Yamanaka, Mayako

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Yamanaka, Mayako

Post by MarcDonati on Mon Jun 20, 2016 8:31 pm

Name : Yamanaka, Mayako
Nickname : Maya / May
Age : 18
Sex : Female
Rank: Chuunin
Clan: Yamanaka
Job: Sensory Shinobi
Spoiler:

A sensor (感知タイプ, Kanchi taipu; Literally meaning "Perception type") is a type of ninja that is capable of detecting the presence of other people through their chakra.
Rank Requirement: Chunin
Rank Information: May Roll Concentration for 3 CP Replacing Spot/Listen. +15 Concentration



Description: Stands at 5'6, has shoulder length blonde hair, and piercing bright blue eyes, she would be quite skinny, but looks like she might be able to hold her own, most of the time she would be smiling and almost always stands with her hands clasped behind her back, while rocking back and forward.

As she is from the Yamanaka clan, she has dealt with flowers from a very young age, but took more of an interest in them than most would, feeling more happy than she usually does, when dealing with them and learning about them, she writes books upon books of the properties of flowers and all of the different subtypes of them she has came across or made.

She is usually a quiet girl, keeping to herself most of the time, she never usually left her family compound, until very recently. She tried to make friends quickly, but is usually unsure of who are truly her friends or not, she kept in contact with a few members of the village, but only really seeming to meet a few of them often.

Mayako would be out of her secluded shell, and more willing to talk to people and be around them , even feeling that she could be at peace around them while enjoying her book. It took a while for this to happen, but with a new outlook and a new confidence to her, she would be ready to take on any challenges facing her.


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Re: Yamanaka, Mayako

Post by MarcDonati on Mon Jun 20, 2016 8:31 pm

Clan

Spoiler:
[Yamanaka Clan]
(100 Tokens)


The Yamanaka clan, or Yamanaka family, runs a flower shop and specializes in manipulating the minds of their opponents. Their techniques range from transferring consciousness to communicating telepathically. Blond hair and blue eyes seem to be characteristic of Yamanakas. The Yamanaka clan seems to have a special relationship with the Akimichi clan and Nara clan. These clans have been known to alongside the Yamanaka have formed teams composing one member of each clan, although it is not sure if it is an official doing, it is a tradition.

______________________________________________________________

[Mind Benders]
The Yamanaka, as previously mentioned, is a clan that specializes in mind afflicting and controlling techniques that allows them to manipulate their enemy and make them fight themselves in their own territory. A Yamanaka techniques are known, by far, to be among the greatest if not the one greatest style for information/interrogation sessions.

Universal: May Learn/Use Genjutsu with CHA
Genin: +1 CHA Rolls, +10 Concentration / Lore Rolls
Chunin2 CHA Rolls, +20 Concentration / Lore Rolls
Jounin: +3 CHA Rolls, +30 Concentration / Lore Rolls

______________________________________________________________

[What's Mind Is Yours]
The Yamanaka, have an innate talent of using Genjutsu and techniques that invade peoples minds, that they have been labelled a great Assett. With this power, they are able to push their own minds, and even the link that they have with their targets to a new limit, allowing for the stuns and event the outcome of the stuns to be extremley deadly.

Universal: +5 to Learning Genjutsu / Clan Jutsu
Genin: +1 to Genjutsu / Clan Jutsu Duration, 19 - 20 Crit Range on those Stuck in a Yamanaka Genjutsu / Clan Jutsu
Chunin: +2 to Genjutsu / Clan Jutsu Duration, 19 - 20 Crit Range on those Stuck in a Yamanaka Genjutsu / Clan Jutsu
Jounin: +2 to Genjutsu / Clan Jutsu Duration, 18 - 20 Crit Range on those Stuck in a Yamanaka Genjutsu / Clan Jutsu

______________________________________________________________

[Telepathic Mastery]
(50 Tokens - Enhanced Clan)
They few Yamanaka whom train even further with their minds are capable of entering even more exotic and complicated form of communication, able to enter through telepathic control, increasing the Efficiency, length, and power of their Genjtusu and Clans Jutsu as well as making it more cost effective at the same time, saving the Yamanaka drastic amounts of chakra.

