Karu - The White Shiver
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Karu - The White Shiver
- With White Hair -
.: General Information :.
.: Name :.
Karu Hatake
.: Recognized Title (Acquired from Reputation) :.
Konoha's White Shiver
.: Age :.
Sixteen / Fall Season / SH 21
.: Eye Color :.
Black
.: Hair Color :.
Silver
.: Height :.
5'-06"
.: Weight :.
Approximately 145 Pounds.
.: Blood Type :.
O
.: Likes :.
Dango, Tool Tricks, Practicing Bōjutsu, Fishing
.: Dislikes :.
Cold, Eating Contests
.: Family :.
- Hatake Lineage
- Minori Hatake (Little Brother)
- Saidagen Hatake (Cousin)
.: Marital Status :.
Doesn't Matter
.: Tattoos / Scars / Unique Features :.
--
.: Friends / Foes :.
Rated on a -10 to 10 Scale
-10 Being Hate, 10 Being Love
If you're missing and feel like you belong here, just pop me a PM.
.: Friends / Liked :.
Minori Hatake +8
Saidagen Hatake +3
Ichirou Kishida +4
.: Foes / Disliked :.
.: Theme Songs :.
- Stay Confident:
- "I must remain confident in my abilities, even if Pride doesn't suit me; when an enemy stands before me.. I must make sure he knows I stand above him."
- Personal:
- "--."
- Fight!:
- "Every Ninja has to fight, it is our duty! It is our bond to the village!"
- Proud:
- "Be proud! But do not fall to your own pride."
Source : http://sxeven.deviantart.com/
Last edited by Isobu on Mon Sep 05, 2016 3:45 pm; edited 1 time in total
Isobu- Posts : 17
Join date : 2016-06-12
Re: Karu - The White Shiver
.: Bingo Book & Other Information :.
.: Village :.
Konohagakure no Sato
.: Rank :.
Chūnin
.: Occupation :.
Academy Instructor
.: Danger Level :.
C-Rank
.: Ninja Registration Number :.
009720
.: Element(s) :.
Earth / Fire / Water / Lightning / Wind / White Lightning
.: Attack Style :.
Taijutsu / Ninjutsu / Genjutsu / Kenjutsu
.: Weapon of Choice :.
Retractable Bo-Staff
.: Toolbag :.
None
.: Squad 2 :.
Commander: Karu Hatake
Unit #1:
Unit #2:
Unit #3:
.: Sensei :.
--
.: Completed/Failed Missions :.
.: Goals :.
[√] Become Genin
[√] Become Chūnin
[X] Become ANBU
[X] Become Jōnin
[X] Become Jōnin Commander
.: Life Goals :.
[X] Be able to catch a fly with chopsticks
.: Achievements :.
[-] Has Silver Hair
[-] Fought beyond double his typical health. And won!
[-] Lost An Arm; while saving two full cells of Genin
[-] Achieved Yorinuki Genin [June 20th, 2015]
[-] Achieved Chūnin [July 12th, 2015]
.: Nindo :.
"Determination and conviction to your village make a great shinobi; do not forget this and you will overcome any obstacle."
.: Fight Log :.
.: Skill List :.
.: Village :.
Konohagakure no Sato
.: Rank :.
Chūnin
.: Occupation :.
Academy Instructor
- Spoiler:
- Academy Instructor: A teacher of Students, they populate the Shinobi Villages Academy, they are taught to protect their students at all costs and are specially trained to do so. As well, they are able to each and learn with a far greater skill and level of comprehension then usual.
Rank Requirement: Chunin
Rank Information: +10 Lore, +5 Spot / Listen / Move Silently / Hide / Set Trap
Rank Extra: Gains a +3 to their Learning Rolls, and all Students Gain a +5 to their Rolls Learning from them. May Defend for Genin/Academy Students of their Villages as a Free Action during the Fight with an Extra +1 to the Defend Roll. (Jutsu Bonus)
.: Danger Level :.
