body Flicker.
PvP: Grants +3 to Attack/Defense Rolls While Active.
Special Note: Requires a 18 Dex Mod
Special Note: Must know Body Flicker already
Teaching/Learning: Gate System - A Rank


Last edited by blackplaga on Thu Dec 29, 2016 7:32 pm; edited 26 times in total

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Re: Aoioki Kichida

Post by blackplaga on Sun Sep 18, 2016 7:09 am

.: Purchases :.
Kichida: 150 tokens
Kichida: Enhanced Combat Lethality: 50 tokens
The Nine Demonic Gates: Gate One: 30 tokens
The Nine Demonic Gates: Gate Two: 30 tokens
The Nine Demonic Gates: Gate Three: 30 tokens
The Nine Demonic Gates: Gate Four: 30 tokens 
The Nine Demonic Gates: Gate Five: 30 tokens 
The Nine Demonic Gates: Gate Six: 30 tokens 
The Nine Demonic Gates: Gate Seven: 30 tokens
The Nine Demonic Gates: Gate Eight: 30 tokens
The Nine Demonic Gates: Gate Nine: 75 tokens(500 token amount)
Elemental Weaponist: 100 tokens
Item Cost: Yōso Ni Fōkasu: 100 (Kichida -25 tokens)
Stat Costs: Dexterity: 105 tokens
Stat Costs: Strength: 40 tokens
Stat Costs: Wisdom: 60 tokens
Stat Costs: Wisdom: 120 tokens(500 token amount -35 actual tokens)
Stat Costs: Constitution: 40 tokens
Stat Costs: Wisdom: 30 tokens (10/29/2016 DM KIBA)
Stat Costs: Charisma: 10 tokens(500 token amount)
Skill Costs: Spot: 85 tokens (500 token amount)
Skill Costs: Listen: 95 tokens (500 token amount)
Skill Costs: Hide: 50 Tokens (500 token amount)
Skill Costs: Move Silently: 50 tokens (500 token amount)
HP/CP Costs: Hit Points: 50 tokens (500 token amount)
Stats: 245 Tokens
Justu: 24 Tokens

Dark Red = Clan / Abilities
Cyan = Items
Red = Tools
White = Other
Total: 375 Tokens
Abilities/Bloodlines/Clans/Gates Maximums: 540/700 Tokens
Items/Weapons/Tools: 455/500 Tokens
Total Token value: 809 Pre Server
Token Value: +130 this server


Last edited by blackplaga on Thu Dec 29, 2016 7:40 pm; edited 8 times in total

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Re: Aoioki Kichida

Post by blackplaga on Sun Sep 18, 2016 7:19 am

.: Inspirations :.








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Re: Aoioki Kichida

Post by blackplaga on Sun Sep 18, 2016 7:23 am

.: Other Information :.

[Hitpoints]

Current Level + 20 + Constitution Mod + Rank Mod + Ability/Clan/Bloodline Extras
30 + 20 + 10 + 20 + 15  = 95 HP

[Chakra]

Current Level + 10 + Constitution Mod + Wisdom Mod + Rank Mod + Ability/Clan/Bloodline Extras
30 + 10 + 10 + 14 + 25 + 10 = 99 CP


Last edited by blackplaga on Wed Nov 16, 2016 4:00 am; edited 2 times in total

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Re: Aoioki Kichida

Post by blackplaga on Sun Sep 18, 2016 7:28 am

.: Character Journal :.