Universal: -1 CP Costs on Genjutsu / Clan Jutsu
Genin: +10 Total CP, +1 Clan Jutsu / Genjutsu Break DC
Chunin: +15 Total CP, +2 Clan Jutsu / Genjutsu Break DC
Jounin: +20 Total CP, +3 Clan Jutsu / Genjutsu Break DC


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Re: Yamanaka, Mayako

Post by MarcDonati on Mon Jun 20, 2016 8:33 pm

Appearance



Alternative:


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Re: Yamanaka, Mayako

Post by MarcDonati on Mon Jun 20, 2016 8:33 pm

Academy Jutsu:
Spoiler:

Wall/Tree Walking
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 1
RP Description: The user covers their feet with at thin layer of chakra, which acts as a stick substance to allow them to walk up solid surfaces
PVP Effect: Rolepaly Jutsu Only.
Teaching/Learning: Gate System - E Rank

Water Walking
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 1
RP Description: The user covers their feet with a thin layer of chakra, which acts as a solid surface to allow them to walk on water
PVP Effect: Rolepaly Jutsu Only.
Teaching/Learning: Gate System - E Rank

Rope Escape Technique
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 2

RP Description: This jutsu is a simple technique, which can be several different ways. It's taught to all Academy students on how to break out of anything that is keeping them tied up

PVP Effect: This jutsu is used without hand seals. It is the simple concentration of chakra to rippple around the body in effort to release yourself from ninja wire and other such bindings. WIS is rolled vs the attacker's initial Roll. In the event of Set trap skill being used in combat the user must roll the appropriate skill other wise Break DC is decided by active DM.


Cloak of Invisibility Technique
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 1 (+1 per round maintained)

RP Description: A basic technique all Academy Students learn. Taking a simple piece of fabric, they can channel; a small amount of chakra into the fabric and change the fibers to the same as their surroundings

PVP Effect: +5 Hide Roll


Clone Technique
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 4 + 2 per round maintained

RP Description: The ability to create a basic clone of themselves. Unlike other types of clones, these clones are not solid clones, so they cannot do any damage or attack the Enemy

PvP Effect: As long as the bunshin is maintained when being attacked the attacker must roll 1d6. On a 1-3 the bunshin is attacked, on a 4-6 the real target is attacked.
Teaching/Learning: Gate System - E Rank

Henge Technique
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 2 +1 per round it remains active

RP Description: This jutsu is a simple one, that changes the users body into one of which they choose

PVP Effect: +5 Hide (Disguise)
Special Note: Must learn before becoming Genin (Rolled with WIS)
Special Note: Doesnt Stack with any Hide bonuses that are not specifically noted for disguising.


Substitution Technique
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 3

RP Description: A simple technique all Shinobi need to learn. It is simple replacing their body with a nearby object in place of an incoming attack

PVP Effect: Wisdom based Dodge


Kai
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 2

RP Description: This jutsu is a simple two handed seal and then you focus your chakra to try and break off a genjutsu. This can also be used to harmlessly break a genjutsu's effect off another target.

PVP Effect: This jutsu is used without hand seals. It is the simple concentration of chakra to rippple around the body in effort to release yourself from genjutsu and other "stuns". WIS/INT/CHA is rolled vs the attacker's initial Roll.


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Re: Yamanaka, Mayako

Post by MarcDonati on Mon Jun 20, 2016 8:33 pm

Clan Jutsu known :
Spoiler:

Mind Body Capture Technique
Jutsu Type: Ninjutsu (Genjutsu Resist)
Rank: D
Cp: 3

Description: This is one of the basic moves of the Yamanaka clan. By rapidly going through a few hand-seals and focusing on the incoming enemy they are able to quickly send a wave of spiritual energy into them to disrupt their current action, forcing them to either suddenly stop on their tracks or sway from their path, missing his/her target.

PvP: BLOCK) +1 to Block Roll. Can BLOCK For an all as a free action, once per round
Teaching/Learning: All Yamanaka Start With This Jutsu

Mind-Body Switch Technique
Jutsu Type: Ninjutsu (Genjutsu Resist)
Rank: C
Cp: 5

Description: Shintenshin no Jutsu is a Ninjutsu technique used by the Yamanaka clan. The Yamanaka forms the needed handseals and then projects her spirit out of her body into her target. This can be another ninja or an animal. Unfortunately the spirit flies in a straight line at a slow speed. If the target moves and avoids the incoming spirit, the Yamanaka’s body falls lifeless until the spirit can find its way back to the body several minutes later. Because of the risk involved, the ninja must be very careful. When used in conjunction with a binding technique the chance of success greatly increases. While inhabiting the body of her opponent, the target still remains in their mind but their mental processes are forced aside as the Yamanaka takes control. However if the target has strong mental fortitude, they can overpower the intruder and force her out of their body.