C-Rank
.: Ninja Registration Number :.
009720
.: Element(s) :.
Earth / Fire / Water / Lightning / Wind / White Lightning
.: Attack Style :.
Taijutsu / Ninjutsu / Genjutsu / Kenjutsu
.: Weapon of Choice :.
Retractable Bo-Staff
.: Toolbag :.
None
.: Squad 2 :.
Commander: Karu Hatake
Unit #1:
Unit #2:
Unit #3:
.: Sensei :.
--
.: Completed/Failed Missions :.
- Spoiler:
- E - 1/0
D - 1/0
C - 6/1
B - 3/0
A - 0/0
S - 0/0
E-Rank
- Classified Weather (6/27/2015) - Success
D-Rank
- Scouting/Investigation Mission - Get Rained On (6/28/2015) - Success, Refer to Report
C-Rank
- Capture and Elimination Mission - Maniacal Menagerie (6/11/2015) - Success
- Defense Mission - Bridge Too Far (6/13/2015) - Failure
- Elimination and Rescue Mission - Kuchinawa Bandits (6/14/2015) - Kuchinawa Bandits[/color]
- Investigation - Hotsprings Heated Subterfuge (6/19/2015) Success
- Infiltration - Frost Library (7/1/2015) Success
- Intel Gathering - Can of Worms (7/5/2015) Success
- Rescue - Brushwood Bandits (8/1/2015) Success
B-Rank
- Elimination - Fire Temple Raid (6/26/2015) Success
- Elimination - Drunken General Dethroned (7/12/2015) Success
- Retrieval - Get the Eye! (7/26/2015) Success
A-Rank
None
S-Rank
None
Unranked
None
.: Goals :.
[√] Become Genin
[√] Become Chūnin
[X] Become ANBU
[X] Become Jōnin
[X] Become Jōnin Commander
.: Life Goals :.
[X] Be able to catch a fly with chopsticks
.: Achievements :.
[-] Has Silver Hair
[-] Fought beyond double his typical health. And won!
[-] Lost An Arm; while saving two full cells of Genin
[-] Achieved Yorinuki Genin [June 20th, 2015]
[-] Achieved Chūnin [July 12th, 2015]
.: Nindo :.
"Determination and conviction to your village make a great shinobi; do not forget this and you will overcome any obstacle."
.: Fight Log :.
- Spoiler:
- .: Wins :.
[ 9 ]
Karu Hatake Vs. Sumiko Takara June 9th, 2015
Karu Hatake Vs. Sumiko Takara June 10th, 2015
Karu Hatake Vs. Minori Hatake June 17th, 2015
Karu Hatake Vs. Uma Uchiha June 21st, 2015 - (Forfeited due to Mission-Call)
Karu Hatake Vs. Masanori Uchiha June 24th, 2015
Karu Hatake Vs. Kisame Nara June 27th, 2015
Karu Hatake Vs. Ichirou Kishida July 4th, 2015
Karu Hatake Vs. Hitori Kikken February 28, 2016
Karu Hatake Vs. Kaiya Tadakuro February 28, 2016
.: Losses :.
[ 1 ]
Karu Hatake Vs. Shiori Takeyama & Kazuhiko Aburame June 14th, 2015
.: Ties :.
[ 1 ]
Karu Hatake Vs. Minori Hatake June 23rd, 2015
.: Unresolved :.
[ 0 ]
.: Kills :.
[ 0 ]
.: Databook :. | Ninjutsu | Taijutsu | Kenjutsu | Intelligence | Strength | Speed | Stamina | Hand Seals | Total |
Genin | 2 | 2 | 2 | 2 | 1 | 2 | 2 | 2 | 15 |
Chuunin | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Jounin | - | - | - | - | - | - | - | - | - |
Value | Meaning |
0 | Little to no talent |
1 | Amateur Talent |
2 | Average Talent |
3 | Novice Talent |
4 | Veteran Talent |
5 | Expert Talent |
7 | Master Talent |
8 | Grand Master |
.: Skill List :.
