Katashi Of The Hidden Leaf

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Katashi Of The Hidden Leaf

Post by Resonation on Tue Jun 14, 2016 5:30 am


NAME » Katashi
NICKNAMES » None
SEX » Male
AGE » 17
HAIR » Raven black
EYES » Charcoal

VILLAGE » Konohagakure no Sato
RANK » Genin
ELEMENTS » Inton (陰遁, Yin/Dark Release), Doton (土遁, Earth Release), Fūton (風遁, Wind Release), Jūryoton ((重力術,, Gravity Release)


JUTSU » Ninjutsu (忍術, Ninja Techniques)


Resonation

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Re: Katashi Of The Hidden Leaf

Post by Resonation on Tue Jun 14, 2016 5:30 am



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BATTLE
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SLOT 1 [OPEN]
Spoiler:

[Haachi Bloodline]
(200 Tokens)
A clan that formed in ancient times, sometimes revered as gods for their abilities. Later known, they used a type of technique in which had complete control over the gravity forces around them. They are capable of creating entire gravity wells, or even repulse gravity around them, with handseals, though the amount of weight that can be pushed by the gravity changes with the skill of the shinobi. Being natural enemies of the Ura, while Kirigakure and Iwagakure may not be at war, the clans are always fighting. The families of the Haachi are usually calm and peaceful, adoring nature. Though, they can be quite violent if they or their family is threatened, often making the village of rocks seeming like a very violent land.


Members of the Haachi have dark brown or black eyes, usually, and hair that shimmers either pure white, orange, grey, black, or brown. Their skin tones are usually tanned, but sometimes their skin can grow to be dark, or very pale. Their families are ruled by a single man, and his wife. Usually, they have one to two children, before retiring.

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[Gravitational Shift]
As being able to control gravity, they can lift objects several times their size, or repulse attackers from getting too close. In order to control techniques like this, they must be very good at their techniques, even rivaling that of the Uchiha.

Universal: Haachi start with Earth, Wind, Darkness and Gravity Elements. Gaining no more.
Genin: +1 WIS Rolls, +10 CP
Chunin: +2 WIS Rolls, +15 CP
Jounin: +3 WIS Rolls, +20 CP

[Juggernaut]
Haachi members are very resilient as they can increase their weight and bend gravity around them, making them heavier, almost immovable. They resist attacks easier by attacks weakening as they come close.

Universal: +10 HP
Genin: +2 DR vs HP DMG
Chuunin: +3 DR vs HP DMG
Jounin: +4 DR vs HP DMG



[Master of Gravity]
(100 Token Bloodline Expansion)
Every few generations, a Haachi is born with the ability to naturally control their gravity release. They usually excel among their relatives, and quickly learn their techniques, as well as gaining an edge in combat.

Universal: +6 to Learning Ninjutsu
Genin: +1 ATK/DEF Rolls, +1d4 Ninjutsu DMG
Chunin: +2 ATK/DEF Rolls, +1d4+2 Ninjutsu DMG
Jounin: +3 ATK/DEF Rolls, +2d4 Ninjutsu DMG

[Force Lord]
(75 Token Bloodline Expansion)
Only the Haachi elders know that, once every hundred years, when a Master of Gravity is born there is a chance he will learn the two mightiest techniques-Shinra Tensei and Bansho Ten’nen. The whispers of the Gunshu, or the Force Lord, are legends at best but when they are born they are destined to become great and powerful shinobi that change the world-or so the elders say, at least.


Universal: The Haachi gains access to Shinra Tensei and Bansho Ten’nin, two unique jutsu with variable CP costs and ‘ranks.’ These jutsu may not be copied.
Genin: May activate Shinra Tensei / Bansho Ten’nin as a C-rank Jutsu. (B Rank if Advanced Genin)
Chunin: May activate Shinra Tensei / Bansho Ten’nin as an A-rank Jutsu.
Jounin: May activate Shinra Tensei / Bansho Ten’nin as a S-rank Jutsu.

SLOT 2 [CLOSED]

SLOT 3 [CLOSED]

SLOT 4 [CLOSED]

SLOT 5 [CLOSED]


Traits:
-

Physical
-

Mental
-

Spiritual
-


Jutsu:


Academy:

Spoiler:
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[E - RANK]
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Substitution
[3 CP, Ninjutsu]
[RP] A simple technique all Shinobi need to learn. It is simple replacing their body with a nearby object in place of an incoming attack.
[DF] Wisdom-based Dodge.
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Henge
[2 + 1 CP/Round, Ninjutsu]
[RP] This jutsu is a simple one, that changes the users body into one of which they choose.
[DF] +5 Hide (Disguise).