PvP: Unblockable) User 'controls' target for 1d4 Rounds (Mental Stun Break) and may only do Basic Tai / Ken Attacks. While in effect User's body is Stunned and vulnerable to ATK. If User or Target are hit, both are released. If attempt fails User is stunned for 1 Round or until hit.
Note: When Attacking as the controlled target, all rolls are done via the targets STR / DEX (Or other if clan / ability states otherwise)


Five Senses Confusion Disorder
Jutsu Type: Ninjutsu (Genjutsu Resist)
Rank: C
Cp: 5

Description: The Yamanaka clan member throws a weapon with an explosive note attached that when activated releases an odourless powder that slows the reaction time and senses of their opponents.

PvP: AoE - All Except User and Allies) -2 ATK / DEF for 1d4 Rounds (Rounds Stack, Negatives to not). May be used as a Trap, following Set Trap Rules.

Mind Derangement Technique
Jutsu Type: Ninjutsu (Genjutsu Resist)
Rank: B
Cp: 10

Description: Shinranshin no Jutsu is a Ninjutsu technique which is used to confuse the targets body into attacking a nearby ally. The ninja will form the needed hand seal and then send their spirtual energy of confusion at his opponent. Though the opponent is mentally aware of his action, he is unable to stop his body from carrying out the attack.

PvP: Unblockable) User 'controls' targets (Max 2) for 1d4+1 Rounds (Mental Stun Break) and may only do B Rank and Below Jutsu, usings targets CP Pool and Jutsu. If User or Targets are hit, all are released.
Note: When Attacking as the controlled target, all rolls are done via the targets Mods

Mind Confusion Technique
Jutsu Type: Ninjutsu (Genjutsu Resist)
Rank: A
Cp: 13
Description: A more advanced version of the mind-body capture technique, the Yamanaka is allowed to rapidly handseal and send a burt of spiritual energy towards the incoming ennemy in defense and force them to turn their attack on someone else.
PvP: Dodge) +2 to Dodge Roll, If Successful User Directs the ATK at another. ATK Roll is the Same, New Target may s


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Re: Yamanaka, Mayako

Post by MarcDonati on Mon Jun 20, 2016 8:34 pm

Genjutsu known:
Spoiler:


E
Spoiler:

Rakuyou no Jutsu (Falling Leaves Jutsu)
Rank: E
Chakra Cost: 2

RP Description: Leayes fall rapidly along the ground and world around them in a whirlwind.

PVP: Stunned for 1 Round, or Until Hit.

Atsusa Nami (Heat Waves)
Rank: E
Chakra Cost: 2

RP Description: The user completes three hand-seals creating the illusion of dense heat waves that disorient the target stunning them.

PVP: Stunned for 1 Round, or Until Hit.

Fogu (Fog)
Rank: E
Chakra Cost: 2

RP Description: The user completes three hand-seals creating the illusion of a dense fog that disorient the target stunning them.

PVP: Stunned for 1 Round, or Until Hit.

Electrical Waves
Rank: E
Chakra Cost: 2

RP Description: The user completes a few hand-seals, creating the illusion of lightning zapping the opponent, stunning them briefly.

PVP: Stunned for 1 Round, or Until Hit

D
Spoiler:

Pod
Rank: D
CP: 3

RP Description: A large, bean like pod grows from the ground and encompasses the target. It holds them there dangling in the air.

PVP: Dazed target for 1d4 rounds or until hit. Target loses 1cp per round dazed.

Slumbers Of The Forest
Rank: D
Chakra Cost: 3

RP Description: The target sees glimmers of light as though leafs are falling from trees. It makes them tired, but not fall asleep.

PVP: -1 for 1d4 rounds. "No stun effect".
Leaf and Grass taught.
Special Note: Being hit does not break this effect

C
Spoiler:

Depths of Hunger
Rank: C
Chakra Cost: 5

RP Description: The user creates the illusion of a vortex of water that reaches to the sky as the targets looks about at the rushing wall of water it turns from blue to blood red. As the blood forms in the wall piranhas begin to jump from the water latching onto the target causing a great amount of pain.

