[Universal] Tadakuro

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[Universal] Tadakuro

Post by N:RE DM Team on Thu May 12, 2016 7:33 pm

[Tadakuro]
(100 Tokens)

[The Drunken Blade]
The Tadakuro's are a very old clan that have operated off of various farms in the past. The clan themselves are experts in a unique blade fighting technique called the "Drunken Blade", being a mixture of Zui Quan and Kenjutsu, it is very difficult and dangerous to master and often results in layers of Scars on the trainee before they finally master it. The Takadauro Clan are also expert farmers and brewers, concocting more and more potent versions of their alcohol for a quicker, better way to get into the Drunken style. Part of the Drunken Blade training are intensive Taijutsu and Kenjutsu training. In recent years the Clan has dwindled, the Leaf branch of the Clan is all but gone, a few offshoots exist in the Land of Iron but they focus on regular Kenjutsu instead of the Drunken Blade.
Innate: +2 HP DR, +5 to Learning Kenjutsu, +3 to those they Teach Kenjutsu
Genin: +1 to Kenjutsu Rolls, +1d4 taijutsu/kenjtsu damage
Chuunin: +2 to Kenjutsu Rolls, +1d6 taijutsu/kenjtsu damage
Jounin: +3 to Kenjutsu Rolls, +1d8 taijutsu/kenjtsu damage

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[Special Brew]
The Tadakuro are renowned brewers, as they become stronger they require new Brews to work with their Drunken Blade style. Along with all of the brewing and drinking they do, their bodies have become immune to more, and have also allowed them to know which areas of the body are damaged easier with a blade.
Innated: +10 HP, 2 DR Pierce on Kenjutsu
Genin: 1 D Rank Brew, 1 C Rank Brew
Chuunin: 1 C Rank Brew, 1 B Rank Brew
Jounin: 1 B Rank Brew, 1 A Rank Brew

(Brews are to balanced / created like stances, and each brew is only useable 1x per battle, per brew. When a Tadakuro uses a Brew they are considered "Drunk".)

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[Custom Jutsu]
Any Tadakuro is capable of creating custom Tadakuro Hijutsu. Custom Jutsu created in this manner are created following the custom Jutsu chart and must be learned as per the Jutsu Gate Learning System. All Tadakuro are allowed to create one Hijutsu of each rank[E/D/C/B/A/S] for free. This Hijutsu must fit the following criteria.

All Bonuses to rolls that do not explicitly state they include damage, do NOT include damage rolls.
All Bonuses to rolls that do not explicitly state they include learning, do NOT include learning rolls.


Jutsu:

[E Rank]

Swift Chakra Punch
Jutsu Type: Taijutsu
Rank: E
Chakra Cost: 1
RP Description: The user delivers a swift punch, backed by Chakra power, to the target.
PVP Effect: Rank Damage +1
Special Note:
Teaching/Learning: Only available to Tadakuro

Hilt Jab
Jutsu Type: Kenjutsu
Rank: E
Chakra Cost: 2
RP Description: The user smashes the hilt of his weapon into the target
PVP Effect: Rank Damage+2 damage
Special Note:
Teaching/Learning: Only available to Tadakuro

Clothesline
Jutsu Type: Taijutsu
Rank: E
Chakra Cost: 1
RP Description: The user runs to the side of the target and smashes his arm into their upper body, temporarily stunning them momentarily and making an attack opening
PVP Effect: Lowers targets DR by 2 for 1 round
Special Note:
Teaching/Learning: Only available to Tadakuro

[D Rank]

Blade Whirl
Jutsu Type: Kenjutsu
Rank: D
Chakra Cost: 3
RP Description: The user focuses their chakra into their blade, either sharpening it for an attack of strengthening it for defense
PVP Effect: Regular Damage +1d4+1
Special Note: Can be used to block 1d4 damage
Teaching/Learning: Only available to Tadakuro

Drunken Punch
Jutsu Type: Taijutsu
Rank: D
Chakra Cost: 2
RP Description: While intoxicated, the user makes a stumbling punch towards the enemy, catching them off guard
PVP Effect: Rank Damage +1d4+1
Special Note: User must be intoxicated
Teaching/Learning: Only available to Tadakuro

Chakra Stab
Jutsu Type: Kenjutsu
Rank: D
Chakra Cost: 3
RP Description: The user layers their blade with sharpened chakra, in order to increase stabbing power, allowing it to pierce some defenses.
PVP Effect: Rank Damage + Pierces 3 DR
Teaching/Learning: Only available to Tadakuro

[C Rank]

