Naruto: Rogue Element
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[Konohagakure] Yamanaka

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[Konohagakure] Yamanaka Empty [Konohagakure] Yamanaka

Post by N:RE DM Team Thu May 12, 2016 7:29 pm

[Yamanaka Clan]
(100 Tokens)

The Yamanaka clan, or Yamanaka family, runs a flower shop and specializes in manipulating the minds of their opponents. Their techniques range from transferring consciousness to communicating telepathically. Blond hair and blue eyes seem to be characteristic of Yamanakas. The Yamanaka clan seems to have a special relationship with the Akimichi clan and Nara clan. These clans have been known to alongside the Yamanaka have formed teams composing one member of each clan, although it is not sure if it is an official doing, it is a tradition.

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[Mind Benders]
The Yamanaka, as previously mentioned, is a clan that specializes in mind afflicting and controlling techniques that allows them to manipulate their enemy and make them fight themselves in their own territory. A Yamanaka techniques are known, by far, to be among the greatest if not the one greatest style for information/interrogation sessions.

Universal: May Learn/Use Genjutsu with CHA
Genin: +1 CHA Rolls, +10 Concentration / Lore Rolls
Chunin: +2 CHA Rolls, +20 Concentration / Lore Rolls
Jounin: +3 CHA Rolls, +30 Concentration / Lore Rolls

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[What's Mind Is Yours]
The Yamanaka, have an innate talent of using Genjutsu and techniques that invade peoples minds, that they have been labelled a great Assett. With this power, they are able to push their own minds, and even the link that they have with their targets to a new limit, allowing for the stuns and event the outcome of the stuns to be extremley deadly.

Universal: +5 to Learning Genjutsu / Clan Jutsu
Genin: +1 to Genjutsu / Clan Jutsu Duration, 19 - 20 Crit Range on those Stuck in a Yamanaka Genjutsu / Clan Jutsu
Chunin: +2 to Genjutsu / Clan Jutsu Duration, 19 - 20 Crit Range on those Stuck in a Yamanaka Genjutsu / Clan Jutsu
Jounin: +2 to Genjutsu / Clan Jutsu Duration, 18 - 20 Crit Range on those Stuck in a Yamanaka Genjutsu / Clan Jutsu

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[Jutsu]
Clan Jutsu are Rolled/Learned with CHA.

Mind Body Capture Technique
Jutsu Type: Ninjutsu (Genjutsu Resist)
Rank: D
Cp: 3
Description: This is one of the basic moves of the Yamanaka clan. By rapidly going through a few handseals and focusing on the incoming ennemy they are able to quickly send a wave of spiritual energy into them to disrupt their current action, forcing them to either suddently stop on their tracks or sway from their path, missing his/her target.
PvP: BLOCK) +1 to Block Roll. Can BLOCK For an all as a free action, once per round
Teaching/Learning: All Yamanaka Start With This Jutsu

Mind-Body Switch Technique
Jutsu Type: Ninjutsu (Genjutsu Resist)
Rank: C
Cp: 5
Description: Shintenshin no Jutsu is a Ninjutsu technique used by the Yamanaka clan. The Yamanaka forms the needed handseals and then projects her spirit out of her body into her target. This can be another ninja or an animal. Unfortunately the spirit flies in a straight line at a slow speed. If the target moves and avoids the incoming spirit, the Yamanaka’s body falls lifeless until the spirit can find its way back to the body several minutes later. Because of the risk involved, the ninja must be very careful. When used in conjunction with a binding technique the chance of success greatly increases. While inhabiting the body of her opponent, the target still remains in their mind but their mental processes are forced aside as the Yamanaka takes control. However if the target has strong mental fortitude, they can overpower the intruder and force her out of their body.
PvP: Unblockable) User 'controls' target for 1d4 Rounds (Mental Stun Break) and may only do Basic Tai / Ken Attacks. While in effect User's body is Stunned and vulnerable to ATK. If User or Target are hit, both are released. If attempt fails User is stunned for 1 Round or until hit.
Note: When Attacking as the controlled target, all rolls are done via the targets STR / DEX (Or other if clan / ability states otherwise)
Teaching/Learning: All Yamanaka Start With This Jutsu

Five Senses Confusion Disorder
Jutsu Type: Ninjutsu (Genjutsu Resist)
Rank: C
Cp: 5
Description: The Yamanaka clan member throws a weapon with an explosive note attached that when activated releases an odourless powder that slows the reaction time and senses of their opponents.
PvP: AoE - All Except User and Allies) -2 ATK / DEF for 1d4 Rounds (Rounds Stack, Negatives to not). May be used as a Trap, following Set Trap Rules.
Teaching/Learning: Gate System - C Rank

Mind Derangement Technique
Jutsu Type: Ninjutsu (Genjutsu Resist)
Rank: B
Cp: 10
Description: Shinranshin no Jutsu is a Ninjutsu technique which is used to confuse the targets body into attacking a nearby ally. The ninja will form the needed hand seal and then send their spirtual energy of confusion at his opponent. Though the opponent is mentally aware of his action, he is unable to stop his body from carrying out the attack.
PvP: Unblockable) User 'controls' targets (Max 2) for 1d4+1 Rounds (Mental Stun Break) and may only do B Rank and Below Jutsu, usings targets CP Pool and Jutsu. If User or Targets are hit, all are released.
Note: When Attacking as the controlled target, all rolls are done via the targets Mods.
Teaching/Learning: Gate System - B Rank

Mind Confusion Technique
Jutsu Type: Ninjutsu (Genjutsu Resist)
Rank: A
Cp: 13
Description: A more advanced version of the mind-body capture technique, the Yamanaka is allowed to rapidly handseal and send a burt of spiritual energy towards the incoming ennemy in defense and force them to turn their attack on someone else.
PvP: Dodge) +2 to Dodge Roll, If Successful User Directs the ATK at another. ATK Roll is the Same, New Target may still DEF.

Mind-Body Interrogation Technique
Jutsu Type: Ninjutsu (Genjutsu Resist)
Rank: S
Cp: 20
Description: The Yamanaka’s most secret technique and their epitome of mind control. After going over a serial of handseals the user places a hand on their target’s head and is able to connect their own minds with theirs. They are then capable of searching their subject for information or just ask them questions. Under this effect their victims cannot lie and they are helpless and succumb to the Yamanaka’s will.
PvP: None, this is RP only.

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[Telepathic Mastery]
(50 Tokens - Enhanced Clan)
They few Yamanaka whom train even further with their minds are capable of entering even more exotic and complicated form of communication, able to enter through telepathic control, increasing the Efficiency, length, and power of their Genjtusu and Clans Jutsu as well as making it more cost effective at the same time, saving the Yamanaka drastic amounts of chakra.

Universal: -1 CP Costs on Genjutsu / Clan Jutsu
Genin: +10 Total CP, +1 Clan Jutsu / Genjutsu Break DC
Chunin: +15 Total CP, +2 Clan Jutsu / Genjutsu Break DC
Jounin: +20 Total CP, +3 Clan Jutsu / Genjutsu Break DC

Genjutsu Break DC - Genjutsu Break DC is the DC for attempting to escape a Genjutsu, AFTER the initial Attack roll. E.G Fail Defence Roll of 25 vs Genjutsu. Next round, try to escape, DC is now 28 to escape.
N:RE DM Team
N:RE DM Team
Admin

Posts : 127
Join date : 2015-01-06

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