PVP: Stuns and drains 1d4 cp for 1d4 rounds.

Weapon of Illusion
Jutsu Type: Genjutsu
Rank: C
CP Cost: 7

RP Description: Moving their eyes between their opponents, the user would create a blanket over their minds, dulling their perception of the world around them. After dulling their minds, it would be easier to make them think that things were there weren't. The user of this jutsu would be able to use this to create the chance to make the person subject to the mind blanket see and believe that there was a weapon in the user's hand when in reality there was nothing bar thin air,the psychological effects take a toll on the opponents body, weakening their system and making them more exhausted every time they thought they were getting hit.

PvP effect: Mass AoE (All Enemies) Users CHA vs Enemies INT/WIS/CHA - User creats a weapon for 1d6 rounds. This weapon does Medium Weapon Rank DMG (No Penalties). ATK Rolls made against targets (Whom failed the INT/WIS/CHA) are made with DEX/STR. Sword does CP DMG equal to the total amount of HP DMG Rolled.
Special Note: STR DMG does not apply, but DMG bonuses to Kenjutsu do.
Special Note: Targets may attempt to break this genjutsu, on their turn only (Using their turn), with a INT/WIS/CHA Roll vs the Original CHA Roll +2.
Teaching/Learning: Gate System - Due to the difficulty of the jutsu, it is learned with the B gate system

Kasumi Juusha no Jutsu "Mist Servant Technique"
Rank: C
Chakra Cost: 5

RP Descriotion: Kasumi Juusha no Jutsu is a Genjutsu technique that creates false attackers to delay and confuse the enemy. Though these servants are not real, the actual ninja is able to remain hidden and throw kunai and shuriken matching the movements of the servants. This makes it appear the false servants are capable of attacking. When the enemy attempts to attack the servant, they will merely disrupt the servants illusion body but not destroy it.

PVP: Target is stunned for 1d4 rounds or until hit.
Taking damage from Kunai or Shuriken does not break it. Only one Kunai
or Shuriken at a time can be thrown.
Special Note: Only the Genjutsu user can throw shuriken/kunai without breaking the stun.

B
Spoiler:

Too Young to Die
Rank: B
Chakra Cost: 8

RP Description: The user forms several seals and upon completion a coffin raises up out of the ground behind the victim and the lid flips open as the arms of tortured souls reach out ensnaring them dragging them into the coffin slamming the door shut. In the damp, dank, cold of the coffins hold the souls scream and wail tearing at the victim till finally the lid flips open allowing them to escape. The victim suffers as the souls tear at their chakra leaving them drained and frightened with the will to live and reluctance to continue the fight.

PVP: 1d4 rounds of stun and 1d4 cp drain per round, after released from the Genjutsu the victim suffers a -2 to rolls for an additional 1d4 rounds.
Special Note: Being hit does not end the negative to rolls effect.

Protection Of The Forest
Rank: B
Chakra Cost: 8

RP Description: A large encampment wall of vines rise up from the ground causing any attacks from the target to become faltered.

PVP: -3 to attack rolls for 1d4 rounds. No stun.
Special Note: Being hit does not end this effect.
Teaching/Learning: Gate System - B Rank

Dune Guardians
Rank: B
Chakra Cost: 8

RP Description: The user slams his hand to the ground after completing 8 hand-signs.To those that have seen a summon it appears to be as such, to those unaffected they see nothing but to those that are caught in the genjutsu see several large scorpions (body length ranging from 4-5 foot long, not including tail) dig out of the ground surrounding the user acting as shields. The victim then must "get past the guardians" or "fire past them" in order to strike at the user.

PVP: -3 to attack rolls for 1d4 rounds. No stun.
Special Note: Being hit does not end this effect

Advanced Weapon of Illusion
Jutsu Type: Genjutsu
Rank: B
CP Cost: 10

RP Description: Moving their eyes between their opponents, the user would create a blanket over their minds, dulling their perception of the world around them. After dulling their minds, it would be easier to make them think that things were there weren't. The user of this jutsu would be able to use this to create the chance to make the people subject to the mind blanket see and believe that there was a weapon in the user's hand when in reality there was nothing bar thin air,the psychological effects take a toll on the opponents body, weakening their system and making them more exhausted every time they thought they were getting hit. Throughout practise and great study an advanced form was created, adding more to the illusion, making it seems perfectly real to the opponent, from shape to size, to weight and even creates the illusion of the scent of blood from the imaginary holes it creates , this is a fine technique indeed.