[9/15/2016] Entry 2
During the Chunin exams in Iwagakure Akatsuki attacked the village killing dozens of people on their way to the Tsuchikage who was Shun’s mom and the Kazekage who was Tinks mom.  Shun ordered all of the genin to   retreat further into Iwagakure but Tink pulled her and Aoioki into a fight against Sasori.  Sasori at the time was using only 3 puppets one that was related to each of them.  Well Ana, Aoioki, and Tink fought Sasori’s three puppets the other genin were put into a Genjutsu and made to fight each other as the Genjutsu was controlled by the spirit that used to be in Kotoyo.  It was also revealed that the Tsuchikage and was also a traitor as she had allied herself with Akatsuki.  So on that side of things the fight was between Shun and Tink’s mom versus Hidan and Shun’s mom.  So well those 4 were fighting the fight against the three puppets of Sasori’s was one personal puppet to the three of them.  For Ana it was her cousin who had died earlier Osirus.  In Tinks case it was her father who she fought against.  For Aoi she got to fight her mother whom she had never meet and idolized her as she grew up as she was the only role model she had growing up in mind.  Through some forbidden jutsu more than likely Sasori was able to return the personalities of those ha was controlling at least that’s what Aoi saw of them as when the puppets were beaten all but one of them was returned to Sasori as he retracted them.  All but the one that Tink was able to capture with a scroll which was her father.  As their fight concluded they began breaking the mental state on those that were captured by Kotoyo’s former spirit.  As they were finishing that the other fight was coming to a halt as well as Hidan and Tinks mom fell and then Shuns mom performed some jutsu that collapsed all of Iwagakure.  From there the lot of them fled seeing the bodies from all those that had been killed by the two Akatsuki members that had attacked Iwagakure.

[9/15/2016] Entry 2
Mission Rank : C-rank(Perceived) 
Mission : Tea Burning Fields
Success or Failure : Failure
Summarization :The mission began with us going to investigate the source of a burning within tea country the outskirts of the village looked to have been burned from the center of the house outwards. I stayed here and continued to search for any further signs of the fire but found nothing. I than caught back up to the others Kotoyo had already moved on by this point and interacted with Tento finding out that he recently moved here and that his wife and child were coming in a week. At this point Kotoyo and the others were investigating (probably closer to torturing) two girls that looked like the lived frivolous*There would be marks through words before this saying things like whore, prostitute, sluts before going for frivolous* lives. As I began talking to the drunken man shanto he would tell me of a boat that had left the coast about a week and tell me more of when the fires started and where they did. As he told me the dock had been where they had gone I went there to investigate further and found the ropes where a ship had left but nothing else was over here. I than went back in and found the two girls that had been tormented by the others for what reason I do not know only that they did it. They were very defensive in their reactions as they were now scared of us and when Kotoyo came back over he was going full demon chains. It’s honestly no surprise to me that he is so easy to summon or that he makes an easy target as he does little to hide his presence of anything at all. From the two girls I found out that they had been injected with a blue liquid from the doctor that had apparently made one of them go mute and made the other a little more energetic. Finding out that the doctor was the one that injected them with the blue fluid I went over there and as Kotoyo was eavesdropping he had already started over there. I will admit in my anger that I was probably acting rashly I was went into that situation brashly and was demanding answers quickly that this doctor seemed . . . . slow to give. He also had information that was vital to what had happened and was not quick to share such or bring up the possibilities of his explosives being recently stolen and soon afterwards the fires starting. So as I found out the doctor had payed for the girls services rather than what they had told me of them being injected and her losing her voice and that he was treating them poorly and didn’t care about them. Though that seemed true, he seemed only interested results as when I told him that the girl had been rendered fully mute he went to include it in his log book. Angry with the man being so unemotional about the drug he had given as a false hop for the girl I demanded further answers. As he eventually gave them I would later rush after the girls looking for them in the building that they had been at and found not them but two dead girls that weren’t them in the tub that had been killed at least a week beforehand which was when they had arrived. So I went searching for them in the surrounding area unfortunately no one was able to help much until I got back to Tento who said they had headed towards the docks. I chased them there but they were already long gone when I arrived. As nothing else could be found of them despite searching I stayed behind and question those who still lived here some more. I found out that on the boat that had left a few days before apparently the lab rats the doctor was using for his experiments for what happened when things were injected with his liquid chakra had stowed away or in my own belief that they had been led away to test them later.