- Spoiler:
- Stat spread of: 20 STR (5 Mod), -- DEX (15 Mod), 12 CON (8 Mod), 14 INT (13 Mod), 18 WIS (13 Mod), 12 CHA (5 Mod) [Level 25, 50 Skillpoints to Allocate. Max of 12 in Skill]
Skill Stat Modifier Bonus From Stat Points Allocated Total Score Acrobatics DEX +0 Appraise INT +0 Bluff INT +0 Climb STR +0 Decipher INT +0 Diplomacy WIS +0 Disable Device DEX +0 Discipline STR +0 Forgery INT +0 Handle Animal WIS +0 Intimidate INT/STR (Highest) +0 Lore INT +0 Knowledge (Nature) INT +0 Knowledge (Local) INT +0 Knowledge (Religion) INT +0 Knowledge (History) INT +0 Linguistics INT +0 Perception WIS +0 Perform WIS +0 Ride DEX +0 Sense Motive WIS +0 Slight of Hand DEX +0 Survival WIS +0 Swim STR +0
Last edited by Isobu on Mon Sep 05, 2016 4:02 pm; edited 2 times in total
Isobu- Posts : 17
Join date : 2016-06-12
Re: Karu - The White Shiver
.: Clan Information :.
.: Ability Slots :.
Hatake
Hatake
'100' Equivalent - Recorded for Cap + 100 Legendary
Clan Hatake, discovered several years prior to the First Great Ninja War are a well-renown family that possess an innate affinity for shinobi skills, in addition to their identifiable genius the family has a signature effect to their Lightning Techniques, appearing stark white due to their refined and dense chakra. Although the most notable members are not present during the current era; each member of the Hatake family has proven to be a renown and remarkable addition to their village of Konohagakure no Sato.
______________________________________________________________
Clan Hatake – The Jacks of All Trades
Each member of the Hatake clan retains a very common trait; their White Lightning, typically born with the Lightning Affinity due to the blood that runs through their veins. This Lightning though a signature, was not their entirety. Known for their cloak and dagger tactics, paired with their inherit genius the Hatake are often found on all parts of the battlefield. Whether they are tactically advancing troops, assassinating from behind or rarely directly up-front in combat. You will find them, shining with their White Lightning and Silver hair.
Universal: Gains Lightning (All Lightning Techniques are classed as ‘White-Lightning’), +6 to Learning/Teaching Rolls
Academy Student: +0 to Chosen Stat/Secondary Chosen Stat; Gain Additional +XDX to White Lightning Damage
Genin: +1 to Chosen Stat/Secondary Chosen Stat; Gain Additional +1D4 to White Lightning Damage
Chunin: +2 to Chosen Stat/Secondary Chosen Stat; Gain Additional +1D6 to White Lightning Damage
*Chosen stats must be listed in bio and cannot change *Dexterity & Wisdom*
______________________________________________________________
Elemental Mastery
It is said that some individuals possess one or two more elements than the average shinobi. It's a rare instance that they possess more even. Along Karu's heritage it wasn't entirely uncommon to have two-three elements; he however, was beginning to show promise of having even more. Increasing his arsenal tenfold. Though this, it was immediately noticed with just how large the young man’s chakra reserves have truly become.
Universal: Gains access too all Base Elements (Wind, Water, Earth, Fire, and Lightning)
Academy Student: +0 to Attack/Defense Rolls, +X CP
Genin: +1 to Attack/Defense Rolls, +5 CP
Chunin: +2 to Attack/Defense Rolls, +10 CP
______________________________________________________________
Masterful
Branching off the mere Jack of Trades. Hatake are revered as one of few clans that can be attributed with mastering multiple talents and being capable of continuing through the thick and thin of combat. These are the few, rare individuals that are found on the battlefront; and they don't go unnoticed with their skill
Universal:
Genin: +1 HP DR; +1 HP Regeneration/Round
Chunin: +1D2+1 HP DR; +2 HP Regeneration/Round
______________________________________________________________
White Fang
Legendary
100 Tokens Equivalent
There are few men and women even amongst the Hatake that achieve the title of White Fang; but upon achieving such not only indicates huge influence in the family. But as a combatant all around. These men and women are so capable with lightning they could quite literally, cut lightning in two. Sheer speed, ferocity and power are necessary for such a title. Through this trial, Karu was capable of devising single-seals down to a science; in part from his prior experience having his arm physically removed brutally. It also sprung a need to master himself.