PvP effect: Mass AoE (All Enemies) Users CHA vs Enemies INT/WIS/CHA - User creats a weapon for 1d6+2 rounds. This weapon does Large Weapon Rank DMG (No Penalties). ATK Rolls made against targets (Whom failed the INT/WIS/CHA) are made with DEX/STR. Sword does CP DMG equal to the total amount of HP DMG Rolled.
Special Note: STR DMG does not apply, but DMG bonuses to Kenjutsu do.
Special Note: Targets may attempt to break this genjutsu, on their turn only (Using their turn), with a INT/WIS/CHA Roll vs the Original CHA Roll +4.
Teaching/Learning: Gate System - Due to the difficulty of the jutsu, it is learned with the A gate system

Chakra Wave Release
Rank: B
Chakra Cost: 8

RP Description: The Genjutsuist releases a wave of chakra in an attempt to break free team members from a genjutsu.

PvP: +2 to roll vs original DC of the Genjutsu. If successful team members
broken free of Genjutsu and gain +2 in Defense vs Genjutsu for 3 rounds.
( witnessed by shun )

A
Spoiler:

Magen: Jubaku Satsu "Demonic Illusion: Tree Bind Death"
Rank: A
Chakra Cost: 13

RP: Creates the illusion of being swallowed by a tree.

PvP: Takes two rounds. First round if successful target is stunned. Second round if still held in genjutsu the target takes 3d10cp damage and is released.

Nehan Shouja no Jutsu (Temple of Nirvana)
Rank: A
Chakra Cost: 13

RP Description: Nehan Shouja no Jutsu is a Genjutsu technique that allows the caster to place a large body of people into a unconscious state.

PVP: Area of Effect Genjutsu. The caster can choose as many targets and what targets up to 10. Lasts 1d6 or until hit.

Sabure Ma (Sands of Time)
Rank: A
Chakra Cost: 13
RP Description:The user creates a vast plain before the targets, each target is swept into a whirlwind of sand that solidifies into an hourglass, entrapped the targets relive every highlight of their life, happy or sad as the age from birth to death over and over again
PvP: Can effect up to six people, the targets are stunned for 1d6 rounds and loose 3 cp every round they are stunned.

Manako Za Shippuu (Eye of the Hurricane)
Rank: A
Chakra Cost: 13

RP Description: This genjutsu affects a single opponent, but it casts them into the center of a raging windstorm. From beyond the storm shadows flicker around every now and then tossing objects through, timber, pencils, pens, rocks etc.

PvP: Target is stunned for duration of jutsu or until hit by any means other then a kunai, shuriken, dart, needle, or senbon. For 1d4+2 rounds the user can throw one kunai, shuriken, dart, needle, senbon etc at the target and maintain the jutsu.
Special Note: Only the Genjutsu user can throw shuriken/kunai without breaking the stun.

Kinchou ato feza (Birds of a Feather)
Rank:A
Chakra Cost:13

RP Description: The victims are assaulted by flocks of red tailed hawks peck and claw at them fiercely as they are overwhelmed by the sheer amount. They are then forced to flee in any random direction to attempt to evade the
relentless assault.

PVP: Affects up to three targets forcing them to fight off the attacking birds as they fight taking a -4 to rolls for 1d6 rounds.
Special Note: Being hit does not end this effect.



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Re: Yamanaka, Mayako

Post by MarcDonati on Mon Jun 20, 2016 8:34 pm

Jutsu known:
Spoiler:


Fuuton
E
Spoiler:

Fuuton: Minor Gust
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 2

RP Description: With a few basic hand signs the user blows a short gust of wind at an opponent

PvP Effect: 1d4 damage
Special Note: Hijutsu offered to all wind element academy students of every village

Fuuton: Gentle Breeze
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 2

RP Description: The user performs a ram hand seal and blows a soft burst of wind

PvP Effect: 2 Damage to 1d4 Targets
Special Note: Hijutsu offered to all wind element academy students of every village

D
Spoiler:

Fuuton: Wind Bullet no Jutsu
Jutsu Type: Ninjutsu
Rank: D
Chakra Cost: 3

RP Description: Fires a small burst of wind at the target in a condensed ball form