Numbing Effect
Jutsu Type: Taijutsu
Rank: C
Chakra Cost: 5
RP Description: The user takes a drink from a very strong bottle of alcohol, temporarily numbing their bodies to pain.
PVP Effect: +1d4 DR for 1d4+1 rounds
Special Note: Must be intoxicated
Teaching/Learning: Only available to Tadakuro

Headbutt
Jutsu Type: Taijutsu
Rank: C
Chakra Cost: 4
RP Description: The user stumbles back and then forward, smashing his head against the enemies, momentarily stunning them
PVP Effect: Holds for 1d4 or until hit
Special Note: Must be intoxicated. Hold gives a -3 to defense rolls.
Teaching/Learning: Only available to Tadakuro

Drunken Kick
Jutsu Type: Taijutsu
Rank: C
Chakra Cost: 4
RP Description: The user drunkenly falls back, focusing Chakra into his legs and kicking the opponen in the jaw, knocking them into the air.
PVP Effect: Rank Damage + 1d4/2 (Min. 1) + One Round Hold
Special Note: Must be intoxicated. Hold gives a -3 to defense rolls.
Teaching/Learning: Only available to Tadakuro



Take a Shot
Jutsu Type: Taijutsu
Rank: B
Chakra Cost: 6
RP Description: The user grabs a bottle from their belt and takes a drink, re-invigorating them for the fight
PVP Effect: +1d4+1 DEX for 1d4+1 rounds
Teaching/Learning: Only available to Tadakuro

Blade of the Drunkard
Jutsu Type: Kenjutsu
Rank: B
Chakra Cost: 7
RP Description: RP Description: The user forms a huge amount of chakra into their blade, then charge their opponent in a half-hazard drunken manner, aiming straight for their chest.
PVP Effect: Rank Damage + 3d4
Special Note: Must be intoxicated
Teaching/Learning: Only available to Tadakuro

Noxious Breath
Jutsu Type: Taijutsu
Rank: B
Chakra Cost: 7
RP Description: After taking a drink of a particularly strong alcohol, the user grabs their target and breathes a deep full breath into their face; breaking their concentration and opening them up for an attack
PVP Effect: -2d4 DR to a single target for 1d4+1 rounds
Special Note: Must be intoxicated
Teaching/Learning: Only available to Tadakuro

[A Rank]

Dragon Sake
Jutsu Type: Taijutsu
Rank: A
Chakra Cost: 13
RP Description: After quickly chugging a large bottle with a Skull and Crossbones on it, the user inhales and burps very loudly, pulling a match and lighting the gas into a super-hot fireball towards the target
PVP Effect: 4d8 Damage
Special Note: Must be intoxicated, may only use once. If used after Noxious Breath, the -DR from Noxious Breath is doubled.
Teaching/Learning: Only available to Tadakuro

Drunken Blade
Jutsu Type: Kenjutsu
Rank: A
Chakra Cost: 10
RP Description: The user goes into a series of quick, albeit drunken, blows with their blade; the attacks seem random and difficult to determine
PvP Effect: Kenjutsu DMG + 2d10
Special Note: Must be intoxicated
Teaching/Learning: Only available to Tadakuro

Samurai Saber Technique
Jutsu Type: Kenjutsu
Rank: A
Chakra Cost: 10
RP Description: Through the use of chakra flow, the user channels their chakra through their swords. This extends the reach and the cutting ability of the blade, and also allows the user to fire crescents of chakra whenever the blade is swung.
PVP Effect: If used for regular attack: Kenjutsu DMG + 2d10. If used with Crescent firing: Kenjutsu DMG+2, up to 5 targets.

[S Rank]

Black Out
Jutsu Type: Kenjutsu/Taijutsu
Rank: S
Chakra Cost: 20
RP Description: The user downs the entire contents of their alcohol belt, turning into a crazed fighting machine, increasing all of their attributes; however at the end of the Jutsu the user blacks out.
PVP Effect: +2d4+2 DEX, +2d4+2 DR, +2d4+2 Damage to Taijutsu/Kenjutsu, for 1d4+2 rounds.
Special Note: Must be heavily intoxicated, uses up all remaining alcohol, passes out at end of effect
Teaching/Learning: Only available to Tadakuro

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[Zui Quan Expertise]
(50 Tokens - Buyable Extra)
The Tadakuro are experts in Zui Quan, training constantly to expand their knowledge of the Martial Arts.
Innate: +1d4 rounds on Custom Brews, May Learn how to create others Tadakuro Brew's
Genin: +1 to Kenjutsu Rolls, +1 Clan jutsu Damage while drunk
Chuunin: +2 to Kenjutsu Rolls, +1d4 Clan jutsu Damage while drunk
Jounin: +3 to Kenjutsu Rolls, +1d6 Clan jutsu Damage while drunk
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