Universal: User may act while physically stunned.
Genin: -2 to CP Costs; +1 CP Regeneration/Round
Chunin: -3 to CP Costs; +2 CP Regeneration/Round
Last edited by Isobu on Mon Sep 05, 2016 3:45 pm; edited 1 time in total
Isobu- Posts : 17
Join date : 2016-06-12
Re: Karu - The White Shiver
.: Known Jutsu :.
Total: 36
.: Passive :.
.: Rankless :.
.: Academy :.
.: Taijutsu :.
.: White Lightning :.
.: Doton :.
.: Suiton :.
.: Fuuton :.
.: Katon :.
.: Raiton :.
.: Genjutsu :.
.: Elementless :.
Total: 36
.: Passive :.
- Passive:
.: Rankless :.
- Rankless:
.: Academy :.
- Academy:
- --
.: Taijutsu :.
- Taijutsu:
- Swift Strike
Out-maneuver a slower opponent to push past their defences and deliver a blow.
Type/Rank: E-rank Taijutsu (STR/DEX)
Costs: 1CP
Effects: Rank Damage + 1
Note: Defending against this with DEX takes a -1.
Shadowing
Follow your opponents movements, twirl like the leaf’s shadow in tandem, and get in a advantageous position.
Type/Rank: C-rank taijutsu (STR/DEX)
Costs: 4CP
Effects: Defend self, Gain 1 HP DR vs Tai/Ken. If successful Your opponent's next taijutsu roll is reduced by -1.
.: White Lightning :.
- White Lightning:
- Circulate
By constantly circulating one’s chakra and actively creating a static charge through their white-lightning this allows not only the pre-emptive creation of one’s white-lightning, but through the constant friction through the users’ body builds up a stronger, denser chakra to be used be it in melee or ninjutsu combat.
Type/Rank: E-Rank Supplementary
Costs: 1CP/Round
Effects: User gains +4 Critical Range while technique is active. Lasts D2 Rounds.
Note:
Discharge
Upon being targeted by a technique; Karu channels a store of white-lightning; upon the technique closing in on him he releases it in a large static discharge intending on either redirecting the strike elsewhere; or through a pulse of energy slow down the attack to help reduce the impact
Type/Rank: D-Rank Ninjutsu-Hatake
Costs: 2CP
Effects: When used in defense user gains +1 DR Unversal & +2 DR vs Water
Shiver Strike
Upon preparing their weapon, the user begins charging a core of white-lightning throughout the main portions of combat for the weapon; by doing so not only helps ensure a clear strike by sending an arc of electricity once it gets close, but allows the user to strike significantly harder by channeling the electricity into the target once full contact has been made.
Type/Rank: D-Rank Kenjutsu
Costs: 2CP
Effects: Base Kenjutsu+1 White Lightning Damage; Pierces 2 HP DR
Note:
Calculative Measures
By thinly layering one’s body with their white-lightning it gives them a medium to draw towards targets that get too close; by doing so permits the user to quickly make physical connections and hits when they are closed in on; assuming they dodge or block in time.
Type/Rank: C-Rank Ninjutsu
Costs: 4CP, 3CP Upkeep.
Effects: 1D4+1 Damage Return vs Melee (On Attack). Lasts D4 Rounds.
Note:
Surge
By placing both palms together the user follows a similar feat to the Circulate technique; by flowing an increasing flow of chakra throughout their system to a significantly larger degree allowing the use of increased density and force in their techniques.