PvP Effect: 1d10 Damage

Fuuton: Wind Blast
Jutsu Type: Ninjutsu
Rank: D
Chakra Cost: 3

RP Description: Breaths out a gust of wind at the target

PvP Effect: 2d4 Damage
Special Note: 1 DR Peirces

Fuuton: Small Wind Blast
Jutsu Type: Ninjutsu
Rank: D
Chakra Cost: 3

RP Description: The user expels a gust of air that abrasively cuts at the target

PvP Effect: 1d6+2 Damage

C
Spoiler:

Fuuton: Great Wind Blast
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5

RP Description: While forming the required hand seals ( 8 ), the shinobi focus' chakra into the palms of both hands. After the seals are formed it takes one second for the shinobi to bring their palms together, then open them. With a thrust of their arms, the shinobi forces the chakra circulatory system to vent chakra through their arms towards the center of their palms. This produces a large blast of non-lethal wind, capable of knocking over anything from a shinobi to a tree

PvP Effect: Deals 2d8 damage

Fuuton: Snapping Air Bullet
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5

RP Description: A technique where the user gathers air particles into their finger until it shows a small twister on the index finger. The user then covers it with their thumb and snaps at a target. The snap causes a small but fast moving shard of air at the target. The shard can penetrate a normal human body when hit

PvP Effect: Unblockable, Deals 3d4 Damage

Fuuton: Devils Speed
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5

RP Description: Using wind, the ninja can give a speed boost to their projectiles, making them more efficient and hard to dodge. This jutsu can also be used to boost the user's running speed for a short period of time, nearly doubling the amount of ground covered by the normal run

PvP Effect: Gives the user +2 to DEX attack rolls for 1d4+1 rounds

B
Spoiler:

Fuuton: Great Tornado Technique
Jutsu Type: Ninjutsu
Rank: B
Chakra Cost: 8

RP Description: Using this technique, the user is able to create a large and very powerful gust of wind
resembling a tornado.

PvP Effect: 2d10 + 1d6 damage



Raiton

E
Spoiler:

Raiton: Static Electricity
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 1

RP Description: With a few basic hand signs the user is able to channel a thin jolt of electricity into an opponent, this can be done ranged or by touch

PVP Effect: 1d4 Damage

Raiton: Simple Shock
Jutsu Type: Ninjutsu
Rank: E
Chakra Cost: 2

RP Description: With a few basic hand signs the user is able to channel a small shock that leaves their opponent vulnerable

PVP Effect: 1 round stun, or until hit



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Re: Yamanaka, Mayako

Post by MarcDonati on Mon Jun 20, 2016 8:36 pm

Elementless:
Spoiler:


D
Spoiler:

Chakra Concentration
Jutsu Type: Ninjutsu
Rank: D
Chakra Cost: 3

RP Description: The user channels their whole chakra network, and increases the speed. Allowing them to use less Chakra when using jutsu

PVP Effect: -1d4+1 CP used on Jutsu for 1d4 rounds

C
Spoiler:

Chakra Concentration: Core
Jutsu Type: Ninjutsu
Rank: C
Cp Cost: 5

RP Description: The user channels their chakra, focusing it to their Hands, Fingers and mouth to increase the strength and quickness of their ninjutsu

PVP Effect: +1d4 to WIS / CHA rolls for 1d4 rounds


Chakra Absorption Technique
Jutsu Type: Ninjutsu
Rank: C
Chakra Cost: 5

RP Description: The users hand glows blue, as a beam of chakra hits a single target. The beam drains some of the Targets Chakra and replenishes your own

PvP Effect: Drains 2d6 cp from your target, and returns it to your own CP Pool
Special Note: May be used twice per battle only

B
Spoiler:

Chakra Concentration: Master's Core
Rank: B
CP Cost: 8

RP Description: The shinobi uses their knowledge over chakra to maximize their usage of it, flying through hand signs, control ,and greatly increasing their ability to utilize their jutsu

PVP Effect: +1d6 to WIS / CHA rolls for 1d6 rounds
Special Note: Must Know - Chakra Concentration: Core


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Re: Yamanaka, Mayako

Post by MarcDonati on Mon Jun 20, 2016 8:36 pm

Current token purchases on Mayako.