Special Note: Must learn before becoming Genin (rolled with WIS).
Special Note: Doesn't Stack with any Hide bonuses that are not specifically noted for disguising.

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Kai
[2 CP, Ninjutsu]
[RP] This jutsu is a simple two handed seal and then you focus your chakra to try and break off a genjutsu. This can also be used to harmlessly break a genjutsu's effect off another target.
[DF] This jutsu is used without hand seals. It is the simple concentration of chakra to rippple around the body in effort to release yourself from genjutsu and other "stuns". WIS is rolled vs the attacker's initial Roll.
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Rope Escape
[2 CP, Ninjutsu]
[RP] This jutsu is a simple technique, which can be several different ways. It's taught to all Academy students on how to break out of anything that is keeping them tied up.
[DF] This jutsu is used without hand seals. It is the simple concentration of chakra to rippple around the body in effort to release yourself from ninja wire and other such bindings. WIS is rolled vs the attacker's initial Roll. In the event of Set trap skill being used in combat the user must roll the appropriate skill other wise Break DC is decided by active DM.
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Water Walking
[1 CP, Ninjutsu]
[RP] The user covers their feet with a thin layer of chakra, which acts as a solid surface to allow them to walk on water.
[DF] RP Jutsu Only.
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Wall/Tree Walking
[1 CP]
[RP] The user covers their feet with at thin layer of chakra, which acts as a stick substance to allow them to walk up solid surfaces.
[DF] RP Jutsu Only.
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Cloak of Invisibility
[1 + 1 CP/Round, Genjutsu]
[DF] A basic technique all Academy Students learn. Taking a simple piece of fabric, they can channel; a small amount of chakra into the fabric and change the fibres to the same as their surroundings.
[DF] +5 Hide Roll.
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Clone
[4 + 2 CP/Round, Ninjutsu]
[RP] The ability to create a basic clone of themselves. Unlike other types of clones, these clones are not solid clones, so they cannot do any damage or attack the Enemy.
[DF] As long as the bunshin is maintained when being attacked the attacker must roll 1d6. On a 1-3 the bunshin is attacked, on a 4-6 the real target is attacked.


Doton:

Spoiler:
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[E - RANK]
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Doton: Dirt Path
[1 CP]
[RP] With a few basic hand signs the user kicks a cloud of dirt, grass and mud at an opponent
[DF] 1d4 Damage

Note:Hijutsu available to all earth element academy students of every village


Doton: Mud Slab
[2 CP]
[RP] With a basic sign sequence, the user creates a small bit of mud under their opponent
[DF] -1 to Target for their next roll

Note:Hijutsu available to all earth element academy students of every village


Inton:

Spoiler:
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[E - RANK]
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Dark Marble Jutsu
[1 CP]
[RP] Creates a small black marble that flies at the target.
[DF] 1d4+1 Damage.

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[D - RANK]
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Shadow Substitution - Taught by Karu-Senpai 3/6/2016
[3 CP]
[RP]The user substitutes themselves with an object, appearing as though they explode into shadows.
[DF] Standard Substitution
Note: On Fail Gain +1d4 DR


[C - RANK]
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Inton: Obsidian Whip - Taught by Kiyoko Godai 3/7/2016
[5 CP]
[RP] The user dips their arm into a nearby source of shadow, wrapping their arm in darkness, they then snap their arm, sending the darkness off of them and flying at the target like a whip.
[DF] 2d8+1 Damage

Inton: Shifting Blade
[5 CP]
[RP]  The user creates a blade of shadows to be wielded.
[DF] the blade does 4d4 damage for 1d4+2 rounds
Note: Strength Bonus does not apply

Note: Attacks are rolled with Dex/Str


Fūton:

Spoiler:
_______________________________________________________________

[E - RANK]
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Fūton: Minor Gust
[2 CP]
[RP] With a few basic hand signs the user blows a short gust of wind at an opponent
[DF] 1d4 Damage
Note:Hijutsu available to all wind element academy students of every village


Fūton: Gentle Breeze
[2 CP]
[RP] The user performs a ram hand seal and blows a soft burst of wind
[DF] 2 Damage to 1d4 Targets
Note:Hijutsu available to all wind element academy students of every village


Fuuton: Sudden Gust of Wind
Jutsu Type: Ninjutsu
Rank: D
Chakra Cost: 3
RP Description: Sends a gust of wind blasting the target backwards
PvP Effect: 1d4 Damage.
Special Note: On-Hit Target is Unable to Attack on their next Turn.
Teaching/Learning: Gate System - D Rank