Type/Rank: C-Rank
Costs: 4CP
Effects: User gains +D4 White Lightning Damage for D2+1 Rounds.
Note:
Shiver Field
Upon executing the ten-string seal combination; the user begins to channel and discharge a huge amount of white-lightning throughout the entire battlefield. Although useful, it is prone to damaging allies as likely as enemies due to the sheer volume and force of the technique.
Type/Rank: B-Rank Ninjutsu
Costs: 6CP; 4CP/Round
Effects: AOE; (Base Damage/2) + D4+1 White Lightning Damage. Lasts D4+1 Rounds.
Note: Roll is made each round by both Attacker and Defenders.
Note: Always Round Down Base Damage/2
Dragon Circus
This technique was something of an experiment. Karu was interested and baffled at the arsenal that he truly had at his disposal. And he wanted to use it. By weaving through modified seals to ultimately create three dragons of fire, water and earth. Karu’s finger tips on one hand would ultimately glow upon the creation of all three; by the final stage he would grasp his main hand’s wrist channeling singularity of white-lightning at the base of his palm. Firing it out at a high velocity in order to entrap his opponent for the execution of the three dragons. By releasing all the pent up energy a roar of chakra would echo through the field as each dragon would launch to their target, spiraling around them for a second afore crashing down in a vicious combination of fury.
Type: White-Lightning / Ninjutsu
Rank: B
Cost: 6
Effect: Single-Target; Base Rank Damage+1D4 Damage; Technique Gains +6 to Critical Range
Note: *Technique requires the learner to have Earth, Fire and Water Base Elements; This technique DOES NOT use specialties of all 3; it only operates on the element of White-Lightning
White Kunai
Although requiring no hand-seals the technique requires a large amount of concentration, removing the ability to use this technique while bound. By honing an immense amount of chakra into the form of a kunai, the user throws it at the target, increasing the velocity and force through the use of sheer white-lightning, when contact is made a surge of explosive energy fires in and around the target forcing their bodies to undergo a recovery stasis leaving them vulnerable and severely injured.
Type/Rank: A-Rank Ninjutsu
Costs: 13CP
Effects:Base Damage+D10 White Lightning Damage; User gains +9 Critical Range on this attack. This technique pierces D2 HP DR Universal.
Chidori (One Thousand Birds)
Upon the creation of the Chidori; although early in its years the technique was compared to a thousand-birds chirping. Due to Karu’s nature to get up-close and personal with his lightning techniques; this allowed him to do so and viciously. By coating his left or right hand in a coating of raw white-lightning, so sharp it was rumored to cut straight through the hardest of metals like butter.
Type/Rank: A-Rank / Nin-taijutsu / White-Lightning
Costs: 13
Effects: Base Damage + D6+1 White-Lightning Damage; Pierces D6 HP DR (Universal); Crit Range Increased by 6.
Note: Rolled With Dex; Considered Taijutsu for DR Purposes
White-Dragon God Circus
This technique was something of an experiment. Karu was interested and baffled at the arsenal that he truly had at his disposal. And he wanted to use it. By weaving through modified seals to ultimately create six dragons of fire, water, earth, lightning, wind and his White-Lightning to execute. Karu’s finger tips on one hand would ultimately glow upon the creation of all five base elements; by the final stage he would grasp his main hand’s wrist channeling singularity of white-lightning at the base of his palm. Firing it out at a high velocity into the sky. Moments later a rain of white-lightning miniature dragons would descend down onto each foe aiming to shock their systems temporarily removing their ability to move. Upon finalizing the stage, he would release the pent up energy of all five of the dragons, launching them into the sky in a dazzle of blinding lights of each element as they all fell down to the earth, aiming to crash into one controlled explosion upon his foes.