[9/15/2016] Entry 3
Dream
She is seeing someone for the first time their form is very lithe and though they have an amazing figure it is prevered of nature and seems to draw her attention to its every move.  Maybe it’s the way she stands with her chest ever so slightly flexed out dressed ever so scantily as to draw more attention to her tremendous bust and wearing an outfit that hugged the rest of her that it left little to the imagination.  Maybe it’s that thick aroma in the air that’s making it hard to think straight.  Maybe it’s from the air tasting ever so sweetly.  Whatever it is Aoioki’s attention is still drawn to the things that ruin her image and snap her back to reality.  The horns on her head, the silted eyes, the black leathery wings on her back, the clawed hands, and the spaded tail swishing behind her.
‘Is this the appearance of the demon now?  Has it begun taking on a more human shape cause of its time inside of me.’
She knew not the answer to this question but only that whatever she was looking at was nothing good and should be gotten rid of.  Needed to be gotten rid of before it caused any more problems.  It was then that she heard another voice not seeing the speaker only seeing the enemy in front of her.
‘So how is it?  How does the power I have granted you feel?  Do you yet still hate me for making you more than what you could have imagined possible?’
Without waiting for the demon to say anything else to convince her of anything she snapped her hand forward intending to punch the woman..  As she did so, so too did the creature opposite her punch out at her with a cruel smile spreading across her face as she mimicked her.  Both their fists coming together meeting evenly across in between her and it.  The voice than spoke again in its annoying mannerisms.
“Oh? Do you not realize what your see?  Hahaha, the ignorant truly are blissful aren’t they?”  
It was then that the ripples of blood appeared from where her fist had hit the pool.  She than realized that she was not looking at a woman but was simply seeing her own reflection.  She than felt the weight of the wings ever so lightly on her back and the weight of the tail above her butt and the shape of her hand on the blood covered floor.  She reached out in horror to touch the other side and noticed herself still smiling despite it all, she couldn’t believe it and quickly the smile disappeared from its-her face following the horror she felt.
‘Do you not like your new form?  Do you not accept your fate to become a supreme being?’
“Shut up! Shut up!  This isn’t me I will never accept your or any part of this!”  
‘He he he you still do not realize!  This is you I haven’t done a thing!  You are the one in the end that will make this happen”
She would wake up in her bed a cold sweat across her brow sticking her hair to her face and she would be breathing rapidly coming out of the nightmare.  She would bring her hands up as she sat up in the bad her hands fumbling as she performed the two hand signs to form a ball of fire in her hands checking herself over for any of the changes yet feeling none of them and seeing no change.
‘Give it time, you already bore witness to the first part of your transformation’
As the demon finished its communication it would feel almost like it was going to sleep after having disturbed her.
‘The change he spoke of is that skin coloration I had for almost a week isn’t it?  I need to figure out whats going on with myself, and how it’s causing it to happen.  Otherwise I may very well end up like that.’
With that chilling thought Aoi would attempt to go back to sleep having little success
Pics:


[9/15/2016] Entry 4
Went to Kirigakure to participate in Kiko’s, the land hidden by mist’s feudal lord’s daughter, birthday.  It was advertised as a ball event but the amount of people there was kind of disappointing especially for the feudal lord’s daughter, makes me wonder if something is going on.  So I bought this really nice dress got it all nice and fiting and barely got to show it off at all Sad .  I may just wear it around the compound a little just to feel like I actually got my worth from it.  Not only that but I didn’t even get to dance at all!  I even learned a few dances and practiced them some.  So much effort just wasted . . . well not entirely wasted I have a nice dress now and do know some new dance moves.  But I did get to meet with Etsuko again!  At least for a little while. . . . but she vanished off again.  Meeting Kiko was a pretty nice experience and I enjoyed her company with Muri.  Reiko was there and like I feared Kujira showed up as well though thankfully after the party.  Don’t know whats going on between those two but something was up with Kujira, I should tell Takeo about that next time I see him.

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Re: Aoioki Kichida

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