Spoiler:

Bought Yamanaka clan [full] - 150 - various DM transactions till rest was fully paid
Bought summons rank one to five - 125 token DM Sakumo
Bought Weapon of Illusion Jutsu - 8 tokens - DM Juugo
Bought a character relevel - 5 tokens - DM Kiba
Bought Advanced Weapon of illusion jutsu - 12 tokens

token total spent - 288

Creations, and token prices.:

Created Jutsu -
Spoiler:


Weapon of Illusion
Jutsu Type: Genjutsu
Rank: C
CP Cost: 7
RP Description: Moving their eyes between their opponents, the user would create a blanket over their minds, dulling their perception of the world around them. After dulling their minds, it would be easier to make them think that things were there weren't. The user of this jutsu would be able to use this to create the chance to make the person subject to the mind blanket see and believe that there was a weapon in the user's hand when in reality there was nothing bar thin air,the psychological effects take a toll on the opponents body, weakening their system and making them more exhausted every time they thought they were getting hit.
PvP effect: Mass AoE (All Enemies) Users CHA vs Enemies INT/WIS/CHA - User creats a weapon for 1d6 rounds. This weapon does Medium Weapon Rank DMG (No Penalties). ATK Rolls made against targets (Whom failed the INT/WIS/CHA) are made with DEX/STR. Sword does CP DMG equal to the total amount of HP DMG Rolled.
Special Note: STR DMG does not apply, but DMG bonuses to Kenjutsu do.
Special Note: Targets may attempt to break this genjutsu, on their turn only (Using their turn), with a INT/WIS/CHA Roll vs the Original CHA Roll +2.
Teaching/Learning: Gate System - Due to the difficulty of the jutsu, it is learned with the B gate system

Advanced Weapon of Illusion
Jutsu Type: Genjutsu
Rank: B
CP Cost: 10
RP Description: Moving their eyes between their opponents, the user would create a blanket over their minds, dulling their perception of the world around them. After dulling their minds, it would be easier to make them think that things were there weren't. The user of this jutsu would be able to use this to create the chance to make the people subject to the mind blanket see and believe that there was a weapon in the user's hand when in reality there was nothing bar thin air,the psychological effects take a toll on the opponents body, weakening their system and making them more exhausted every time they thought they were getting hit. Throughout practise and great study an advanced form was created, adding more to the illusion, making it seems perfectly real to the opponent, from shape to size, to weight and even creates the illusion of the scent of blood from the imaginary holes it creates , this is a fine technique indeed.
PvP effect: Mass AoE (All Enemies) Users CHA vs Enemies INT/WIS/CHA - User creats a weapon for 1d6+2 rounds. This weapon does Large Weapon Rank DMG (No Penalties). ATK Rolls made against targets (Whom failed the INT/WIS/CHA) are made with DEX/STR. Sword does CP DMG equal to the total amount of HP DMG Rolled.
Special Note: STR DMG does not apply, but DMG bonuses to Kenjutsu do.
Special Note: Targets may attempt to break this genjutsu, on their turn only (Using their turn), with a INT/WIS/CHA Roll vs the Original CHA Roll +4.
Teaching/Learning: Gate System - Due to the difficulty of the jutsu, it is learned with the A gate system



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Re: Yamanaka, Mayako

Post by MarcDonati on Mon Jun 20, 2016 8:37 pm

Nestor   ( Bear rank 1 - unlocked ):
Spoiler:

Nestor is one of the few female bear summons, but being the youngest of all of them, and the smallest she is one of the weakest of summons. Nestor has the hyperactivity and playfulness of a cub, and the whole childlike nature fits her like a glove, She might not be the strongest, but she is good for morale, as she always is finds a way to keep others happy
( Nestor is a brown bear )

Summon Cost: 5 CP
HP: 20 ( 30 with universal )
Cp: 20
ATK/DEF: Highest Summoner Stat
Base Damage: Users Rank Taijutsu DMG
Universal is +10 Total HP, +1 DR, and +1 Defense Rolls


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Re: Yamanaka, Mayako

Post by MarcDonati on Mon Jun 20, 2016 8:37 pm

Beorn ( Bear rank 2 - unlocked ) :
Spoiler:

Beorn is a male bear, not much older than a cub, but old enough to know when to be serious and how to handle situations. Even from a young age Beorn was serious, trying with all his might to not fall into the playful shenanigans of the other bear cubs, he tried focusing on the life lessons being given to him, as he knew too well, one slip up and that's going to be the last slip up. Apart from his serious nature, he is secretly kind and loving, and tries to play the tough one of the group, even when the odds face against him.
( Beorn is a Kermode bear )