Type: White-Lightning / Ninjutsu
Rank: A
Cost: 13 / 2 Round Cool-Down
Effect: Targets All Enemies; Base Rank Damage+1D10+1D2 Damage; Technique Gains +9 to Critical Range
Drawback: User suffers -2 to Universal Rolls for 1 Round after this technique due to strain
Note: *Technique requires the learner to have Earth, Fire, Water, Wind and Lightning Base Elements; This technique DOES NOT use specialties of all 3; it only operates on the element of White-Lightning
Raiton: Kage Bunshin no Jutsu (Lightning Release: Shadow Clone Technique)
This technique allows the user to make a shadow clone infused with lightning. Because it is a shadow clone, it is able to perform techniques and interact with the environment due to it having physical substance; and also evenly distributes the user's chakra to each clone. If the clone is injured, it will revert to its natural lightning-state, at the same time electrocuting whatever it is touching.
Type/Rank: A-Rank / Ninjutsu / White-Lightning
Costs: 13 + 5 CP/Round
Effects: Creates 1 Clone; Roll D10. On a 5-10 Hit Clone, 1-4 Hit Creator. Lasts D6 Rounds.
Note: Clone has 1 HP. If killed by Taijutsu, deal D4+1 Damage to Killer. (White Lightning Damage does Not Apply).
Note: Clone Deals 1 Damage + Any White-Lightning Damage BonusesRaikiri (Lightning Cutter)
Raikiri is a significantly enhanced version of it’s parent technique ‘Chidori’ requiring an immense amount of chakra and undivided attention into the conjuration of the technique. Due to the sheer requirement of chakra the area around the user is filled with a incalculable amount of lightning. When the technique is fully manifested it is held in the hand and used to impale through the target. Due to the massive energy it consumes the user must take a round to recuperate after it’s usage.
Type/Rank: S-Rank / Nin-taijutsu / White-Lightning
Costs: 20
Effects: Base Damage + D10+2 White-Lightning Damage; Pierces D8 HP DR (Universal); Crit Range increased by 20.
Special Note: User Loses their Next Turn, may defend normally; Rolled With Dex; Considered Taijutsu for DR Purposes; Balanced as Taijutsu
.: Doton :.
- Doton:
- Pebble Toss
After a single hand seal the user throws a chakra empowered rock at full force hitting with increased damage.
Type/Rank: E Rank Doton Ninjutsu (WIS)
Cost: 1 CP
Effect: Single Target Attack. Deals Rank + 1 Damage
Earth Spike
After three seals the user stomps the ground creating a jagged spike to stick out at an opponents body.
Type/Rank: D Rank Doton Ninjutsu (WIS)
Cost: 2 CP
Effect: Single Target Attack. Deals Base Rank Damage + 1D2
Earth Wall
After three hand seals the user stomps the ground and a large block of stone moves to block an incoming technique.
Type/Rank: C Rank Doton Ninjutsu (WIS)
Cost: 4 CP
Effect: Defensive Action, user gains + 1d3 Universal HP DR
Doton: Underground Projection Fish Technique
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5 + 3 per round maintained
RP Description: Using this jutsu, a person can hide underground until they're ready to attack an opponent. By utilizing earth-chakra, the person can stealthily emerge from the ground without disrupting the ground around him.
PvP Description: The user hides underground for 1d6 rounds. They may make a sneak attack against any opponent on the field. Cannot be attacked while underground, After they attack this effect automatically ends.
Special Note: User gains a +3 to their roll if doing a sneak attack
Teaching/Learning: Gate System - C Rank
Observed By: DM Iruka
.: Suiton :.
- Suiton :
- Water Combo
Much like the Fire Combo, this technique is more of a combination of the element with the user’s taijutsu. Mixing in water with their strikes; and often finalizing the combo with a technique of varied proportion.
Type: Water / Taijutsu
Rank: E
Costs: 1CP
Effects: Base Damage + Enemy suffers -1d4 to Fire Damage Rolls for 1 Round
Note: This DOES NOT permit the user a free-action, it’s merely RP flavor
Slick
The user makes a hand seal and spits water out in the way of an incoming fire jutsu to try and lessen the damage.