[C - RANK]
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Fūton: Spiraling Blast
[5 CP]
[RP]  The shinobi forms the required hand seals (10) then focuses their chakra in their lungs. Inhaling deeply, the shinobi holds the air in their lungs, while the chakra amplifies it. Placing one hand on their chest, and the other to cup their lips, he exhales sharply, expelling a large blast of wind in a cone effect. If a Shinobi is near the caster of the Jutsu, and in the Jutsu' path, they will find it difficult to breath due to the massive gusts of wind. Prolonged exposure of this up-close effect can be lethal, causing death due to suffocation. The field is weakest at the outer edges, roughly around 15m or farther away
[DF] 3d4 Damage
Note: Bypasses DR




Jūryoton:

Spoiler:
_______________________________________________________________

[E - RANK]
_______________________________________________________________

Jūryoton: Gravity Well
[0 CP OR 2 CP]
[RP]This allows the Haachi to control small amounts of gravity, equal to that of about a pencil. Though this allows them to create some of their strongest techniques. Though this can be used conventionally, just by  throwing a rock or something of similar size at the opponent.
[DF]1d4 DMG to Target

[Shinra Tensei]
Type: Ninjutsu
Rank: Varies
Cost: Varies
Description: The user repels everything around him with an impenetrable wave of sheer force.
PvP: The user chooses the rank, and pays the cost associated with that rank when activating this jutsu. It then has the listed effect. Regardless of the effect, Shinra Tensei has a 2 round cooldown effect-once used the
user cannot use it again for 2 rounds.
E-Rank (3 CP): Blocks with WIS.
D-Rank (4 CP): Blocks with WIS, 1d6 DMG if Melee attack is blocked.
C-Rank (5 CP): Blocks with WIS+1, 1d6 DMG if Melee attack is blocked. Offensive) Deals 2d8 DMG.
B-Rank (8 CP): Blocks with WIS+2, 1d8 DMG if Melee attack is blocked. Offensive) Deals 6d4 DMG and is Unblockable.
A-Rank (12 CP): Blocks with WIS+2, 2d6 DMG if Melee attack is blocked. Offensive) AOE - Melee Range - Deals 2d8 + 3d6 DMG and is Unblockable.
S-Rank (20 CP): Blocks with WIS+2 (Unblockables Included), 2d8 DMG if Melee attack is blocked. Offensive) AOE - Everyone but User - Deals 4d8 + 2d10 DMGe and is Unblockable.

[Bansho Ten’nen]
Type: Ninjutsu
Rank: Varies
Cost: Varies
Description:The user draws something or someone towards him with an invisible but powerful magnetic attraction, drawing them to him with the iron in their very blood.
PvP: The user chooses the rank, and pays the cost associated with that rank when activating this jutsu. It then has the listed effect. Regardless of the rank used, Bansho Ten'nen has a 1 round cooldown.
C-Rank (5 CP): 1 Round Stun, Or Until Hit
B-Rank (8 CP): 1 Round Stun, Or Until Hit. Additional 1d6 DMG to target next time user hits them.*
A-Rank (12 CP): 1 Round Stun, Or Until Hit. Additional 1d8 DMG to target next time user hits them.*
S-Rank (20 CP): 1 Round Stun, Or Until Hit. Additional 4 DR Pierce and 1d10 DMG to target next time user hits them.*

(*DMG Bonus applies to Burst Character Cap)
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Elementless:

Spoiler:
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E Rank

Chakra Dageki (Chakra Strike) (Taught by Kazumi 6/16/2016)
Jutsu Type: Kenjutsu
RP Description: By channeling a small amount of chakra into their weapon the user is able to hit more effectively.
CP Cost: 1
PVP: Rank Weapon Damage +1 damage
Note: This is required in order to learn other Kenjutsu
Teaching/Learning: Gate System – E Rank

[C - RANK]
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Chakra Absorption Technique
[5 CP]
[RP]The users hand glows blue, as a beam of chakra hits a single target. The beam drains some of the Targets Chakra and replenishes your own
[DF]Drains 2d6 cp from your target, and returns it to your own CP Pool (May Only be used twice per battle)

Chakra Concentration: Core
Jutsu Type: Ninjutsu
Rank: C
Cp Cost: 5
RP Description: The user channels their chakra, focusing it to their Hands, Fingers and mouth to increase the strength and quickness of their ninjutsu
PVP Effect: +1d4 to WIS / CHA rolls for 1d4 rounds
Special Note:
Teaching/Learning: Gate System - C Rank
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Last edited by Resonation on Mon Jun 20, 2016 7:18 pm; edited 4 times in total

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Re: Katashi Of The Hidden Leaf

Post by Resonation on Tue Jun 14, 2016 5:31 am



Theme:


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PURCHASES
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» Ability Cap: 375/700
» Item Cap: 0/500

» Tokens Spent: [375]

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