Summon Cost: 10 CP
HP: 30 ( 40 with universal )
CP: 30
ATK/DEF: Highest Summoner Stat +1
Base Damage: Users Rank Small Weapon DMG, No Penalties.
Universal is +10 Total HP, +2 DR, and +1 Defense Rolls


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Re: Yamanaka, Mayako

Post by MarcDonati on Mon Jun 20, 2016 8:38 pm

Arturo ( Bear rank 3 - unlocked ):
Spoiler:

Arturo is still quite young, but her size and wit make up for her shortcomings from age. She would be larger than most bears around the amount of time she has existed and would love to flaunt the fact she was far larger than some of the male bears of the same age. Her size had been one of her greatest strengths so she used this to aid her no matter the situation, from scaring off any wanting to attack, or bounding to catch prey, she used her wit to manipulate most too dumb to out maneuver her, she even used her wit so well, she could trick prey into walking straight into her den.
( Arturo is a Ussuri bear )

Summon Cost: 15 CP
HP: 40 ( 50 with universal )
CP: 40
ATK/DEF: Highest Summoner Stat +2
Base Damage: Users Rank Medium damage
Universal is +10 Total HP, +3 DR, and +1 Defense Rolls


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Re: Yamanaka, Mayako

Post by MarcDonati on Mon Jun 20, 2016 8:38 pm

Michikaman ( Bear rank 4 - unlocked ):
Spoiler:

Michikaman is by far the largest of all the bear summons and is one of the oldest, he carries the scars to prove it as well, one scar runs down the entire length of his face, too many times has he been subject of being hunted, and every time he has lived to tell the tale. He is larger in height and width of a house, and is surprisingly quick for his large size, he has a matted brown fur, and other bears either learn from him and his mistakes or fear him for his reputation. in his younger days he gained a nickname from the bear summons as he once leaped off of a mountain and caused a crater in a town pummeling it to dust as they threatened the very existence he was trying to protect, but from that day a nickname stuck, he couldn't exactly shake it off, but he came proud to be called the Brown Bomber.
( Michikaman is a grizzly bear )

Summon Cost: 20 CP
HP: 50 ( 60 with universal )
CP: 50
ATK/DEF: Highest Summoner Stat +3
Base Damage: Users Rank large Weapon DMG, No Penalties.
Universal is +10 Total HP, +4 DR, and +1 Defense Rolls


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Re: Yamanaka, Mayako

Post by MarcDonati on Mon Jun 20, 2016 8:38 pm

Arkadios ( Bear rank 5 - locked ):
Spoiler:

Arkadios is the oldest of all bear summons, he is so old that he has lived to see the first days of earth and how it has grew, the world turned from paradise to hell in his lifespan and hopes to live on to see it turn back to the paradise it once was. Arkadios has a sleek black pelt, but has a matted white pattern every now and then in random curves and tangents, his most prominent feature is his face, his face is old and withered but shows great strength, his eyes stand out the most as they are surrounded by fields of white against the black of his skin. He isnt the tallest or largest of bear summons, but his sheer power is more than enough to make anyone flee, his roar is said to be so powerful it can rend flesh away from his foes, his bite is so strong that if he were to bite a building it would crumble at the foundations, his teeth are so sharp it makes diamond look like bubble gum. The oldest and wisest of bear summons still has centuries left to go and he knows that the true test of time on the planet is still to begin... after all the things he has seen can chill you to the bone and more.
( Arkadios is a black bear )

Summon Cost: 25 CP
HP: 60 ( 70 with universal )
CP: 60
ATK/DEF: Highest Summoner Stat +4
Base Damage: Basic Large Weapon Damage + 1d4, No Penalties.
Universal is +10 Total HP, +5 DR, and +1 Defense Rolls


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Re: Yamanaka, Mayako

Post by MarcDonati on Mon Jun 20, 2016 8:39 pm

Biography Reference Page

Spoiler:

http://naruversereborn.forumotion.com/t615-yamanaka-mayako
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Re: Yamanaka, Mayako

Post by MarcDonati on Fri Oct 28, 2016 11:16 am

Theme Songs


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Combat
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Re: Yamanaka, Mayako

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