Type/Rank: E Rank Suiton Ninjutsu (WIS)
Cost: 1 CP
Effect: Defensive Action, user gains +1D4 DR vs Fire Jutsu
Water Gun
With two hand seals the user spits out a stream of water from their mouth in a condensed and pressurized form.
Type/Rank: D Rank Suiton Ninjutsu (WIS)
Cost: 2 CP
Effect: Single Target Attack. Deals Base Rank Damage + 1D2
Suiton: Great Exploding Current
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5
RP Description: Utilizing the Water Element the user performs certain hand seals. After doing the needed hand seals a vortex of water will form, sucking anything on the surface above it down to the depths below.
PvP Effect: Target takes 4d4+2 damage from the crushing current.
Special Note: Must Be used on a Lake or River.
.: Fuuton :.
- Fuuton :
- Chakra Wind
Executing a varied amount of seals based off the potency the user decides. It allows the person to release a large quantity of rather harmless wind; the purpose of this is to lightly coat the wind with the users chakra giving them an up-to-date feeling of the battlefield, capable of detecting any chakra irregularities and potentially hidden foes.
Type: Wind / Ninjutsu
Rank: E
Costs: 1 CP
Effects: User can roll to spot hidden foes at +5 to Spot
Note:
Wind Dagger
After a hand seal the user spits out a rapid bolt of wind, thin, almost like a needle. This pierces through minor defenses.
Type/Rank: E Rank Fuuton Ninjutsu (WIS)
Cost: 1 CP
Effect: Single Target Attack. Deals Base Rank Damage, Critical hit on 18-20.
Fuuton: Sudden Gust of Wind
Jutsu Type: Ninjutsu
Rank: D
Chakra Cost: 3
RP Description: Sends a gust of wind blasting the target backwards
PvP Effect: 1d4 Damage.
Special Note: On-Hit Target is Unable to Attack on their next Turn.
Teaching/Learning: Gate System - D Rank
Observed By: DM Jiraiya
Fuuton: Snapping Air Bullet
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5
RP Description: A technique where the user gathers air particles into their finger until it shows a small twister on the index finger. The user then covers it with their thumb and snaps at a target. The snap causes a small but fast moving shard of air at the target. The shard can penetrate a normal human body when hit
PvP Effect: Unblockable, Deals 3d4 Damage
Teaching/Learning: Gate System - C Rank
.: Katon :.
- Katon:
- Fire Combo
Although a rather basic use of taijutsu/kenjutsu maneuvers and weaponry; the technique permits the use of fire-techniques to be implemented alongside the melee-combat, although it doesn’t permit anything drastic. It often contains the user ending their attack with a small technique
Type: Fire / Taijutsu/Kenjutsu
Rank: E
Costs: 1CP
Effects: (Base Damage + 2)/2 (Rounded Down) Damage for 1D2+1 Rounds.
Note: This DOES NOT permit the user a free-action, it’s merely RP flavor
Smoulder
Creating a more sticky fire more akin to ash, one releases this basic technique causing it to stick and burn over time
Type/Rank: E-rank Katon Ninjutsu (WIS)
Cost: 1 CP
Effect: Single Target Attack. Deals Base Rank Damage + 1 /2 (Rounded down) per round for 1D2+1 rounds
Note: Always round down.
Small Fireball
Creating a somewhat bigger ball of fire about the size of a baseball, they spit this fire out of their mouths after making three rapid hand seals.
Type/Rank: D Rank Katon Ninjutsu (WIS)
Cost: 2 CP
Effect: Single Target Attack. Deals Base Rank Damage +1D3 Damage
.: Raiton :.
- Raiton :
- Spasm
By injecting the body with electricity, one does not damage the outer body but causes painful muscle contractions and involuntary spasms.
Type/Rank: E Rank Raiton Ninjutsu (WIS)
Cost: 1 CP
Effect: Single Target Attack. Base Rank Damage + 1
Jolt
Creating a small lightning bolt it travels from the finger to the target channeling the lightning from the belly, and scorching the skin.
Type/Rank: D Rank Raiton Ninjutsu (WIS)
Cost: 2 CP
Effect: Single Target Attack. Deals Base Rank Damage + 1D2
Molecule Transitioning
Although an unusual method of hiding ones chakra; the user utilizing the lightning affinity in their body and starts to increase the rate in which they bounce and interact with one another. After a timely effort, they can utilize this chakra to cover their visible form; upon this mild camouflaged technique it grants the user room to release any excess lightning chakra to draw attentions away from their individual.
Type: Lightning / Ninjutsu
Rank: E
Costs: 1CP
Effects: User may hide at +5 to Hide/Move SIlent
Note:
.: Genjutsu :.
- Genjutsu:
- Misdirection
Rank/Type: E/Genjutsu
Cost: 1 CP
Roleplay: Making your enemy think you are in a slightly different direction, it causes their attack to go off-course
DF Effects: Allows defensive action with INT
Leaf Burial
Rank/Type: E/Genjutsu Konoha
Cost: 1 CP
Roleplay: This technique fools the target into thinking they are being smothered by leaves, the more they struggle the more leaves appear.
DF Effects: Single Target. Deals Base Rank Damage
Hell Viewing Technique
Rank/Type: D/Genjutsu Konoha
Cost: 2 CP
Roleplay: This is a genjutsu that reveals the fears that dwell inside people's hearts. Everyone has an image of the one thing they wouldn't want to ever see. This genjutsu is a technique that draws forth such an image from within the heart and has one mistake it for reality. First, an imaginary circle of leaves will spin around and envelop the target, falling away shortly after. After a short period, the illusion will begin. This is to make the illusion more convincing, since the user will likely have moved before the illusion sets in. If the mental image is a gruesome one, the shock will be accordingly great.
DF Effects: Single Target. Deals Base Rank Damage + 1
.: Elementless :.
- Elementless:
- Chakra Concentration
Jutsu Type: Ninjutsu
Rank: D
Chakra Cost: 3
RP Description: The user channels their whole chakra network, and increases the speed. Allowing them to use less Chakra when using jutsu
PVP Effect: -1d4+1 CP used on Jutsu for 1d4 rounds
Teaching/Learning: Gate System - D Rank
Learned from : DM Deidara
Chakra Burst
Type: Ninjutsu
Rank: D
Chakra Cost: 3
RP Description: The user forces their chakra to condense in the palms of their hands, once concentrated the user the slaps their hands together creating a sonic cone to emit from their hands toward a target. Upon impact it causes the target to become temporarily deafened and causes their ear drums to bleed
PVP Effect: 1d6 damage to target, as well as a -5 to listen rolls , for 1d4 rounds
Teaching/Learning: Gate System - D Rank
Learned By: DM Deidara
Last edited by Isobu on Mon Sep 05, 2016 5:22 pm; edited 3 times in total
Isobu- Posts : 17
Join date : 2016-06-12
Re: Karu - The White Shiver
Character Docket
Ability Cap: 200/700
Item Cap: 0/500
Current RP Available: 2
Current RP Used: 210
Current RP List:
- Wisdom 22>28 = 80 Tokens
- Constitution 12>18 = 30 Tokens
- Intelligence 10>14 = 20 Tokens
Current Ryo Available: 107,000
Item Cap: 0/500
Current RP Available: 2
Current RP Used: 210
Current RP List:
- Archived Purchases:
- - Tallied bought stats into server 'tokens' altered stats fitting to these numbers (212 Total; used 210)
Converted to IG-Stats. According to this servers stat-costs
- Wisdom 22>28 = 80 Tokens
- Constitution 12>18 = 30 Tokens
- Intelligence 10>14 = 20 Tokens
Current Ryo Available: 107,000
Isobu- Posts : 17
Join date : 2016-06-12
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